JS Ideal yaw indicators[v3]

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1621496576755.png
На счет того, что они похожи на оригиналные не знаю
JavaScript:
UI.AddCheckbox("Ideal yaw")
UI.AddSliderInt("Y Adding", 5, 75);

var screen_size = Global.GetScreenSize();
var add_y = 0

function ideal(){
    if(UI.GetValue("Script items", "Ideal yaw")){
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0);
    font = Render.AddFont("Tahoma", 7, 500);
    add_y = UI.GetValue("Script items", "Y Adding")
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font);
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", delta < 24 ? [220, 0, 29, 200] : [220, 135, 49, 255], font);
    if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font);
    }
    if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font);
    }
    if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [255, 255, 255, 255], font);
    }
    if(UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font);
    }
    if(UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font);
    }
}
}
}
Cheat.RegisterCallback("Draw", "ideal")
 

Вложения

  • idealyaw.rar
    809 байт · Просмотры: 371
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На счет того, что они похожи на оригиналные не знаю
JavaScript:
UI.AddCheckbox("Ideal yaw")
UI.AddSliderInt("Y Adding", 5, 75);

var screen_size = Global.GetScreenSize();
var add_y = 0

function ideal(){
    if(UI.GetValue("Script items", "Ideal yaw")){
    real_yaw = Local.GetRealYaw();
    fake_yaw = Local.GetFakeYaw();
    delta = Math.min(Math.abs(real_yaw - fake_yaw) /2, 60).toFixed(0);
    font = Render.AddFont("Tahoma", 7, 500);
    add_y = UI.GetValue("Script items", "Y Adding")
    if(Entity.IsAlive(Entity.GetLocalPlayer())){
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "IDEAL YAW", [0, 0, 0, 255], font);
    Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "IDEAL YAW", delta < 24 ? [220, 0, 29, 200] : [220, 135, 49, 255], font);
    if(UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Auto direction")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "FREESTAND", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "FREESTAND", [209, 159, 230, 255], font);
    } else {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DYNAMIC", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DYNAMIC", [209, 159, 230, 255], font);
    }
    if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DT", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DT", Exploit.GetCharge() == 1 ? [25, 255, 25, 255] : [255, 0, 0, 255], font);
    }
    if(UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "AA", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "AA", [255, 255, 255, 255], font);
    }
    if(UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Damage override key")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "DMG", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "DMG", [200, 185, 255, 255], font);
    }
    if(UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
        add_y = add_y + 10
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y + 1, 0, "BODY", [0, 0, 0, 255], font);
        Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] / 2 + add_y, 0, "BODY", [9, 228, 155, 255], font);
    }
}
}
}
Cheat.RegisterCallback("Draw", "ideal")
Норм однако можно сделать проще -_-
 
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Контакты для связи отсутствуют.
Соглы.хорошая задумка ещё бы шрифт поменять как в нл было бы зачётно
 
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