Иконка ресурса

OTv4 [V4crack] gamesense logs 2022-04-23

JavaScript:
UI.AddSubTab(["Rage", "SUBTAB_MGR"], "Skeet Logs");
UI.AddCheckbox(["Rage", "Skeet Logs", "SHEET_MGR", "Skeet Logs"], "Enable Chat Logging");
hitboxes = ["generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "?"];
var shots = 0;
var predicthc = 0;
var safety = 0;
var hitboxName = "";
var choked = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
function getHitboxName(index) {
  switch (index) {
    case 0:
      hitboxName = "head";
      break;
    case 1:
      hitboxName = "head";
      break;
    case 2:
      hitboxName = "stomach";
      break;
    case 3:
      hitboxName = "stomach";
      break;
    case 4:
      hitboxName = "stomach";
      break;
    case 5:
      hitboxName = "chest";
      break;
    case 6:
      hitboxName = "chest";
      break;
    case 7:
      hitboxName = "left leg";
      break;
    case 8:
      hitboxName = "right leg";
      break;
    case 9:
      hitboxName = "left leg";
      break;
    case 10:
      hitboxName = "right leg";
      break;
    case 11:
      hitboxName = "left leg";
      break;
    case 12:
      hitboxName = "right leg";
      break;
    case 13:
      hitboxName = "left arm";
      break;
    case 14:
      hitboxName = "right arm";
      break;
    case 15:
      hitboxName = "left arm";
      break;
    case 16:
      hitboxName = "left arm";
      break;
    case 17:
      hitboxName = "right arm";
      break;
    case 18:
      hitboxName = "right arm";
      break;
    default:
      hitboxName = "body";
  }
  return hitboxName;
}
var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;
function ragebot_fire() {
  predicthc = Event.GetInt("hitchance");
  safety = Event.GetInt("safepoint");
  hitboxName = getHitboxName(Event.GetInt("hitbox"));
  exploit = (Event.GetInt("exploit") + 1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}
function hitlog() {
  var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
  var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
  if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;
  var hittype = "Hit ";
  me = Entity.GetLocalPlayer();
  hitbox = Event.GetInt("hitgroup");
  target_damage = Event.GetInt("dmg_health");
  target_health = Event.GetInt("health");
  victim = Event.GetInt("userid");
  attacker = Event.GetInt("attacker");
  weapon = Event.GetString("weapon");
  victimIndex = Entity.GetEntityFromUserID(victim);
  attackerIndex = Entity.GetEntityFromUserID(attacker);
  name = Entity.GetName(victimIndex);
  var simtime = Globals.Tickcount() % 17;
  var flags = "";
  if (exploit == 2) flags += "T";
  flags += "B";
  if (hitbox == 1) flags += "H";
  if (safety == 1) {
    safety = "true";
  } else {
    safety = "false";
  }
  if (weapon == "hegrenade") hittype = "Naded "; else if (weapon == "inferno") hittype = "Burned "; else if (weapon == "knife") hittype = "Knifed ";
  if (me == attackerIndex && me != victimIndex) {
    Cheat.PrintColor([173, 255, 47, 255], "[gamesense] ");
    if (hittype == "Hit ") {
      if (UI.GetValue(["Rage", "Skeet Logs", "SHEET_MGR", "Skeet Logs", "Enable Chat Logging"]) == 1) {
        Cheat.PrintChat(" [gamesense] [" + shots.toString() + "] " + hittype + name + "'s " + (hitboxes[hitbox] || "body") + " for " + target_damage.toString() + " (" + target_health.toString() + " remaining) aimed=" + hitboxName + "(" + predicthc.toString() + "%%) safety=" + safety + " (" + flags + ") (" + simtime + ":" + exploit + ")\n");
      }
      Cheat.Print("[" + shots.toString() + "] " + hittype + name + "'s " + (hitboxes[hitbox] || "body") + " for " + target_damage.toString() + " (" + target_health.toString() + " remaining) aimed=" + hitboxName + "(" + predicthc.toString() + "%%) safety=" + safety + " (" + flags + ") (" + simtime + ":" + exploit + ")\n");
