var screen_size = Global.GetScreenSize()
UI.AddCheckbox("Display indicators")
UI.AddColorPicker("Topbar Color")
alpha_main = 0
alpha_anim = 0
add_anim = 0
value_duck = 0
alpha_duck_anim = 0
alpha_duck = 0
add_duck = 0
value_damage = 0
alpha_damage = 0
add_damage = 0
value_FS = 0
alpha_FS = 0
add_FS = 0
value_SP = 0
alpha_SP = 0
add_SP = 0
value_BAIM = 0
alpha_BAIM = 0
add_BAIM = 0
value_onshot = 0
alpha_onshot = 0
add_onshot = 0
value_autopeek = 0
alpha_autopeek = 0
add_autopeek = 0
value_dt = 0
alpha_dt = 0
add_dt = 0
red_dt = 0
green_dt = 0
value_hs = 0
alpha_hs = 0
add_hs = 0
value_arc = 0
alpha_anim_state = false
alpha_duck_state = false
//animation function
clamp = function (val, min, max) {
if (val > max)
return max
if (min > val)
return min
return val
}
function indication() {
if (World.GetServerString() == "")
return;
player = Entity.GetLocalPlayer()
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
IsSAFEP = UI.IsHotkeyActive("Rage", "General", "Force safe point")
isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim")
isDamageOverride = UI.IsHotkeyActive("Script items", "Minimum damage")
isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" ))
isAutoPick = UI.IsHotkeyActive("Misc", "GENERAL", "Movement","Auto peek")
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
add_y = 40
//animation
add_factor = 10
fade_factor = ((1 / .15) * Globals.Frametime() * 200) / 200
fade_factor_anim = ((1 / .9) * Globals.Frametime()) * 200
fade_factor_duck = ((1 / .1) * Globals.Frametime()) * 200
//main
//Dead animation
if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(0x09)) )
alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255)
if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(0x09) )
alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255)
//buttons
if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' ))
{
//Damage animation
if (isDamageOverride && alpha_damage != 1 && alpha_main == 255){
value_damage = clamp(value_damage + fade_factor, 0, 1.0)
alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1.0)
add_damage = clamp(add_damage + fade_factor * value_damage, 0, 1.0)
}
if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255){
value_damage = clamp(value_damage - fade_factor, 0, 1)
alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1)
add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1)
}
if(alpha_damage < 0.01) alpha_damage = 0
if(add_damage < 0.01) add_damage = 0
//Baim animation
if (isForceBody && alpha_BAIM != 1 && alpha_main == 255){
value_BAIM = clamp(value_BAIM + fade_factor, 0, 1.0)
alpha_BAIM = clamp(alpha_BAIM + fade_factor * value_BAIM, 0, 1.0)
add_BAIM = clamp(add_BAIM + fade_factor * value_BAIM, 0, 1.0)
}
if (!isForceBody && alpha_BAIM != 0 || alpha_main != 255){
value_BAIM = clamp(value_BAIM - fade_factor, 0, 1)
alpha_BAIM = clamp(alpha_BAIM - fade_factor * alpha_BAIM, 0, 1)
add_BAIM = clamp(add_BAIM - fade_factor * add_BAIM, 0, 1)
}
if(alpha_BAIM < 0.01) alpha_BAIM = 0
if(add_BAIM < 0.01) add_BAIM = 0
//Auto Peek animation
if (isAutoPick && alpha_autopeek != 1 && alpha_main == 255){
value_autopeek = clamp(value_autopeek + fade_factor, 0, 1)
alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1)
add_autopeek = clamp(add_autopeek + fade_factor * value_autopeek, 0, 1)
}
if (!isAutoPick && alpha_autopeek != 0 || alpha_main != 255){
value_autopeek = clamp(value_autopeek - fade_factor, 0, 1)
alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1)
add_autopeek = clamp(add_autopeek - fade_factor * add_autopeek, 0, 1)
}
if(alpha_autopeek < 0.01) alpha_autopeek = 0
if(add_autopeek < 0.01) add_autopeek = 0
//SP animation
if (IsSAFEP && alpha_SP != 1 && alpha_main == 255){
value_SP = clamp(value_SP + fade_factor, 0, 1)
alpha_SP = clamp(alpha_SP + fade_factor * value_SP, 0, 1)
