var materials = []
function createMat(name){
UI.AddColorPicker(name + " chams")
UI.AddCheckbox("Hollow " + name.toLowerCase() + " chams")
UI.AddCheckbox("Pulse " + name.toLowerCase() + " chams")
UI.AddCheckbox("Rainbow " + name.toLowerCase() + " chams")
UI.AddCheckbox("Wireframe " + name.toLowerCase() + " chams")
Material.Create(name + " chams")
materials.push([name,
name + " chams",
"Hollow " + name.toLowerCase() + " chams",
"Pulse " + name.toLowerCase() + " chams",
"Rainbow " + name.toLowerCase() + " chams",
"Wireframe " + name.toLowerCase() + " chams"]);
}
function HSVtoRGB(h,s,v){
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return [
Math.round(r * 255),
Math.round(g * 255),
Math.round(b * 255),
255
]
}
function materialUpdate(){
for(i in materials){
var mat = materials
var mat_index = Material.Get(mat[0] + " chams")
if ( mat_index > 0 )
{
Material.SetKeyValue(mat_index, "$baseTexture", "vgui/white")
var additive = UI.GetValue("Script items", "Hollow " + mat[0] .toLowerCase() + " chams")
Material.SetKeyValue(mat_index, "$additive", additive ? "1" : "0")
Material.SetKeyValue(mat_index, "$envmap", "models/effects/cube_white")
Material.SetKeyValue(mat_index, "$envmapfresnel", "1")
var uicol = UI.GetColor("Script items", mat[0] + " chams")
var pulse = UI.GetValue("Script items", mat[3])
var rainbow = UI.GetValue("Script items", mat[4])
if(rainbow){
uicol = HSVtoRGB(Globals.Realtime() / 5 % 1, 1, 1)
uicol[0] /= 10
uicol[1] /= 10
uicol[2] /= 10
}
if(pulse){
var speed = 7
var additive = 5
var intensity = 0.6
var sine = (Math.sin(Globals.Realtime() * 7) + 5) * intensity
uicol[0] *= sine
uicol[1] *= sine
uicol[2] *= sine
}
var wireframe = UI.GetValue("Script items", mat[5])
Material.SetKeyValue(mat_index, "$wireframe", wireframe ? "1" : "0")
Material.SetKeyValue(mat_index, "$envmapfresnelminmaxexp", wireframe ? "[0 2 4]" : "[0 1 2]")
Material.SetKeyValue(mat_index, "$envmaptint", "[" + uicol[0]/255 + " " + uicol[1]/255 + " " + uicol[2]/255 + "]")
Material.SetKeyValue(mat_index, "$alpha", "1")
Material.Refresh(mat_index)
}
}
}
createMat("Better glow")
Cheat.RegisterCallback("Material", "materialUpdate")
function onUnload()
{
for(i in materials)
{
Material.Destroy(materials[0])
}
}
Cheat.RegisterCallback("Unload", "onUnload")