Вопрос Из за чего может крашить меню?

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Контакты для связи отсутствуют.
меню:
#include "Menu.hpp"
#define NOMINMAX
#include <Windows.h>
#include <chrono>

#include "valve_sdk/csgostructs.hpp"
#include "helpers/input.hpp"
#include "options.hpp"
#include "ui.hpp"
#include "config.hpp"

#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui/imgui_internal.h"
#include "imgui/impl/imgui_impl_dx9.h"
#include "imgui/impl/imgui_impl_win32.h"
#include "render.hpp"
#include "maw.h"
#include "icons.h"

IDirect3DTexture9* maw = nullptr;
IDirect3DTexture9* icons[8] = { nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr };

float dpi_scale = 1.f;

ImVec2 pos;
ImDrawList* draw;

static int tabs = 0;
static int subtabs = 0;

// =========================================================
//
// These are the tabs on the sidebar
//
// =========================================================
static char* sidebar_tabs[] = {
    "ESP",
    "AIM",
    "MISC",
    "CONFIG"
};

constexpr static float get_sidebar_item_width() { return 150.0f; }
constexpr static float get_sidebar_item_height() { return  50.0f; }

enum {
    TAB_ESP,
    TAB_AIMBOT,
    TAB_MISC,
    TAB_CONFIG
};

namespace ImGuiEx
{
    inline bool ColorEdit4(const char* label, Color* v, bool show_alpha = true)
    {
        auto clr = ImVec4{
            v->r() / 255.0f,
            v->g() / 255.0f,
            v->b() / 255.0f,
            v->a() / 255.0f
        };

        if(ImGui::ColorEdit4(label, &clr.x, show_alpha)) {
            v->SetColor(clr.x, clr.y, clr.z, clr.w);
            return true;
        }
        return false;
    }
    inline bool ColorEdit3(const char* label, Color* v)
    {
        return ColorEdit4(label, v, false);
    }
}

template<size_t N>
void render_tabs(char* (&names)[N], int& activetab, float w, float h, bool sameline)
{
    bool values[N] = { false };

    values[activetab] = true;

    for(auto i = 0; i < N; ++i) {
        if(ImGui::ToggleButton(names[i], &values[i], ImVec2{ w, h })) {
            activetab = i;
        }
        if(sameline && i < N - 1)
            ImGui::SameLine();
    }
}

ImVec2 get_sidebar_size()
{
    constexpr float padding = 10.0f;
    constexpr auto size_w = padding * 2.0f + get_sidebar_item_width();
    constexpr auto size_h = padding * 2.0f + (sizeof(sidebar_tabs) / sizeof(char*)) * get_sidebar_item_height();

    return ImVec2{ size_w, ImMax(577.0f, size_h) };
}

void RenderEspTab()
{
    static char* esp_tab_names[] = { "ESP", "GLOW", "CHAMS", "COLOR" };
    static int   active_esp_tab = 0;

    bool placeholder_true = true;

    auto& style = ImGui::GetStyle();
    float group_w = ImGui::GetCurrentWindow()->Size.x - style.WindowPadding.x * 2;

    ImGui::BeginGroupBox("##body_content");
    {
        ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
        {
            render_tabs(esp_tab_names, active_esp_tab, group_w / _countof(esp_tab_names) - 48.5f, 25.0f, true);
        }
        ImGui::PopStyleVar();

        if (active_esp_tab == 0) {
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
            ImGui::Columns(2, nullptr, false);
            ImGui::SetColumnOffset(1, group_w / 3.0f);
            ImGui::SetColumnOffset(2, 2 * group_w / 3.0f);
            ImGui::SetColumnOffset(3, group_w);

            ImGui::BeginGroupBox("Players");
            {
                ImGui::Text("Player");
                ImGui::Separator();

