UI.AddCheckbox("Peek Helper for AWP/Scout");
autostopmodescout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode");
autostopmodeawp = UI.GetValue("Rage", "AWP", "Accuracy", "Auto stop mode");
safepointscout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point");
safepointawp = UI.GetValue("Rage", "AWP", "Accuracy", "Prefer safe point");
bodyaimscout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim");
bodyaimawp = UI.GetValue("Rage", "AWP", "Accuracy", "Prefer body aim");
function helper() {
if (UI.GetValue("Script items", "Peek Helper for AWP/Scout", true)) {
if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", false);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", false);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", true);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", true);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", true);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", true);
} else {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp);
}
} else {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp);
}
}
function unloadhelper() {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp);
}
Cheat.RegisterCallback("Draw", "helper");
Cheat.RegisterCallback("Unload", "unloadhelper");
Код: я для тебя какая-та шутка?!
(p.s вставить, код)
UI.AddCheckbox("Peek Helper for AWP/Scout");
autostopmodescout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode");
autostopmodeawp = UI.GetValue("Rage", "AWP", "Accuracy", "Auto stop mode");
safepointscout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point");
safepointawp = UI.GetValue("Rage", "AWP", "Accuracy", "Prefer safe point");
bodyaimscout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim");
bodyaimawp = UI.GetValue("Rage", "AWP", "Accuracy", "Prefer body aim");
function helper() {
if (UI.GetValue("Script items", "Peek Helper for AWP/Scout", true)) {
if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", false);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", false);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", true);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", true);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", true);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", true);
} else {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp);
}
} else {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp);
}
}
function unloadhelper() {
UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout);
UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp);
UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout);
UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp);
}
Cheat.RegisterCallback("Draw", "helper");
Cheat.RegisterCallback("Unload", "unloadhelper");
ThnxP.S from YDEJavaScript:UI.AddCheckbox("Peek Helper for AWP/Scout"); autostopmodescout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode"); autostopmodeawp = UI.GetValue("Rage", "AWP", "Accuracy", "Auto stop mode"); safepointscout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point"); safepointawp = UI.GetValue("Rage", "AWP", "Accuracy", "Prefer safe point"); bodyaimscout = UI.GetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim"); bodyaimawp = UI.GetValue("Rage", "AWP", "Accuracy", "Prefer body aim"); function helper() { if (UI.GetValue("Script items", "Peek Helper for AWP/Scout", true)) { if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) { UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", false); UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", false); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", true); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", true); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", true); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", true); } else { UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout); UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp); } } else { UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout); UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp); } } function unloadhelper() { UI.SetValue("Rage", "SCOUT", "Accuracy", "Auto stop mode", autostopmodescout); UI.SetValue("Rage", "AWP", "Accuracy", "Auto stop mode", autostopmodeawp); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer safe point", safepointscout); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer safe point", safepointawp); UI.SetValue("Rage", "SCOUT", "Accuracy", "Prefer body aim", bodyaimscout); UI.SetValue("Rage", "AWP", "Accuracy", "Prefer body aim", bodyaimawp); } Cheat.RegisterCallback("Draw", "helper"); Cheat.RegisterCallback("Unload", "unloadhelper");