LUA metamod spectator list (с аватарками)

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Хай, так как эта луашка пошла по рукам думаю правильным решением слить её
Присутствует shitcode, ибо был спидран по этому спекатор листу :D
В принципе если найдутся норм кодеры на луа, смогут это нормально пере-реализовать

Дурачок продает это на:
https://neverlose.cc/market/item?id=7t634v(Не покупайте его скрипты, ибо это тот еще кусок говна, иначе бы он не стал бы покупать куски кода у различных скриптов)

Ну и кстати, пользуясь моментом, хочу сказать, что у принца луашка за 0.01NLE еще имеет анимации и прикольные кейбинды (правда у меня пару раз крашило с ней), но советую!

SS:
1623865040595.png


Код:
local m_enabled = menu.Switch("Main", "Enabled", false)
local m_outline = menu.Switch("Main", "Outline", false)
local m_gradient_type = menu.Combo("Main", "Gradient type", { "Off", "Fade", "Multi color" }, 0)

local m_background_color = menu.ColorEdit("Colors", "Background color", Color.new(0.0, 0.0, 0.0))

local m_header_color = menu.ColorEdit("Colors", "Header color", Color.new(1.0, 1.0, 1.0))

local m_first_gradient_color = menu.ColorEdit("Colors", "First gradient color", Color.new(1.0, 1.0, 1.0))
local m_second_gradient_color = menu.ColorEdit("Colors", "Second gradient color", Color.new(1.0, 1.0, 1.0))
local m_third_gradient_color = menu.ColorEdit("Colors", "Third gradient color", Color.new(1.0, 1.0, 1.0))

local g_VerdanaFont = g_Render:InitFont("Verdana", 13)
local g_Players = { }

local g_Positions = {
    spectators = {
        x = menu.SliderInt("Positions", "Spectators: X", 10, 0, 4096),
        y = menu.SliderInt("Positions", "Spectators: Y", 10, 0, 4096)
    }
}

for k, v in pairs (g_Positions) do
    for key, value in pairs (v) do
        value:SetVisible(false)
    end
end

local g_WindowsOptions = {
    [0] = {
        ["name"] = "spectators",
        ["position"] = Vector2.new(20, 20),
        ["size"] = Vector2.new(50, 17),
        ["items_distance"] = 16,
        ["item_size"] = 16,
        ["dragging"] = false,
        ["buffer"] = { }
    },

    [1] = {
        ["dragging"] = false
    }
}

local getSteamId64 = function (steamid)
    return string.sub(tostring(ffi.new("uint64_t", 76561197960265728) + ffi.new("uint64_t", steamid)), 1, -4)
end

local getWindowItemBox = function (id, element)
    local windowOptions = g_WindowsOptions[id]
    local windowNameSize = g_Render:CalcTextSize(windowOptions.name, 13, g_VerdanaFont)

    return {
        [0] = Vector2.new(windowOptions.position.x, windowOptions.position.y + windowOptions.size.y + 6.0 + ((windowOptions.items_distance * element) - 20.0)),
        [1] = Vector2.new(windowOptions.position.x + windowOptions.size.x + windowNameSize.x, windowOptions.position.y + windowOptions.size.y + 2.0 + ((windowOptions.items_distance * element) - 20.0) + windowOptions.item_size)
    }
end

local drawWindow = function (id)
    local windowOptions = g_WindowsOptions[id]

    local windowNameSize = g_Render:CalcTextSize(windowOptions.name, 13, g_VerdanaFont)
    g_Render:BoxFilled(windowOptions.position, Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + windowOptions.size.y), m_background_color:GetColor())

    if (m_gradient_type:GetInt() == 0) then
        g_Render:BoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y), m_header_color:GetColor())
    else
        if (m_gradient_type:GetInt() == 1) then
            g_Render:GradientBoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), 1.0), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor())
            g_Render:GradientBoxFilled(windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), -1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + 1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1))
        else
            g_Render:GradientBoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), 1.0), m_first_gradient_color:GetColor(), m_second_gradient_color:GetColor(), m_first_gradient_color:GetColor(), m_second_gradient_color:GetColor())
            g_Render:GradientBoxFilled(windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), -1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + 1), m_second_gradient_color:GetColor(), m_third_gradient_color:GetColor(), m_second_gradient_color:GetColor(), m_third_gradient_color:GetColor())
        end
    end

    g_Render:Text(windowOptions.name, (windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), windowOptions.size.y / 2)) - Vector2.new(windowNameSize.x / 2, windowNameSize.y / 2), Color.new(1.0, 1.0, 1.0), 13, g_VerdanaFont, m_outline:GetBool())

