lw autowall

  1. ZAPE

    Исходник WEAVE HandleBulletPenetration for LW

    bool autowall::handle_bullet_penetration(weapon_info_t* weaponData, CGameTrace& enterTrace, Vector& eyePosition, const Vector& direction, int& possibleHitsRemaining, float& currentDamage, float penetrationPower, float ff_damage_reduction_bullets, float ff_damage_bullet_penetration, bool...
Сверху Снизу