                ImGui::Checkbox("Enabled", g_Options.esp_enabled);
                ImGui::Checkbox("Team check", g_Options.esp_enemies_only);
                ImGui::Checkbox("Boxes", g_Options.esp_player_boxes);
                ImGui::Checkbox("Names", g_Options.esp_player_names);
                ImGui::Checkbox("Health", g_Options.esp_player_health);
                ImGui::Checkbox("Armour", g_Options.esp_player_armour);
                ImGui::Checkbox("Weapon", g_Options.esp_player_weapons);
                ImGui::Checkbox("Snaplines", g_Options.esp_player_snaplines);
            }
            ImGui::EndGroupBox();

            ImGui::NextColumn();

            ImGui::BeginGroupBox("Other");
            {
                ImGui::Text("Other");
                ImGui::Separator();

                ImGui::Checkbox("Crosshair", g_Options.esp_crosshair);
                ImGui::Checkbox("Dropped Weapons", g_Options.esp_dropped_weapons);
                ImGui::Checkbox("Defuse Kit", g_Options.esp_defuse_kit);
                ImGui::Checkbox("Planted C4", g_Options.esp_planted_c4);
                ImGui::Checkbox("Item Esp", g_Options.esp_items);
            }
            ImGui::EndGroupBox();

            ImGui::Columns(1, nullptr, false);
            ImGui::PopStyleVar();
        }
        else if (active_esp_tab == 1) {
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
            ImGui::Columns(2, nullptr, false);
            ImGui::SetColumnOffset(1, group_w / 3.0f);
            ImGui::SetColumnOffset(2, 2 * group_w / 3.0f);
            ImGui::SetColumnOffset(3, group_w);

            ImGui::BeginGroupBox("Player");
            {
                ImGui::Text("Player");
                ImGui::Separator();

                ImGui::Checkbox("Enabled", g_Options.glow_enabled);
                ImGui::Checkbox("Team check", g_Options.glow_enemies_only);
                ImGui::Checkbox("Players", g_Options.glow_players);
            }
            ImGui::EndGroupBox();

            ImGui::NextColumn();

            ImGui::BeginGroupBox("Other");
            {
                ImGui::Text("Other");
                ImGui::Separator();

                ImGui::Checkbox("Chickens", g_Options.glow_chickens);
                ImGui::Checkbox("C4 Carrier", g_Options.glow_c4_carrier);
                ImGui::Checkbox("Planted C4", g_Options.glow_planted_c4);
                ImGui::Checkbox("Defuse Kits", g_Options.glow_defuse_kits);
                ImGui::Checkbox("Weapons", g_Options.glow_weapons);
            }
            ImGui::EndGroupBox();

            ImGui::Columns(1, nullptr, false);
            ImGui::PopStyleVar();
        }
        else if (active_esp_tab == 2) {
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
            ImGui::Columns(3, nullptr, false);
            ImGui::SetColumnOffset(1, group_w / 3.0f);
            ImGui::SetColumnOffset(2, 2 * group_w / 2.9f);
            ImGui::SetColumnOffset(3, group_w);

            ImGui::BeginGroupBox("PLAYERS");
            {
                ImGui::Text("Players");
                ImGui::Separator();

                ImGui::Checkbox("Enabled", g_Options.chams_player_enabled);
                ImGui::Checkbox("Enemy only", g_Options.chams_player_enemies_only);

                const char* chams[4] = { "Regular", "Flat", "Glass", "Glow" };
                ImGui::Combo("Chams type", g_Options.chams_type_player, chams, IM_ARRAYSIZE(chams));

                ImGui::Checkbox("Ignore-Z", g_Options.chams_player_ignorez);
                ImGui::Checkbox("Double Material", g_Options.chams_player_double_material);
            }
            ImGui::EndGroupBox();

            ImGui::NextColumn();

            ImGui::BeginGroupBox("ARMS");
            {
                ImGui::Text("Arms");
                ImGui::Separator();