    local mousePosition = cheat.GetMousePos()
    local isKeyPressed = cheat.IsKeyDown(0x1)

    for k, v in pairs (g_WindowsOptions) do
        if v.dragging and k ~= id then return end
    end

    if isKeyPressed and cheat.IsMenuVisible() then
        if not g_WindowsOptions[id].dragging then
            if ( mousePosition.x >= windowOptions.position.x and mousePosition.x <= (windowOptions.position.x + windowNameSize.x + windowOptions.size.x) and
            mousePosition.y >= windowOptions.position.y and mousePosition.y <= (windowOptions.position.y + windowOptions.size.y) ) then
                g_WindowsOptions[id].dragging = true
            end
        else
            if id == 0 then
                g_Positions.spectators.x:SetInt(math.floor(mousePosition.x - ((windowNameSize.x + windowOptions.size.x) / 2)))
                g_Positions.spectators.y:SetInt(math.floor(mousePosition.y - (windowOptions.size.y / 2)))
            else
                if id == 1 then
                    g_Positions.keybinds.x:SetInt(math.floor(mousePosition.x - ((windowNameSize.x + windowOptions.size.x) / 2)))
                    g_Positions.keybinds.y:SetInt(math.floor(mousePosition.y - (windowOptions.size.y / 2)))
                end
            end
        end
    else
        g_WindowsOptions[id].dragging = false
    end
end

local getPlayerSpectators = function(player)
    local buffer = { }

    local players = g_EntityList:GetPlayers()
    for table_index, player_pointer in pairs(players) do
        if player_pointer:EntIndex() ~= player:EntIndex() then
            if (player_pointer:GetProp("DT_BasePlayer", "m_lifeState") == true and player_pointer:GetProp("m_iHealth") <= 1) then
                local spectatingMode = player_pointer:GetProp("DT_BasePlayer", "m_iObserverMode")
                local spectatingPlayer = player_pointer:GetProp("DT_BasePlayer", "m_hObserverTarget")

                if spectatingPlayer then
                    if spectatingMode >= 4 or spectatingMode <= 5 then
                        local spectatingEntity = g_EntityList:GetClientEntityFromHandle(spectatingPlayer)
                        if spectatingEntity ~= nil and spectatingEntity:EntIndex() == player:EntIndex() then
                            local player_info = g_EngineClient:GetPlayerInfo(player_pointer:EntIndex())

                            if not player_info.fakeplayer then
                                table.insert(buffer, {
                                    ["id"] = player_info.iSteamID,
                                    ["id64"] = getSteamId64(player_info.iSteamID),
                                    ["name"] = string.len(player_pointer:GetName()) > 12 and string.sub(player_pointer:GetName(), 0, 12) .. "." or player_pointer:GetName()
                                })
                            end
                        end
                    end
                end
            end
        end
    end

    return buffer
end

local getSpectators = function ()
    local local_player = g_EntityList:GetClientEntity(g_EngineClient:GetLocalPlayer())
    if not local_player then return { } end

    if (local_player:GetProp("DT_BasePlayer", "m_lifeState") == false) then
        return getPlayerSpectators(local_player:GetPlayer())
    else
        local m_hObserverTarget = local_player:GetProp("DT_BasePlayer", "m_hObserverTarget")
        if m_hObserverTarget then
            local targetEntity = g_EntityList:GetClientEntityFromHandle(m_hObserverTarget)
            if targetEntity ~= nil then
                return getPlayerSpectators(targetEntity:GetPlayer())
            end
        end
    end
end

local loadImages = function ()
    local players = g_EntityList:GetPlayers()
    for table_index, player_pointer in pairs(players) do
        local player_info = g_EngineClient:GetPlayerInfo(player_pointer:EntIndex())
        if not player_info.fakeplayer then
            if g_Players[player_info.iSteamID] == nil then
                g_Players[player_info.iSteamID] = {
                    ["downloaded"] = false,
                    ["image"] = nil
                }

                http.GetAsync("https://www.kibbewater.xyz/interium/getavatar?steamid=" .. getSteamId64(player_info.iSteamID), function(response)
                    local image = g_Render:LoadImage(response, Vector2.new(12, 12))

                    g_Players[player_info.iSteamID].downloaded = true
                    g_Players[player_info.iSteamID].image = image
                end)
            else
                if g_Players[player_info.iSteamID].downloaded and g_Players[player_info.iSteamID].image == nil then
                    http.GetAsync("https://www.kibbewater.xyz/interium/getavatar?steamid=" .. getSteamId64(player_info.iSteamID), function(response)
                        local image = g_Render:LoadImage(response, Vector2.new(12, 12))
    
