Иконка ресурса

JS [v3] Neverlose bomb timer 0.0.1

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csgo_OJsR0WauZE.png

csgo_hNvEbwTKIW.png
 
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fix

JavaScript:
var easing = {
    lerp: function(a, b, percentage) {
        return a + (b - a) * percentage
    }
}

var mouse_on_object = function(x, y, length, height) {
    var cursor = Input.GetCursorPosition()
    if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height)
        return true
    return false
}

Render.Arc = function(x, y, radius, radius_inner, start_angle, end_angle, segments, color) {
    segments = 360 / segments

    for (var i = start_angle; i < start_angle + end_angle; i = i + segments) {
        var rad = i * Math.PI / 180
        var rad2 = (i + segments) * Math.PI / 180

        var rad_cos = Math.cos(rad)
        var rad_sin = Math.sin(rad)
        var rad2_cos = Math.cos(rad2)
        var rad2_sin = Math.sin(rad2)

        var x1_inner = x + rad_cos * radius_inner
        var y1_inner = y + rad_sin * radius_inner
        var x1_outer = x + rad_cos * radius
        var y1_outer = y + rad_sin * radius

        var x2_inner = x + rad2_cos * radius_inner
        var y2_inner = y + rad2_sin * radius_inner
        var x2_outer = x + rad2_cos * radius
        var y2_outer = y + rad2_sin * radius

        Render.Polygon([[x1_outer, y1_outer], [x2_outer, y2_outer], [x1_inner, y1_inner]], color)
        Render.Polygon([[x1_inner, y1_inner], [x2_outer, y2_outer], [x2_inner, y2_inner]], color)
    }
}

function calcDist(local, target) {
    var lx = local[0];
    var ly = local[1];
    var lz = local[2];
    var tx = target[0];
    var ty = target[1];
    var tz = target[2];
    var dx = lx - tx;
    var dy = ly - ty;
    var dz = lz - tz;
    return Math.sqrt(dx * dx + dy * dy + dz * dz);
}

var ind_x = UI.AddSliderInt("bomb_ind_x", 0, Global.GetScreenSize()[0])
var ind_y = UI.AddSliderInt("bomb_ind_y", 0, Global.GetScreenSize()[1])
UI.SetEnabled("Script items", "bomb_ind_x", false)
UI.SetEnabled("Script items", "bomb_ind_y", false)

var ind_theme = UI.AddDropdown("Timer theme", ["Dark Blue", "Light", "Dark"])

var timer = {
    theme: {
        color: {
            [0]: {
                r: 13,
                g: 18,
                b: 31,

                t_r: 255,
                t_g: 255,
                t_b: 255
            },
            [1]: {
                r: 204,
                g: 204,
                b: 204,

                t_r: 0,
                t_g: 0,
                t_b: 0
            },
            [2]: {
                r: 15,
                g: 15,
                b: 15,

                t_r: 255,
                t_g: 255,
                t_b: 255
            }
        }
    },

    stored: false,
    drag: new Array(0, 0, 0),

    on_draw: function() {
        var set = {
            x: UI.GetValue.apply(null, ind_x),
            y: UI.GetValue.apply(null, ind_y),
            width: 212,
            height: 40,
        }

        var font = {
            icon: Render.AddFont("bomb", 23, 400),
            main: Render.AddFont("MuseoSansCyrl-700", 10, 700),
            second: Render.AddFont("MuseoSansCyrl-700", 8, 700)
        }

        var color = timer.theme.color[UI.GetValue.apply(null, ind_theme)]

        var c4 = Entity.GetEntitiesByClassID(129)[0]
        if(c4 != undefined) {
            var bomb_timer = (Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime())
            var bombsite = Entity.GetProp(c4, "CPlantedC4", "m_nBombSite")
            var isbombticking = Entity.GetProp(c4, "CPlantedC4", "m_bBombTicking")
            var bomb_site = "None"

