Ищу Dmg indicator onecrack 4

  • 65
  • 9
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ABE982D3-8242-41F2-859D-F639B6F77090.png
 

Вложения

  • 560EE074-C041-4C9B-B13F-3BD27912EBAB.png
    560EE074-C041-4C9B-B13F-3BD27912EBAB.png
    31.2 KB · Просмотры: 27
  • ZAPE
  • Агент sugo
  • 884
  • 3
  • 175
Всегда пожалуйста
JavaScript:
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Indicators")
UI.AddCheckbox(["Visuals", "Indicators", "Indicators"], "Enable dmg indicator")

Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
    Render.String(x - 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x - 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x + 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x, y, alignid, text, color, font);
}

/* Weapons */
var weaponTabNames = {
    "usp s": "USP",
    "glock 18": "Glock",
    "dual berettas": "Dualies",
    "r8 revolver": "Revolver",
    "desert eagle": "Deagle",
    "p250": "P250",
    "tec 9": "Tec-9",
    "mp9": "MP9",
    "mac 10": "Mac10",
    "pp bizon": "PP-Bizon",
    "ump 45": "UMP45",
    "ak 47": "AK47",
    "sg 553": "SG553",
    "aug": "AUG",
    "m4a1 s": "M4A1-S",
    "m4a4": "M4A4",
    "ssg 08": "SSG08",
    "awp": "AWP",
    "g3sg1": "G3SG1",
    "scar 20": "SCAR20",
    "xm1014": "XM1014",
    "mag 7": "MAG7",
    "m249": "M249",
    "negev": "Negev",
    "p2000": "P2000",
    "famas": "FAMAS",
    "five seven": "Five Seven",
    "mp7": "MP7",
    "ump 45": "UMP45",
    "p90": "P90",
    "cz75 auto": "CZ-75",
    "mp5 sd": "MP5",
    "galil ar": "GALIL",
    "sawed off": "Sawed off",
}
var other_weapons = ["knife", "knife_t", "knife_karambit", "knife_m9_bayonet", "knife_survival_bowie", "knife_butterfly", "knife_flip", "knife_push", "knife_tactical", "knife_falchion", "knife_gut", "knife_ursus", "knife_gypsy_jackknife", "knife_stiletto", "knife_widowmaker", "knife_css", "knife_cord", "knife_canis", "knife_outdoor", "knife_skeleton", "bayonet", "hegrenade", "smokegrenade", "molotov", "incgrenade", "flashbang", "decoy", "taser"]
var grenades = ["hegrenade", "smokegrenade", "molotov", "incgrenade", "flashbang", "decoy"]
var scx = Render.GetScreenSize()[0];
var scy = Render.GetScreenSize()[1];

function dmg_render() {
    if (Entity.IsAlive(Entity.GetLocalPlayer()) && UI.GetValue(["Visuals", "Indicators", "Enable dmg indicator"])) {
        if (weaponTabNames[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))] != undefined) {
            var is_mindmg = UI.GetValue(["Rage", "General", "Damage override"])
            var font_dmg = Render.GetFont("smallest_pixel-7.ttf", 10, true)
            cur_dmg = is_mindmg ? UI.GetValue(["Rage", "Overrides", weaponTabNames[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))], "Minimum damage (on key)"]) : UI.GetValue(["Rage", "Target", weaponTabNames[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))], "Minimum damage"])
            Render.OutlineStringCustom(scx / 2 + 25, scy / 2 - 19, 0, cur_dmg + "", is_mindmg ? [173, 245, 66, 255] : [255, 255, 255, 255], font_dmg);
        }
    }
}

Cheat.RegisterCallback("Draw", "dmg_render")
 
Сверху Снизу