                        g_Players[player_info.iSteamID].downloaded = true
                        g_Players[player_info.iSteamID].image = image
                    end)
                end
            end
        end
    end
end

cheat.RegisterCallback("draw", function()
    loadImages()
    if m_enabled:GetBool() then
        g_WindowsOptions[0].position = Vector2.new(g_Positions.spectators.x:GetInt(), g_Positions.spectators.y:GetInt())

        local spectators = getSpectators()
        if spectators ~= nil or cheat.IsMenuVisible() then
            drawWindow(0)

            if spectators ~= nil then
                local currentIndex = 1
                for k, v in pairs(spectators) do
                    if g_Players[v.id].downloaded then
                        local spectatorBox = getWindowItemBox(0, currentIndex)

                        g_Render:Image(g_Players[v.id].image, spectatorBox[0] + Vector2.new(2.0, (((spectatorBox[1].y - spectatorBox[0].y) - 12) / 2)), Vector2.new(12, 12))
                        local name_size = g_Render:CalcTextSize(v.name, 12)
                        g_Render:Text(v.name, Vector2.new(spectatorBox[1].x - name_size.x - 2.0, spectatorBox[0].y + (((spectatorBox[1].y - spectatorBox[0].y) / 2) - (name_size.y / 2)) ), Color.new(1.0, 1.0, 1.0), 12)

                        currentIndex = currentIndex + 1
                    end
                end
            end
        end
    end
end)

local updateColors = function()
    if m_gradient_type:GetInt() == 2 then
        m_header_color:SetVisible(false)

        m_first_gradient_color:SetVisible(true)
        m_second_gradient_color:SetVisible(true)
        m_third_gradient_color:SetVisible(true)
    else
        m_first_gradient_color:SetVisible(false)
        m_second_gradient_color:SetVisible(false)
        m_third_gradient_color:SetVisible(false)

        m_header_color:SetVisible(true)
    end
end

m_gradient_type:RegisterCallback(updateColors)
updateColors()
 
  • 52
  • 2
Хай, так как эта луашка пошла по рукам думаю правильным решением слить её
Присутствует shitcode, ибо был спидран по этому спекатор листу :D
В принципе если найдутся норм кодеры на луа, смогут это нормально пере-реализовать

Дурачок продает это на:
https://neverlose.cc/market/item?id=7t634v(Не покупайте его скрипты, ибо это тот еще кусок говна, иначе бы он не стал бы покупать куски кода у различных скриптов)

Ну и кстати, пользуясь моментом, хочу сказать, что у принца луашка за 0.01NLE еще имеет анимации и прикольные кейбинды (правда у меня пару раз крашило с ней), но советую!

SS:
Посмотреть вложение 19301

Код:
local m_enabled = menu.Switch("Main", "Enabled", false)
local m_outline = menu.Switch("Main", "Outline", false)
local m_gradient_type = menu.Combo("Main", "Gradient type", { "Off", "Fade", "Multi color" }, 0)

local m_background_color = menu.ColorEdit("Colors", "Background color", Color.new(0.0, 0.0, 0.0))

local m_header_color = menu.ColorEdit("Colors", "Header color", Color.new(1.0, 1.0, 1.0))

local m_first_gradient_color = menu.ColorEdit("Colors", "First gradient color", Color.new(1.0, 1.0, 1.0))
local m_second_gradient_color = menu.ColorEdit("Colors", "Second gradient color", Color.new(1.0, 1.0, 1.0))
local m_third_gradient_color = menu.ColorEdit("Colors", "Third gradient color", Color.new(1.0, 1.0, 1.0))

local g_VerdanaFont = g_Render:InitFont("Verdana", 13)
local g_Players = { }

local g_Positions = {
    spectators = {
        x = menu.SliderInt("Positions", "Spectators: X", 10, 0, 4096),
        y = menu.SliderInt("Positions", "Spectators: Y", 10, 0, 4096)
    }
}

for k, v in pairs (g_Positions) do
    for key, value in pairs (v) do
        value:SetVisible(false)
    end
end

local g_WindowsOptions = {
    [0] = {
        ["name"] = "spectators",
        ["position"] = Vector2.new(20, 20),
        ["size"] = Vector2.new(50, 17),
        ["items_distance"] = 16,
        ["item_size"] = 16,
        ["dragging"] = false,
        ["buffer"] = { }
    },

