JavaScript:
UI.AddSliderInt("Double tap tolerance", 0, 3);
function can_shift_shot(ticks_to_shift) {
var me = Entity.GetLocalPlayer();
var wpn = Entity.GetWeapon(me);
if (me == null || wpn == null)
return false;
var tickbase = Entity.GetProp(me, "CCSPlayer", "m_nTickBase");
var curtime =...