add_SP = clamp(add_SP + fade_factor * value_SP, 0, 1)
}
if (!IsSAFEP && alpha_SP != 0 || alpha_main != 255){
value_SP = clamp(value_SP - fade_factor, 0, 1)
alpha_SP = clamp(alpha_SP - fade_factor * alpha_SP, 0, 1)
add_SP = clamp(add_SP - fade_factor * add_SP, 0, 1)
}
if(alpha_SP < 0.01) alpha_SP = 0
if(add_SP < 0.01) add_SP = 0
//ANIM animation
if (!isDoubletap && !isHideShot && alpha_main == 255) {
add_anim = clamp(add_anim + fade_factor, 0, 1)
if (alpha_anim_state == false) {
alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255)
if (alpha_anim == 255)
alpha_anim_state = true
} else {
alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255)
if (alpha_anim == 0)
alpha_anim_state = false
}
} else {
alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255)
add_anim = clamp(add_anim - fade_factor * add_anim, 0, 1)
}
//Fake Duck animation
if (isFakeDuck) {
if (alpha_duck_state == false) {
alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255)
if (alpha_duck_anim == 255)
alpha_duck_state = true
} else {
alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255)
if (alpha_duck_anim == 0)
alpha_duck_state = false
}
}
if(!isFakeDuck)
alpha_duck_anim = alpha_duck * 255
if (isFakeDuck && add_duck != 1 && alpha_main == 255){
value_duck = clamp(value_duck + fade_factor, 0, 1)
add_duck = clamp(add_duck + fade_factor * value_duck, 0, 1)
alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1)
}
if (!isFakeDuck && alpha_duck != 0 || alpha_main != 255){
value_duck = clamp(value_duck - fade_factor, 0, 1)
add_duck = clamp(add_duck - fade_factor * add_duck, 0, 1)
alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1)
}
if(alpha_duck < 0.01) alpha_duck = 0
if(add_duck < 0.01) add_duck = 0
//Double tap animation
if(!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
value_dt = clamp(value_dt + fade_factor , 0, 1)
alpha_dt = clamp(alpha_dt + fade_factor * value_dt, 0, 1)
green_dt = clamp(green_dt + fade_factor * value_dt, 0, 1)
}
if(!isFakeDuck && isDoubletap) add_dt = clamp(add_dt + fade_factor * value_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) alpha_dt = clamp(alpha_dt - fade_factor * alpha_dt, 0, 1)
if(!isDoubletap || alpha_main != 255 || isFakeDuck) add_dt = clamp(add_dt - fade_factor * add_dt, 0, 1)
if(!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3 || alpha_main != 255){
value_dt = clamp(value_dt - fade_factor , 0, 1)
green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1)
}
if(isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255)
red_dt = clamp(red_dt - fade_factor * 75, 150, 255)
if(!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255)
red_dt = clamp(red_dt + fade_factor * 75 , 150, 255)
if(alpha_dt < 0.01) alpha_dt = 0
if(add_dt < 0.01) add_dt = 0
dt_color = [red_dt ,255 * green_dt,0,255 * alpha_dt]
//Hide Shots Animation
if(!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){
value_hs = clamp(value_hs + fade_factor , 0, 1)
alpha_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1)
add_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1)
}
if(!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck){
value_hs = clamp(value_hs - fade_factor , 0, 1)
alpha_hs = clamp(alpha_hs - fade_factor * alpha_hs, 0, 1)
add_hs = clamp(alpha_hs - fade_factor * add_hs, 0, 1)
}
hs_color = [250,200,0,alpha_hs * 255]
colind = UI.GetColor("Misc", "Script items", "Topbar Color")
Render.String(screen_size[0] /2, screen_size[1] /2 + add_y + 1, 1, "BOMJGANG", [0, 0, 0, alpha_main],3);
Render.String(screen_size[0] /2, screen_size[1] /2 + add_y, 1, "BOMJGANG", [colind[0], colind[1], colind[2], alpha_main],3);
if(alpha_dt != 0){
add_y = add_y + add_dt * add_factor
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1 , 1, "DT MUSLIM CRY", [0, 0, 0, dt_color[3]], 3);
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "DT MUSLIM CRY", dt_color, 3);
}