    [1] = {
        ["dragging"] = false
    }
}

local getSteamId64 = function (steamid)
    return string.sub(tostring(ffi.new("uint64_t", 76561197960265728) + ffi.new("uint64_t", steamid)), 1, -4)
end

local getWindowItemBox = function (id, element)
    local windowOptions = g_WindowsOptions[id]
    local windowNameSize = g_Render:CalcTextSize(windowOptions.name, 13, g_VerdanaFont)

    return {
        [0] = Vector2.new(windowOptions.position.x, windowOptions.position.y + windowOptions.size.y + 6.0 + ((windowOptions.items_distance * element) - 20.0)),
        [1] = Vector2.new(windowOptions.position.x + windowOptions.size.x + windowNameSize.x, windowOptions.position.y + windowOptions.size.y + 2.0 + ((windowOptions.items_distance * element) - 20.0) + windowOptions.item_size)
    }
end

local drawWindow = function (id)
    local windowOptions = g_WindowsOptions[id]

    local windowNameSize = g_Render:CalcTextSize(windowOptions.name, 13, g_VerdanaFont)
    g_Render:BoxFilled(windowOptions.position, Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + windowOptions.size.y), m_background_color:GetColor())

    if (m_gradient_type:GetInt() == 0) then
        g_Render:BoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y), m_header_color:GetColor())
    else
        if (m_gradient_type:GetInt() == 1) then
            g_Render:GradientBoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), 1.0), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor())
            g_Render:GradientBoxFilled(windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), -1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + 1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1), m_header_color:GetColor(), Color.new(m_header_color:GetColor():r(), m_header_color:GetColor():g(), m_header_color:GetColor():b(), 0.1))
        else
            g_Render:GradientBoxFilled(windowOptions.position - Vector2.new(0.0, 1.0), windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), 1.0), m_first_gradient_color:GetColor(), m_second_gradient_color:GetColor(), m_first_gradient_color:GetColor(), m_second_gradient_color:GetColor())
            g_Render:GradientBoxFilled(windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), -1.0), Vector2.new(windowOptions.position.x + windowNameSize.x + windowOptions.size.x, windowOptions.position.y + 1), m_second_gradient_color:GetColor(), m_third_gradient_color:GetColor(), m_second_gradient_color:GetColor(), m_third_gradient_color:GetColor())
        end
    end

    g_Render:Text(windowOptions.name, (windowOptions.position + Vector2.new( ( (windowNameSize.x + windowOptions.size.x) / 2 ), windowOptions.size.y / 2)) - Vector2.new(windowNameSize.x / 2, windowNameSize.y / 2), Color.new(1.0, 1.0, 1.0), 13, g_VerdanaFont, m_outline:GetBool())

    local mousePosition = cheat.GetMousePos()
    local isKeyPressed = cheat.IsKeyDown(0x1)

    for k, v in pairs (g_WindowsOptions) do
        if v.dragging and k ~= id then return end
    end

    if isKeyPressed and cheat.IsMenuVisible() then
        if not g_WindowsOptions[id].dragging then
            if ( mousePosition.x >= windowOptions.position.x and mousePosition.x <= (windowOptions.position.x + windowNameSize.x + windowOptions.size.x) and
            mousePosition.y >= windowOptions.position.y and mousePosition.y <= (windowOptions.position.y + windowOptions.size.y) ) then
                g_WindowsOptions[id].dragging = true
            end
        else
            if id == 0 then
                g_Positions.spectators.x:SetInt(math.floor(mousePosition.x - ((windowNameSize.x + windowOptions.size.x) / 2)))
                g_Positions.spectators.y:SetInt(math.floor(mousePosition.y - (windowOptions.size.y / 2)))
            else
                if id == 1 then
                    g_Positions.keybinds.x:SetInt(math.floor(mousePosition.x - ((windowNameSize.x + windowOptions.size.x) / 2)))
                    g_Positions.keybinds.y:SetInt(math.floor(mousePosition.y - (windowOptions.size.y / 2)))
                end
            end
        end
    else
        g_WindowsOptions[id].dragging = false
    end
end

local getPlayerSpectators = function(player)
    local buffer = { }

    local players = g_EntityList:GetPlayers()
    for table_index, player_pointer in pairs(players) do
        if player_pointer:EntIndex() ~= player:EntIndex() then
            if (player_pointer:GetProp("DT_BasePlayer", "m_lifeState") == true and player_pointer:GetProp("m_iHealth") <= 1) then
                local spectatingMode = player_pointer:GetProp("DT_BasePlayer", "m_iObserverMode")
                local spectatingPlayer = player_pointer:GetProp("DT_BasePlayer", "m_hObserverTarget")

                if spectatingPlayer then
                    if spectatingMode >= 4 or spectatingMode <= 5 then
                        local spectatingEntity = g_EntityList:GetClientEntityFromHandle(spectatingPlayer)
                        if spectatingEntity ~= nil and spectatingEntity:EntIndex() == player:EntIndex() then
                            local player_info = g_EngineClient:GetPlayerInfo(player_pointer:EntIndex())

