robot = ACT_GMOD_TAUNT_ROBOT,
salute = ACT_GMOD_TAUNT_SALUTE,
agree = ACT_GMOD_GESTURE_AGREE,
becon = ACT_GMOD_GESTURE_BECON,
bow = ACT_GMOD_GESTURE_BOW,
cheer = ACT_GMOD_TAUNT_CHEER,
dance = ACT_GMOD_TAUNT_DANCE,
disagree = ACT_GMOD_GESTURE_DISAGREE,
forward = ACT_SIGNAL_FORWARD,
group = ACT_SIGNAL_GROUP,
halt = ACT_SIGNAL_HALT,
laugh = ACT_GMOD_TAUNT_LAUGH,
muscle = ACT_GMOD_TAUNT_MUSCLE,
pers = ACT_GMOD_TAUNT_PERSISTENCE,
wave = ACT_GMOD_GESTURE_WAVE,
zombie = ACT_GMOD_GESTURE_TAUNT_ZOMBIE,
throw = ACT_GMOD_GESTURE_ITEM_THROW,
place = ACT_GMOD_GESTURE_ITEM_PLACE,
give = ACT_GMOD_GESTURE_ITEM_GIVE,
drop = ACT_GMOD_GESTURE_ITEM_DROP,
frenzy = ACT_GMOD_GESTURE_RANGE_FRENZY,
attack = ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL,
melee = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE,
melee2 = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2,
poke = ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM,
headbutt = ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE,
angry = ACT_HL2MP_IDLE_MELEE_ANGRY,