давайза молнию хз но уменя была джска она потерялась щя поищу
//taser warning
//by giperfast
//prod. shitcode
var scale = 15;
var alpha = 255;
var enemy_index = Entity.GetEnemies();
var local = Entity.GetLocalPlayer();
var render = 0;
UI.AddCheckbox("Enable Taser Warning");
UI.AddDropdown("Themes", ["Default", "Custom"]);
UI.AddColorPicker("Safe");
UI.AddColorPicker("Danger");
UI.AddSliderInt("X", -200,200);
UI.AddSliderInt("Y", -200,200);
UI.AddSliderInt("Scale", 15,100);
UI.AddSliderInt("Render distance", 0,100);
function get_metric_distance(a, b){
return Math.floor(Math.sqrt(Math.pow(a[0] - b[0], 2) + Math.pow(a[1] - b[1], 2) + Math.pow(a[2] - b[2], 2)) * 0.0254 );
}
function getIdentifier()
{
font = Render.AddFont( "Signigficante", 9, 700);
identifier = Render.FindFont( "Signigficante", 9, 700 );
}
Cheat.RegisterCallback("Draw", "getIdentifier")
function Main(){
Checkbox = UI.GetValue("Script items", "Enable Taser Warning");
Dropdown = UI.GetString("Script items", "Themes") == "Default";
UI.SetEnabled ("Themes", Checkbox);
UI.SetEnabled ("Safe",Checkbox && !Dropdown);
UI.SetEnabled ("Danger",Checkbox && !Dropdown);
UI.SetEnabled ("X",Checkbox && !Dropdown);
UI.SetEnabled ("Y",Checkbox && !Dropdown);
UI.SetEnabled ("Scale",Checkbox && !Dropdown);
UI.SetEnabled ("Render distance", Checkbox);
if(UI.GetString("Script items", "Themes") == "Default") {
render = UI.GetValue("Script items", "Render distance");
UI.SetValue("Script items", "Scale",15);
scale=15;
x=0;
y=0;
safe = [0,200,0,255];
danger = [255,0,0,255];
}
if(UI.GetString("Script items", "Themes") == "Custom") {
render = UI.GetValue("Script items", "Render distance");
x = UI.GetValue("Script items", "X");
y = UI.GetValue("Script items", "Y");
scale = UI.GetValue("Script items", "Scale");
safe = UI.GetColor("Script items", "Safe");
danger = UI.GetColor("Script items", "Danger");
}
if(!Entity.IsAlive(local) || !UI.GetValue("Script items", "Enable Taser Warning"))
return;
realtime = Globals.Realtime();
localPos = Entity.GetHitboxPosition(local, 5);
for (i=0; i < enemy_index.length; i++){
weapon_index = Entity.GetWeapon(enemy_index[i]);
weapon_name = Entity.GetClassID(weapon_index);
if(weapon_name == '267'){
if ( Entity.IsAlive( enemy_index[i] ) ){
world = Entity.GetRenderOrigin( enemy_index[i] );
screen_bot = Render.WorldToScreen( world );
duckamount = Entity.GetProp( enemy_index[i], "DT_BasePlayer", "m_flDuckAmount" );
world_top = world;//80
font = Render.AddFont( "hvhfounder",9, 700);
world_top[2] = world_top[2] + 80;
screen_top = Render.WorldToScreen( world_top );
if ( screen_bot[2] == 1 && screen_top[2] == 1 ){
distance = get_metric_distance(localPos,world);
if(duckamount){y=50;}
if(distance > render)
continue;
if(Entity.IsDormant(enemy_index[i])){alpha=100;}else{alpha=255;}
if(scale>50){size=48;q=35;}else{size=4;q=17;}
const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255;
if( distance < 4 ){
Render.StringCustom(screen_top[0] +((20 / distance))*(((x*1*Globals.Curtime())-19)), screen_top[1]-q+11, scale, "R", [10,10,10,255],font );
Render.StringCustom(screen_top[0] + ((20 / distance))*(((x*1 * Globals.Curtime())-19)), screen_top[1]-q+10, scale, "R",[ 212, 21, 21, 255 ],font );
}else if(distance<20){
Render.StringCustom(screen_top[0] +((20 / distance))*(((x*1*Globals.Curtime())-19)), screen_top[1]-q+11, scale, "R", [10,10,10,255],font );
Render.StringCustom(screen_top[0] + ((20 / distance))*(((x*1 * Globals.Curtime())-19)), screen_top[1]-q+10, scale, "R", [204, 195, 33, 255],font );
}
}
}
}
}
}
Cheat.RegisterCallback("Draw", "Main");
спасибо еслиб мог бы то реакцию закинулДля начала скачай этот ШРИФТ
