Process game = Process.GetProcessesByName("Lords Mobile").First();
LordsAPI lordsAPI = new LordsAPI(game);
Console.WriteLine("==== Watchtower info ====");
Console.WriteLine("Attacked: " + lordsAPI.user.isAttacked);
Console.WriteLine("==== Colisium info ====");
Console.WriteLine("Rank: " + lordsAPI.colisium.Rank);
Console.WriteLine("==== User Info ====");
Console.WriteLine("Power: " + lordsAPI.user.Power);
Console.WriteLine("Stamina: " + lordsAPI.user.Stamina);
Console.WriteLine("Gems: " + lordsAPI.user.Gems);
Console.WriteLine("==== Resources info ====");
Console.WriteLine("\t==== Food ====");
Console.WriteLine("\tCurrent: " + Math.Round(lordsAPI.resources.food.Current, 0) + "/" + lordsAPI.resources.food.Maximum);
Console.WriteLine("\tPer hour: " + lordsAPI.resources.food.PerHour);
Console.WriteLine("\t==== Stone ====");
Console.WriteLine("\tCurrent: " + Math.Round(lordsAPI.resources.stone.Current, 0) + "/" + lordsAPI.resources.stone.Maximum);
Console.WriteLine("\tPer hour: " + lordsAPI.resources.stone.PerHour);
Console.WriteLine("\t==== Ore ====");
Console.WriteLine("\tCurrent: " + Math.Round(lordsAPI.resources.ore.Current, 0) + "/" + lordsAPI.resources.ore.Maximum);
Console.WriteLine("\tPer hour: " + lordsAPI.resources.ore.PerHour);
Console.WriteLine("\t==== Wood ====");
Console.WriteLine("\tCurrent: " + Math.Round(lordsAPI.resources.wood.Current, 0) + "/" + lordsAPI.resources.wood.Maximum);
Console.WriteLine("\tPer hour: " + lordsAPI.resources.wood.PerHour);
Console.WriteLine("\t==== Gold ====");
Console.WriteLine("\tCurrent: " + Math.Round(lordsAPI.resources.gold.Current, 0) + "/" + lordsAPI.resources.gold.Maximum);
Console.WriteLine("\tPer hour: " + lordsAPI.resources.gold.PerHour);
Console.WriteLine("==== Barrack info ====");
Console.WriteLine("Army: " + lordsAPI.barrack.Army);
Console.WriteLine("==== Guild Info ====");
Console.WriteLine("Help's: " + lordsAPI.guild.Help);
Console.WriteLine("Gifts: " + lordsAPI.guild.Gifts);
Console.WriteLine("Money: " + lordsAPI.guild.Money);