            var distance = calcDist(Entity.GetRenderOrigin(c4), Entity.GetRenderOrigin(Entity.GetLocalPlayer()))

            var armor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor")
            var health = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_iHealth")

            var a = 450.7;
            var b = 75.68;
            var c = 789.2;
            var d = (distance - b) / c
            var damage = a * Math.exp(-d * d)
            if(armor > 0) {
                var newDmg = damage * 0.5
                var armorDmg = (damage - newDmg) * 0.5
                if(armorDmg > armor) {
                    armor = armor * (1 / .5)
                    newDmg = damage - armorDmg
                }
                damage = newDmg;
            }
            var dmg = parseInt(damage);

            var gotdefused = Entity.GetProp(c4, "CPlantedC4", "m_bBombDefused")
            var isbeingdefused = Entity.GetProp(c4, "CPlantedC4", "m_hBombDefuser")
            var deftimer = (Entity.GetProp(c4, "CPlantedC4", "m_flDefuseCountDown") - Globals.Curtime())

            var d_time = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bHasDefuser") ? 5 : 10

            bomb_timer = isbeingdefused > 0 ? deftimer : bomb_timer

            if (bomb_timer <= 0) {
                bomb_timer = 0
            }

            if (bombsite == 0) {
                bomb_site = "A"
            } else {
                bomb_site = "B"
            }

            if(!isbombticking) return
            if(gotdefused) return

            Render.FilledRect(set.x, set.y - 1, set.width - 2, set.height, [color.r, color.g, color.b, 160])
            Render.FilledRect(set.x - 1, set.y, set.width, set.height - 2, [color.r, color.g, color.b, 160])

            Render.StringCustom(set.x + 7, set.y + 3, 0, "W", [color.t_r, color.t_g, color.t_b, 240], font.icon)

            Render.StringCustom(set.x + 46, set.y + 3, 0, "Site: ", [color.t_r, color.t_g, color.t_b, 240], font.main)
            Render.StringCustom(set.x + 46 + Render.TextSizeCustom("Site: ", font.main)[0], set.y + 3, 0, bomb_site, [43, 155, 255, 240], font.main)

            Render.StringCustom(set.x + 46, set.y + 20, 0, "Damage: ", [color.t_r, color.t_g, color.t_b, 240], font.main)
            Render.StringCustom(set.x + 46 + Render.TextSizeCustom("Damage: ", font.main)[0], set.y + 20, 0, dmg.toString(), dmg >= health ? [255, 74, 74, 255] : [43, 155, 255, 240], font.main)

            Render.Arc(set.x + 186, set.y + 18  , 17, 14, 0, 360, 20, UI.GetValue.apply(null, ind_theme) == 1 ? [17, 17, 17, 50] : [255, 255, 255, 15])
            Render.Arc(set.x + 186, set.y + 18  , 17, 14, -90, bomb_timer / (isbeingdefused > 0 ? d_time : Convar.GetInt("mp_c4timer")) * 360, 20, [72, 161, 75, 255], [43, 155, 255, 255])

            Render.StringCustom(set.x + 187, set.y + 13, 1, bomb_timer.toFixed(1), [color.t_r, color.t_g, color.t_b, 240], font.second)
        }

        var cursor = Input.GetCursorPosition()
        if(mouse_on_object(set.x, set.y, set.width, set.height)){
            if ((Input.IsKeyPressed(0x01)) && (timer.drag[0] == 0)) {
                timer.drag[0] = 1
                timer.drag[1] = set.x - cursor[0]
                timer.drag[2] = set.y - cursor[1]
            }
        }
        if (!Input.IsKeyPressed(0x01)) timer.drag[0] = 0
        if (timer.drag[0] == 1 && UI.IsMenuOpen()) {
            UI.SetValue("Script items", "bomb_ind_x", cursor[0] + timer.drag[1])
            UI.SetValue("Script items", "bomb_ind_y", cursor[1] + timer.drag[2])
        }
    }
}
Cheat.RegisterCallback("Draw", "timer.on_draw")
 
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