void c_player_resolver::update_fakewalk_data(resolver_info_t & current, player_t * e) {
resolver_info_t previous = m_previous;
AnimationLayer anim_layers[15];
bool s_1 = false,
s_2 = false,
s_3 = false;
for (int i = 0; i < e->animlayer_count(); i++)
{...