if(alpha_hs != 0){
add_y = add_y + add_hs * add_factor
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1 , 1, "HS SANCHEZJ CANT HIT", [0, 0, 0, hs_color[3]], 3);
Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "HS SANCHEJZ CANT HIT", hs_color, 3);
}
if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) {
add_y = add_y + add_duck * add_factor;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DUCK BOTS CRY", [0, 0, 0, alpha_duck_anim], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DUCK BOTS CRY", [158, 181, 113, alpha_duck_anim], 3);
}
if (alpha_autopeek > 0) {
add_y = add_y + add_autopeek * add_factor ;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PEEK", [0, 0, 0, alpha_autopeek * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PEEK", [73, 71, 166, alpha_autopeek * 255], 3);
}
if (alpha_SP > 0) {
add_y = add_y + add_SP * add_factor ;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "SAFE", [0, 0, 0, alpha_SP * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "SAFE", [141, 140, 197, alpha_SP * 255], 3);
}
if (alpha_damage > 0) {
add_y = add_y + add_damage * add_factor;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DMG IQ TEST RN", [0, 0, 0, alpha_damage * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DMG IQ TEST RN", [158, 181, 113, alpha_damage * 255], 3);
}
if (alpha_BAIM > 0) {
add_y = add_y + add_BAIM * add_factor;
Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "BAIM", [0, 0, 0, alpha_BAIM * 255], 3);
Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "BAIM", [141, 140, 197, alpha_BAIM * 255], 3);
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
}
}
Global.RegisterCallback("Draw", "indication")
Всё пизда всем,щас в3 кряк скачаю,перепащу индикаторы и всё нахуй,всем пизда,потому что индикаторы санькаЕсли актуалити то
Типо этой фигни?JavaScript:var screen_size = Global.GetScreenSize() UI.AddCheckbox("Display indicators") UI.AddColorPicker("Topbar Color") alpha_main = 0 alpha_anim = 0 add_anim = 0 value_duck = 0 alpha_duck_anim = 0 alpha_duck = 0 add_duck = 0 value_damage = 0 alpha_damage = 0 add_damage = 0 value_FS = 0 alpha_FS = 0 add_FS = 0 value_SP = 0 alpha_SP = 0 add_SP = 0 value_BAIM = 0 alpha_BAIM = 0 add_BAIM = 0 value_onshot = 0 alpha_onshot = 0 add_onshot = 0 value_autopeek = 0 alpha_autopeek = 0 add_autopeek = 0 value_dt = 0 alpha_dt = 0 add_dt = 0 red_dt = 0 green_dt = 0 value_hs = 0 alpha_hs = 0 add_hs = 0 value_arc = 0 alpha_anim_state = false alpha_duck_state = false //animation function clamp = function (val, min, max) { if (val > max) return max if (min > val) return min return val } function indication() { if (World.GetServerString() == "") return; player = Entity.GetLocalPlayer() isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" )) IsSAFEP = UI.IsHotkeyActive("Rage", "General", "Force safe point") isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" )) isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim") isDamageOverride = UI.IsHotkeyActive("Script items", "Minimum damage") isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS" )) isAutoPick = UI.IsHotkeyActive("Misc", "GENERAL", "Movement","Auto peek") //----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- add_y = 40 //animation add_factor = 10 fade_factor = ((1 / .15) * Globals.Frametime() * 200) / 200 fade_factor_anim = ((1 / .9) * Globals.Frametime()) * 200 fade_factor_duck = ((1 / .1) * Globals.Frametime()) * 200 //main //Dead animation if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(0x09)) ) alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255) if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(0x09) ) alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255) //buttons if(UI.GetValue('Misc', 'JAVASCRIPT', 'Script items', 'Display indicators' )) { //Damage animation if (isDamageOverride && alpha_damage != 1 && alpha_main == 255){ value_damage = clamp(value_damage + fade_factor, 0, 1.0) alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1.0) add_damage = clamp(add_damage + fade_factor * value_damage, 0, 1.0) } if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255){ value_damage = clamp(value_damage - fade_factor, 0, 1) alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1) add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1) } if(alpha_damage < 0.01) alpha_damage = 0 if(add_damage < 0.01) add_damage = 0 //Baim animation if (isForceBody && alpha_BAIM != 1 && alpha_main == 255){ value_BAIM = clamp(value_BAIM + fade_factor, 0, 1.0) alpha_BAIM = clamp(alpha_BAIM + fade_factor * value_BAIM, 0, 1.0) add_BAIM = clamp(add_BAIM + fade_factor * value_BAIM, 0, 1.0) } if (!isForceBody && alpha_BAIM != 0 || alpha_main != 255){ value_BAIM = clamp(value_BAIM - fade_factor, 0, 1) alpha_BAIM = clamp(alpha_BAIM - fade_factor * alpha_BAIM, 0, 1) add_BAIM = clamp(add_BAIM - fade_factor * add_BAIM, 0, 1) } if(alpha_BAIM < 0.01) alpha_BAIM = 0 if(add_BAIM < 0.01) add_BAIM = 0 //Auto Peek animation if (isAutoPick && alpha_autopeek != 1 && alpha_main == 255){ value_autopeek = clamp(value_autopeek + fade_factor, 0, 1) alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1) add_autopeek = clamp(add_autopeek + fade_factor * value_autopeek, 0, 1) } if (!isAutoPick && alpha_autopeek != 0 || alpha_main != 255){ value_autopeek = clamp(value_autopeek - fade_factor, 0, 1) alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1) add_autopeek = clamp(add_autopeek - fade_factor * add_autopeek, 0, 1) } if(alpha_autopeek < 0.01) alpha_autopeek = 0 if(add_autopeek < 0.01) add_autopeek = 0 //SP animation if (IsSAFEP && alpha_SP != 1 && alpha_main == 255){ value_SP = clamp(value_SP + fade_factor, 0, 1) alpha_SP = clamp(alpha_SP + fade_factor * value_SP, 0, 1) add_SP = clamp(add_SP + fade_factor * value_SP, 0, 1) } if (!IsSAFEP && alpha_SP != 0 || alpha_main != 255){ value_SP = clamp(value_SP - fade_factor, 0, 1) alpha_SP = clamp(alpha_SP - fade_factor * alpha_SP, 0, 1) add_SP = clamp(add_SP - fade_factor * add_SP, 0, 1) } if(alpha_SP < 0.01) alpha_SP = 0 if(add_SP < 0.01) add_SP = 0 //ANIM animation if (!isDoubletap && !isHideShot && alpha_main == 255) { add_anim = clamp(add_anim + fade_factor, 0, 1) if (alpha_anim_state == false) { alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255) if (alpha_anim == 255) alpha_anim_state = true } else { alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255) if (alpha_anim == 0) alpha_anim_state = false } } else { alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255) add_anim = clamp(add_anim - fade_factor * add_anim, 0, 1) } //Fake Duck animation if (isFakeDuck) { if (alpha_duck_state == false) { alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255) if (alpha_duck_anim == 255) alpha_duck_state = true } else { alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255) if (alpha_duck_anim == 0) alpha_duck_state = false } } if(!isFakeDuck) alpha_duck_anim = alpha_duck * 255 if (isFakeDuck && add_duck != 1 && alpha_main == 255){ value_duck = clamp(value_duck + fade_factor, 0, 1) add_duck = clamp(add_duck + fade_factor * value_duck, 0, 1) alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1) } if (!isFakeDuck && alpha_duck != 0 || alpha_main != 255){ value_duck = clamp(value_duck - fade_factor, 0, 1) add_duck = clamp(add_duck - fade_factor * add_duck, 0, 1) alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1) } if(alpha_duck < 0.01) alpha_duck = 0 if(add_duck < 0.01) add_duck = 0 //Double tap animation if(!