                ImGui::Checkbox("Enabled", g_Options.chams_arms_enabled);

                const char* chams[4] = { "Regular", "Flat", "Glass", "Glow" };
                ImGui::Combo("Chams type", g_Options.chams_type_arms, chams, IM_ARRAYSIZE(chams));

                ImGui::Checkbox("Ignore-Z", g_Options.chams_arms_ignorez);
                ImGui::Checkbox("Double Material", g_Options.chams_arms_double_material);
            }
            ImGui::EndGroupBox();

            ImGui::Columns(1, nullptr, false);
            ImGui::PopStyleVar();
        }
        else if (active_esp_tab == 3) {
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
            ImGui::Columns(2, nullptr, false);
            ImGui::SetColumnOffset(1, group_w / 3.0f);
            ImGui::SetColumnOffset(2, 2 * group_w / 2.9f);
            ImGui::SetColumnOffset(3, group_w);

            ImGui::BeginGroupBox("Player Color");
            {
                ImGui::Text("Players Colors");
                ImGui::Separator();

                ImGui::PushItemWidth(110);

                ImGuiEx::ColorEdit3("Allies Vis [ESP]", g_Options.color_esp_ally_visible);
                ImGuiEx::ColorEdit3("Enemies Vis [ESP]", g_Options.color_esp_enemy_visible);
                ImGuiEx::ColorEdit3("Allies Occ [ESP]", g_Options.color_esp_ally_occluded);
                ImGuiEx::ColorEdit3("Enemies Occ [ESP]", g_Options.color_esp_enemy_occluded);

                ImGuiEx::ColorEdit3("Ally [Glow]", g_Options.color_glow_ally);
                ImGuiEx::ColorEdit3("Enemy [Glow]", g_Options.color_glow_enemy);

                ImGuiEx::ColorEdit4("Ally Vis [Chams]", g_Options.color_chams_player_ally_visible);
                ImGuiEx::ColorEdit4("Ally Occ [Chams]", g_Options.color_chams_player_ally_occluded);
                ImGuiEx::ColorEdit4("Enemy Vis [Chams]", g_Options.color_chams_player_enemy_visible);
                ImGuiEx::ColorEdit4("Enemy Occ [Chams]", g_Options.color_chams_player_enemy_occluded);
                ImGuiEx::ColorEdit4("DMaterial [Chams]", g_Options.color_chams_double_material);

                ImGuiEx::ColorEdit4("Arms Vis [Chams]", g_Options.color_chams_arms_visible);
                ImGuiEx::ColorEdit4("Arms Occ [Chams]", g_Options.color_chams_arms_occluded);
                ImGui::PopItemWidth();
            }
            ImGui::EndGroupBox();

            ImGui::NextColumn();

            ImGui::BeginGroupBox("Other Color");
            {
                ImGui::Text("Other Colors");
                ImGui::Separator();

                ImGui::PushItemWidth(100);

                ImGuiEx::ColorEdit3("Crosshair [ESP]", g_Options.color_esp_crosshair);
                ImGuiEx::ColorEdit3("Dropped Weapons [ESP]", g_Options.color_esp_weapons);
                ImGuiEx::ColorEdit3("Defuse Kit [ESP]", g_Options.color_esp_defuse);
                ImGuiEx::ColorEdit3("Planted C4 [ESP]", g_Options.color_esp_c4);
                ImGuiEx::ColorEdit3("Item Esp [ESP]", g_Options.color_esp_item);


                ImGuiEx::ColorEdit3("Chickens [Glow]", g_Options.color_glow_chickens);
                ImGuiEx::ColorEdit3("C4 Carrier [Glow]", g_Options.color_glow_c4_carrier);
                ImGuiEx::ColorEdit3("Planted C4 [Glow]", g_Options.color_glow_planted_c4);
                ImGuiEx::ColorEdit3("Defuse Kits [Glow]", g_Options.color_glow_defuse);
                ImGuiEx::ColorEdit3("Weapons [Glow]", g_Options.color_glow_weapons);
                ImGui::PopItemWidth();
            }
            ImGui::EndGroupBox();

