sReward.RegisterReward("Деньги Рандом", function(ply)
if not isfunction(ply.addMoney) then return end
local amount = math.random(10000, 50000)
ply:addMoney(amount)
end, Material("sreward/money.png", "smooth"), {
enabled = true,
name = "Деньги Рандом",
instruction =...