JavaScript://taser warning //by giperfast //prod. shitcode var scale = 15; var alpha = 255; var enemy_index = Entity.GetEnemies(); var local = Entity.GetLocalPlayer(); var render = 0; UI.AddCheckbox("Enable Taser Warning"); UI.AddDropdown("Themes", ["Default", "Custom"]); UI.AddColorPicker("Safe"); UI.AddColorPicker("Danger"); UI.AddSliderInt("X", -200,200); UI.AddSliderInt("Y", -200,200); UI.AddSliderInt("Scale", 15,100); UI.AddSliderInt("Render distance", 0,100); function get_metric_distance(a, b){ return Math.floor(Math.sqrt(Math.pow(a[0] - b[0], 2) + Math.pow(a[1] - b[1], 2) + Math.pow(a[2] - b[2], 2)) * 0.0254 ); } function getIdentifier() { font = Render.AddFont( "Signigficante", 9, 700); identifier = Render.FindFont( "Signigficante", 9, 700 ); } Cheat.RegisterCallback("Draw", "getIdentifier") function Main(){ Checkbox = UI.GetValue("Script items", "Enable Taser Warning"); Dropdown = UI.GetString("Script items", "Themes") == "Default"; UI.SetEnabled ("Themes", Checkbox); UI.SetEnabled ("Safe",Checkbox && !Dropdown); UI.SetEnabled ("Danger",Checkbox && !Dropdown); UI.SetEnabled ("X",Checkbox && !Dropdown); UI.SetEnabled ("Y",Checkbox && !Dropdown); UI.SetEnabled ("Scale",Checkbox && !Dropdown); UI.SetEnabled ("Render distance", Checkbox); if(UI.GetString("Script items", "Themes") == "Default") { render = UI.GetValue("Script items", "Render distance"); UI.SetValue("Script items", "Scale",15); scale=15; x=0; y=0; safe = [0,200,0,255]; danger = [255,0,0,255]; } if(UI.GetString("Script items", "Themes") == "Custom") { render = UI.GetValue("Script items", "Render distance"); x = UI.GetValue("Script items", "X"); y = UI.GetValue("Script items", "Y"); scale = UI.GetValue("Script items", "Scale"); safe = UI.GetColor("Script items", "Safe"); danger = UI.GetColor("Script items", "Danger"); } if(!Entity.IsAlive(local) || !UI.GetValue("Script items", "Enable Taser Warning")) return; realtime = Globals.Realtime(); localPos = Entity.GetHitboxPosition(local, 5); for (i=0; i < enemy_index.length; i++){ weapon_index = Entity.GetWeapon(enemy_index[i]); weapon_name = Entity.GetClassID(weapon_index); if(weapon_name == '267'){ if ( Entity.IsAlive( enemy_index[i] ) ){ world = Entity.GetRenderOrigin( enemy_index[i] ); screen_bot = Render.WorldToScreen( world ); duckamount = Entity.GetProp( enemy_index[i], "DT_BasePlayer", "m_flDuckAmount" ); world_top = world;//80 font = Render.AddFont( "hvhfounder",9, 700); world_top[2] = world_top[2] + 80; screen_top = Render.WorldToScreen( world_top ); if ( screen_bot[2] == 1 && screen_top[2] == 1 ){ distance = get_metric_distance(localPos,world); if(duckamount){y=50;} if(distance > render) continue; if(Entity.IsDormant(enemy_index[i])){alpha=100;}else{alpha=255;} if(scale>50){size=48;q=35;}else{size=4;q=17;} const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255; if( distance < 4 ){ Render.StringCustom(screen_top[0] +((20 / distance))*(((x*1*Globals.Curtime())-19)), screen_top[1]-q+11, scale, "R", [10,10,10,255],font ); Render.StringCustom(screen_top[0] + ((20 / distance))*(((x*1 * Globals.Curtime())-19)), screen_top[1]-q+10, scale, "R",[ 212, 21, 21, 255 ],font ); }else if(distance<20){ Render.StringCustom(screen_top[0] +((20 / distance))*(((x*1*Globals.Curtime())-19)), screen_top[1]-q+11, scale, "R", [10,10,10,255],font ); Render.StringCustom(screen_top[0] + ((20 / distance))*(((x*1 * Globals.Curtime())-19)), screen_top[1]-q+10, scale, "R", [204, 195, 33, 255],font ); } } } } } } Cheat.RegisterCallback("Draw", "Main");
Не обязательно реакцией благодарить, можно и словами :3спасибо еслиб мог бы то реакцию закинул