            ImGui::Columns(1, nullptr, false);
            ImGui::PopStyleVar();
        }
    }
    ImGui::EndGroupBox();
}

void RenderMiscTab()
{
    bool placeholder_true = true;

    auto& style = ImGui::GetStyle();
    float group_w = ImGui::GetCurrentWindow()->Size.x - style.WindowPadding.x * 2;

    ImGui::BeginGroupBox("##body_content");
    {
        ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
        ImGui::Columns(2, nullptr, false);
        ImGui::SetColumnOffset(1, group_w / 3.0f);
        ImGui::SetColumnOffset(2, 2 * group_w / 3.0f);
        ImGui::SetColumnOffset(3, group_w);

        ImGui::BeginGroupBox("Other Misc");
        {
            ImGui::Text("Misc");
            ImGui::Separator();
            ImGui::Checkbox("Bunny hop", g_Options.misc_bhop);
            ImGui::Checkbox("Third Person", g_Options.misc_thirdperson);
            if (g_Options.misc_thirdperson)
                ImGui::SliderFloat("Distance", g_Options.misc_thirdperson_dist, 0.f, 150.f);
            ImGui::Checkbox("No hands", g_Options.misc_no_hands);
            ImGui::Checkbox("Rank reveal", g_Options.misc_showranks);
            ImGui::Checkbox("Watermark##hc", g_Options.misc_watermark);
        }
        ImGui::EndGroupBox();

        ImGui::NextColumn();

        ImGui::BeginGroupBox("Other View");
        {
            ImGui::Text("View");
            ImGui::Separator();

            ImGui::Checkbox("Viewmodel fov", g_Options.esp_viewmodel_fov);
            if (g_Options.esp_viewmodel_fov)
                ImGui::SliderInt("Value ", g_Options.esp_viewmodel_fov_value, 68, 120);
            ImGui::Checkbox("Nightmode", g_Options.esp_nightmode);
            if (g_Options.esp_nightmode)
                ImGui::SliderFloat("Value", g_Options.esp_nightmode_value, 0, 0.5f);
        }
        ImGui::EndGroupBox();

        ImGui::Columns(1, nullptr, false);
        ImGui::PopStyleVar();
    }
    ImGui::EndGroupBox();
}

void RenderEmptyTab()
{
    auto& style = ImGui::GetStyle();
    float group_w = ImGui::GetCurrentWindow()->Size.x - style.WindowPadding.x * 2;

    bool placeholder_true = true;

    ImGui::BeginGroupBox("##body_content");
    {
        auto message = "Ogo ebat', u want create the megapaste?";

        auto pos = ImGui::GetCurrentWindow()->Pos;
        auto wsize = ImGui::GetCurrentWindow()->Size;

        pos = pos + wsize / 2.0f;

        ImGui::RenderText(pos - ImGui::CalcTextSize(message) / 2.0f, message);
    }
    ImGui::EndGroupBox();
}

void RenderConfigTab()
{
    auto& style = ImGui::GetStyle();
    float group_w = ImGui::GetCurrentWindow()->Size.x - style.WindowPadding.x * 2;

    bool placeholder_true = true;

    ImGui::BeginGroupBox("##body_content");
    {
        ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ style.WindowPadding.x, style.ItemSpacing.y });
        ImGui::Columns(2, nullptr, false);
        ImGui::SetColumnOffset(1, group_w / 3.0f);
        ImGui::SetColumnOffset(2, 2 * group_w / 3.0f);
        ImGui::SetColumnOffset(3, group_w);

        ImGui::BeginGroupBox("Configs");
        {
            ImGui::Text("Config");
            ImGui::Separator();

