Да нет можно сделатьНа кряк? Нет таких
Мальчик, Вы откуда вылезли?На кряк? Нет таких
var screen_size = Global.GetScreenSize();
var x = Global.GetScreenSize()[0] / 2;
var y = Global.GetScreenSize()[1] / 2 + 65;
var x1 = Global.GetScreenSize()[0]
function getVelocity(index) {
players = Entity.GetPlayers();
for (i = 0; i < players['length']; i++) {
;
}; {
var velocity = Entity.GetProp(index, 'CBasePlayer', 'm_vecVelocity[0]');
var velocity_result = Math['sqrt'](velocity[0] * velocity[0] + velocity[1] * velocity[1])
}
return velocity_result
}
function ebalmatb() {
add_y = +35
add_x = 0;
var font = Render.AddFont('Calibri', 16, 700);
if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) {
add_y = add_y + 32
if (Exploit.GetCharge() == 1) {
Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "DT", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "DT", [255, 255, 255, 255], font);
}
else {
Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "DT", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "DT", [250, 20, 20, 255], font);
}
}
if (getVelocity(Entity.GetLocalPlayer()) >= 251 && getVelocity(Entity.GetLocalPlayer()) < 280) {
add_y = add_y + 32
Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "LC", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "LC", [250, 20, 20, 255], font);
}
if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
add_y = add_y + 32
Render.GradientRect(35, y + add_y - 1, 30, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 30, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "DUCK", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "DUCK", [255, 255, 255, 255], font);
}
if (getVelocity(Entity.GetLocalPlayer()) >= 281) {
add_y = add_y + 32
Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "LC", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "LC", [132, 195, 16, 255], font);
}
if (UI.GetValue("Misc", "GENERAL", "Miscellaneous", "Extended backtracking")) {
add_y = add_y + 32
Render.GradientRect(25, y + add_y - 1, 30, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "PING", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "PING", [132, 195, 16, 255], font);
}
if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots")) {
add_y = add_y + 32
Render.GradientRect(45, y + add_y - 1, 40, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 40, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "ONSHOT", [132, 195, 16, 255], font);
}
if (UI.IsHotkeyActive("Script Items", "Dormant Aimbot")) {
add_y = add_y + 32
Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "DA", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "DA", [132, 195, 16, 255], font);
}
if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
add_y = add_y + 32
Render.GradientRect(35, y + add_y - 1, 30, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 30, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "BAIM", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "BAIM", [250, 20, 20, 255], font);
}
if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
add_y = add_y + 32
Render.GradientRect(32, y + add_y - 1, 27, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]);
Render.GradientRect(5, y + add_y - 1, 27, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]);
Render.StringCustom(10, y + add_y + 1, 0, "SAFE", [0, 0, 0, 255], font);
Render.StringCustom(10, y + add_y, 0, "SAFE", [132, 195, 16, 255], font);
}
}
Global.RegisterCallback("Draw", "ebalmatb");
Cheat.RegisterCallback("Draw", "getVelocity");
он про плент FATAL который разными цветами горитМальчик, Вы откуда вылезли?
Код:var screen_size = Global.GetScreenSize(); var x = Global.GetScreenSize()[0] / 2; var y = Global.GetScreenSize()[1] / 2 + 65; var x1 = Global.GetScreenSize()[0] function getVelocity(index) { players = Entity.GetPlayers(); for (i = 0; i < players['length']; i++) { ; }; { var velocity = Entity.GetProp(index, 'CBasePlayer', 'm_vecVelocity[0]'); var velocity_result = Math['sqrt'](velocity[0] * velocity[0] + velocity[1] * velocity[1]) } return velocity_result } function ebalmatb() { add_y = +35 add_x = 0; var font = Render.AddFont('Calibri', 16, 700); if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) { add_y = add_y + 32 if (Exploit.GetCharge() == 1) { Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "DT", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "DT", [255, 255, 255, 255], font); } else { Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "DT", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "DT", [250, 20, 20, 255], font); } } if (getVelocity(Entity.GetLocalPlayer()) >= 251 && getVelocity(Entity.GetLocalPlayer()) < 280) { add_y = add_y + 32 Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "LC", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "LC", [250, 20, 20, 255], font); } if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) { add_y = add_y + 32 Render.GradientRect(35, y + add_y - 1, 30, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 30, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "DUCK", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "DUCK", [255, 255, 255, 255], font); } if (getVelocity(Entity.GetLocalPlayer()) >= 281) { add_y = add_y + 32 Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "LC", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "LC", [132, 195, 16, 255], font); } if (UI.GetValue("Misc", "GENERAL", "Miscellaneous", "Extended backtracking")) { add_y = add_y + 32 Render.GradientRect(25, y + add_y - 1, 30, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "PING", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "PING", [132, 195, 16, 255], font); } if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots")) { add_y = add_y + 32 Render.GradientRect(45, y + add_y - 1, 40, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 40, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "ONSHOT", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "ONSHOT", [132, 195, 16, 255], font); } if (UI.IsHotkeyActive("Script Items", "Dormant Aimbot")) { add_y = add_y + 32 Render.GradientRect(25, y + add_y - 1, 15, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 20, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "DA", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "DA", [132, 195, 16, 255], font); } if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) { add_y = add_y + 32 Render.GradientRect(35, y + add_y - 1, 30, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 30, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "BAIM", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "BAIM", [250, 20, 20, 255], font); } if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) { add_y = add_y + 32 Render.GradientRect(32, y + add_y - 1, 27, 29, 90, [0, 0, 0, 50], [0, 0, 0, 0]); Render.GradientRect(5, y + add_y - 1, 27, 29, 90, [0, 0, 0, 0], [0, 0, 0, 50]); Render.StringCustom(10, y + add_y + 1, 0, "SAFE", [0, 0, 0, 255], font); Render.StringCustom(10, y + add_y, 0, "SAFE", [132, 195, 16, 255], font); } } Global.RegisterCallback("Draw", "ebalmatb"); Cheat.RegisterCallback("Draw", "getVelocity");