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){ value_dt = clamp(value_dt + fade_factor , 0, 1) alpha_dt = clamp(alpha_dt + fade_factor * value_dt, 0, 1) green_dt = clamp(green_dt + fade_factor * value_dt, 0, 1) } if(!isFakeDuck && isDoubletap) add_dt = clamp(add_dt + fade_factor * value_dt, 0, 1) if(!isDoubletap || alpha_main != 255 || isFakeDuck) alpha_dt = clamp(alpha_dt - fade_factor * alpha_dt, 0, 1) if(!isDoubletap || alpha_main != 255 || isFakeDuck) add_dt = clamp(add_dt - fade_factor * add_dt, 0, 1) if(!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3 || alpha_main != 255){ value_dt = clamp(value_dt - fade_factor , 0, 1) green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1) } if(isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255) red_dt = clamp(red_dt - fade_factor * 75, 150, 255) if(!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255) red_dt = clamp(red_dt + fade_factor * 75 , 150, 255) if(alpha_dt < 0.01) alpha_dt = 0 if(add_dt < 0.01) add_dt = 0 dt_color = [red_dt ,255 * green_dt,0,255 * alpha_dt] //Hide Shots Animation if(!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255){ value_hs = clamp(value_hs + fade_factor , 0, 1) alpha_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1) add_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1) } if(!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck){ value_hs = clamp(value_hs - fade_factor , 0, 1) alpha_hs = clamp(alpha_hs - fade_factor * alpha_hs, 0, 1) add_hs = clamp(alpha_hs - fade_factor * add_hs, 0, 1) } hs_color = [250,200,0,alpha_hs * 255] colind = UI.GetColor("Misc", "Script items", "Topbar Color") Render.String(screen_size[0] /2, screen_size[1] /2 + add_y + 1, 1, "BOMJGANG", [0, 0, 0, alpha_main],3); Render.String(screen_size[0] /2, screen_size[1] /2 + add_y, 1, "BOMJGANG", [colind[0], colind[1], colind[2], alpha_main],3); if(alpha_dt != 0){ add_y = add_y + add_dt * add_factor Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1 , 1, "DT MUSLIM CRY", [0, 0, 0, dt_color[3]], 3); Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "DT MUSLIM CRY", dt_color, 3); } if(alpha_hs != 0){ add_y = add_y + add_hs * add_factor Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y + 1 , 1, "HS SANCHEZJ CANT HIT", [0, 0, 0, hs_color[3]], 3); Render.String(screen_size[0] /2, screen_size[1] / 2 + add_y, 1, "HS SANCHEJZ CANT HIT", hs_color, 3); } if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) { add_y = add_y + add_duck * add_factor; Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DUCK BOTS CRY", [0, 0, 0, alpha_duck_anim], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DUCK BOTS CRY", [158, 181, 113, alpha_duck_anim], 3); } if (alpha_autopeek > 0) { add_y = add_y + add_autopeek * add_factor ; Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "PEEK", [0, 0, 0, alpha_autopeek * 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "PEEK", [73, 71, 166, alpha_autopeek * 255], 3); } if (alpha_SP > 0) { add_y = add_y + add_SP * add_factor ; Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "SAFE", [0, 0, 0, alpha_SP * 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "SAFE", [141, 140, 197, alpha_SP * 255], 3); } if (alpha_damage > 0) { add_y = add_y + add_damage * add_factor; Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "DMG IQ TEST RN", [0, 0, 0, alpha_damage * 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "DMG IQ TEST RN", [158, 181, 113, alpha_damage * 255], 3); } if (alpha_BAIM > 0) { add_y = add_y + add_BAIM * add_factor; Render.String(screen_size[0] / 2, screen_size[1] / 2 + 1 + add_y, 1, "BAIM", [0, 0, 0, alpha_BAIM * 255], 3); Render.String(screen_size[0] / 2, screen_size[1] / 2 + add_y, 1, "BAIM", [141, 140, 197, alpha_BAIM * 255], 3); } //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- } } Global.RegisterCallback("Draw", "indication")
я уже кста сделал похожие индикаторы,даже получшеВсё пизда всем,щас в3 кряк скачаю,перепащу индикаторы и всё нахуй,всем пизда,потому что индикаторы санька