materials.get( path: string ): material
material:
material:
- material:get_name( ): string
- material:get_texture_group_name( ): string
- material:var_flag( flag: number[, value: boolean] ): boolean
- material:color_modulate( color: color_t )
- material:alpha_modulate( alpha: number )
- material:shader_param( name: string, value: any[, ...] )