                            if not player_info.fakeplayer then
                                table.insert(buffer, {
                                    ["id"] = player_info.iSteamID,
                                    ["id64"] = getSteamId64(player_info.iSteamID),
                                    ["name"] = string.len(player_pointer:GetName()) > 12 and string.sub(player_pointer:GetName(), 0, 12) .. "." or player_pointer:GetName()
                                })
                            end
                        end
                    end
                end
            end
        end
    end

    return buffer
end

local getSpectators = function ()
    local local_player = g_EntityList:GetClientEntity(g_EngineClient:GetLocalPlayer())
    if not local_player then return { } end

    if (local_player:GetProp("DT_BasePlayer", "m_lifeState") == false) then
        return getPlayerSpectators(local_player:GetPlayer())
    else
        local m_hObserverTarget = local_player:GetProp("DT_BasePlayer", "m_hObserverTarget")
        if m_hObserverTarget then
            local targetEntity = g_EntityList:GetClientEntityFromHandle(m_hObserverTarget)
            if targetEntity ~= nil then
                return getPlayerSpectators(targetEntity:GetPlayer())
            end
        end
    end
end

local loadImages = function ()
    local players = g_EntityList:GetPlayers()
    for table_index, player_pointer in pairs(players) do
        local player_info = g_EngineClient:GetPlayerInfo(player_pointer:EntIndex())
        if not player_info.fakeplayer then
            if g_Players[player_info.iSteamID] == nil then
                g_Players[player_info.iSteamID] = {
                    ["downloaded"] = false,
                    ["image"] = nil
                }

                http.GetAsync("https://www.kibbewater.xyz/interium/getavatar?steamid=" .. getSteamId64(player_info.iSteamID), function(response)
                    local image = g_Render:LoadImage(response, Vector2.new(12, 12))

                    g_Players[player_info.iSteamID].downloaded = true
                    g_Players[player_info.iSteamID].image = image
                end)
            else
                if g_Players[player_info.iSteamID].downloaded and g_Players[player_info.iSteamID].image == nil then
                    http.GetAsync("https://www.kibbewater.xyz/interium/getavatar?steamid=" .. getSteamId64(player_info.iSteamID), function(response)
                        local image = g_Render:LoadImage(response, Vector2.new(12, 12))
   
                        g_Players[player_info.iSteamID].downloaded = true
                        g_Players[player_info.iSteamID].image = image
                    end)
                end
            end
        end
    end
end

cheat.RegisterCallback("draw", function()
    loadImages()
    if m_enabled:GetBool() then
        g_WindowsOptions[0].position = Vector2.new(g_Positions.spectators.x:GetInt(), g_Positions.spectators.y:GetInt())

        local spectators = getSpectators()
        if spectators ~= nil or cheat.IsMenuVisible() then
            drawWindow(0)

            if spectators ~= nil then
                local currentIndex = 1
                for k, v in pairs(spectators) do
                    if g_Players[v.id].downloaded then
                        local spectatorBox = getWindowItemBox(0, currentIndex)

                        g_Render:Image(g_Players[v.id].image, spectatorBox[0] + Vector2.new(2.0, (((spectatorBox[1].y - spectatorBox[0].y) - 12) / 2)), Vector2.new(12, 12))
                        local name_size = g_Render:CalcTextSize(v.name, 12)
                        g_Render:Text(v.name, Vector2.new(spectatorBox[1].x - name_size.x - 2.0, spectatorBox[0].y + (((spectatorBox[1].y - spectatorBox[0].y) / 2) - (name_size.y / 2)) ), Color.new(1.0, 1.0, 1.0), 12)

                        currentIndex = currentIndex + 1
                    end
                end
            end
        end
    end
end)

local updateColors = function()
    if m_gradient_type:GetInt() == 2 then
        m_header_color:SetVisible(false)

        m_first_gradient_color:SetVisible(true)
        m_second_gradient_color:SetVisible(true)
        m_third_gradient_color:SetVisible(true)
    else
        m_first_gradient_color:SetVisible(false)
        m_second_gradient_color:SetVisible(false)
        m_third_gradient_color:SetVisible(false)

        m_header_color:SetVisible(true)
    end
end

m_gradient_type:RegisterCallback(updateColors)
updateColors()
поднять бы разрешение аватарок был бы круть
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
другие, но при твоем пиздеже почему-то ты юзал её для продажи
 
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В этой теме нельзя размещать новые ответы.
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Пока что здесь никого нет
Сверху Снизу