      logs.push("[" + shots.toString() + "] " + hittype + name + "'s " + (hitboxes[hitbox] || "body") + " for " + target_damage.toString() + " (" + target_health.toString() + " remaining) aimed=" + hitboxName + "(" + predicthc.toString() + "%%) safety=" + safety + " (" + flags + ") (" + simtime + ":" + exploit + ")");
    } else {
      Cheat.Print("[" + shots.toString() + "] " + hittype + name + "'s " + (hitboxes[hitbox] || "body") + " for " + target_damage.toString() + " (" + target_health.toString() + " remaining) \n");
      logs.push("[" + shots.toString() + "] " + hittype + name + "'s " + (hitboxes[hitbox] || "body") + " for " + target_damage.toString() + " (" + target_health.toString() + " remaining)");
    }
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
  }
  if (shots == 99) shots = 0; else shots++;
}
function removelogs() {
  if (logs.length > 6) {
    logs.shift();
    logsct.shift();
    logsalpha.shift();
  }
  if (logsct[0] + 6.5 < Globals.Curtime()) {
    logsalpha[0] -= Globals.Frametime() * 600;
    if (logsalpha[0] < 0) {
      logs.shift();
      logsct.shift();
      logsalpha.shift();
    }
  }
}
function onDraw() {
  if (!World.GetServerString()) return;
  var font = Render.GetFont("lucidaconsole.ttf", 12, false);
  for (i = 0; i < logs.length; i++) {
    Render.String(4, 4 + 13 * i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
  }
  if (shots_fired > hits && Globals.Curtime() - lastUpdate > .33) {
    if (Globals.Curtime() - lastUpdate > 1) {
      shots_fired = 0;
      hits = 0;
    }
    if (!logged) {
      var simtime = Globals.Tickcount() % 16;
      logged = true;
      var issafe = "true";
      var reason = "?";
      if (safety == 0) {
        issafe = "false";
      }
      if (Entity.IsAlive(target) == false) reason = "death"; else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false) reason = "dead"; else if (safety == true && predicthc < 76) reason = "spread"; else if (safety == true && predicthc > 76) reason = "prediction error";
      var flags = "";
      if (exploit == 2) flags += "T";
      flags += "B";
      Cheat.PrintColor([173, 255, 47, 255], "[gamesense] ");
      Cheat.Print("[" + shots.toString() + "] " + "Missed " + Entity.GetName(target) + "'s " + hitboxName + "(" + predicthc.toString() + "%%) due to " + reason + ", safety=" + issafe + " (" + flags + ") (" + simtime + ":" + exploit + ")\n");
      logs.push("[" + shots.toString() + "] " + "Missed " + Entity.GetName(target) + "'s " + hitboxName + "(" + predicthc.toString() + "%%) due to " + reason + ", safety=" + issafe + " (" + flags + ") (" + simtime + ":" + exploit + ")");
      if (UI.GetValue(["Rage", "Skeet Logs", "SHEET_MGR", "Skeet Logs", "Enable Chat Logging"]) == 1) {
        Cheat.PrintChat(" [[gamesense]] [" + shots.toString() + "] " + "Missed " + Entity.GetName(target) + "'s " + hitboxName + "(" + predicthc.toString() + "%%) due to " + reason + ", safety=" + issafe + " (" + flags + ") (" + simtime + ":" + exploit + ")");
      }
      logsct.push(Globals.Curtime());
      logsalpha.push(255);
      if (shots == 99) shots = 0; else shots++;
    }
  }
}
function main() {
  Global.RegisterCallback("ragebot_fire", "ragebot_fire");
  Global.RegisterCallback("player_hurt", "hitlog");
  Global.RegisterCallback("Draw", "onDraw");
  Global.RegisterCallback("Draw", "removelogs");
}
main();
Автор
Scøuτ
Скачивания
164
Просмотры
1,662
Расширение
rar
Размер файла
1.7 KB
Хэш
45f70bf68b77f8bda451705e80d9a5f6
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