            ImGui::PushItemWidth(100);

            if (ImGui::Button("Save cfg")) {
                Config::Get().Save();
            }
            if (ImGui::Button("Load cfg")) {
                Config::Get().Load();
            }
        }
        ImGui::EndGroupBox();

        ImGui::Columns(1, nullptr, false);
        ImGui::PopStyleVar();
    }
    ImGui::EndGroupBox();
}

void RageTab()
{
    ImGui::SetCursorPos(ImVec2(140, 40));
    ImGui::BeginChild("general", ImVec2(150, 200));
    {
        ImGui::BeginGroup();
        ImGui::Button("Button", ImVec2(97, 20));
        ImGui::EndGroup();
    }
    ImGui::EndChild();
}

void Menu::Initialize()
{
    CreateStyle();

    _visible = true;
}

void Menu::Shutdown()
{
    ImGui_ImplDX9_Shutdown();
    ImGui_ImplWin32_Shutdown();
    ImGui::DestroyContext();
}

void Menu::OnDeviceLost()
{
    ImGui_ImplDX9_InvalidateDeviceObjects();
}

void Menu::OnDeviceReset()
{
    ImGui_ImplDX9_CreateDeviceObjects();
}

bool ImGui::tab(const char* label, int number, const bool active, const ImVec2& size_arg)
{
    return TabEx(label, number, active, size_arg, 0);
}

bool ImGui::TabEx(const char* label, int number, const bool active, const ImVec2& size_arg, ImGuiButtonFlags flags)
{
    ImGuiWindow* window = GetCurrentWindow();
    if (window->SkipItems)
        return false;

    ImGuiContext& g = *GImGui;
    const ImGuiStyle& style = g.Style;
    const ImGuiID id = window->GetID(label);
    const ImVec2 label_size = ImVec2(48, 12);
    const ImVec2 second_label_size = ImVec2(112, 6);

    ImVec2 pos = window->DC.CursorPos;
    if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
        pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
    ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);

    const ImRect bb(pos, pos + size);
    ItemSize(size, style.FramePadding.y);
    if (!ItemAdd(bb, id))
        return false;

    if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
        flags |= ImGuiButtonFlags_Repeat;
    bool hovered, held;
    bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
    if (pressed)
        MarkItemEdited(id);
    // Render
    const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
    RenderNavHighlight(bb, id);

    if (active || hovered)
    {

        //ImGui::PushStyleVar(ImGuiStyleVar)
        PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 1.f, 1.f, 1.f));
        RenderTextClipped(ImVec2(bb.Min.x + 5, bb.Min.y - 6), ImVec2(bb.Max.x + 5, bb.Max.y - 6), label, NULL, &label_size, style.ButtonTextAlign, &bb);
        PopStyleColor();

        GetWindowDrawList()->AddImage(icons[number], ImVec2(bb.Min.x + 11, bb.Min.y + 24), ImVec2(bb.Max.x - 123, bb.Max.y - 24), ImVec2(0, 0), ImVec2(1, 1), GetColorU32(ImGuiCol_ScrollbarGrab));

        window->DrawList->AddImage(maw, ImVec2(bb.Min.x - 10, bb.Max.y - 21), ImVec2(bb.Max.x, bb.Min.y + 62));

        //ImGui::PushFont(second);
        //RenderTextClipped(ImVec2(bb.Min.x + 27, bb.Min.y), ImVec2(bb.Max.x + 27, bb.Max.y + 14), second_label, NULL, &second_label_size, style.ButtonTextAlign, &bb);
        ImGui::PopFont();


    }
    else
    {

        PushStyleColor(ImGuiCol_Text, ImVec4(0.59f, 0.59f, 0.59f, 1.f));
        RenderTextClipped(ImVec2(bb.Min.x + 5, bb.Min.y - 6), ImVec2(bb.Max.x + 5, bb.Max.y - 6), label, NULL, &label_size, style.ButtonTextAlign, &bb);
        PopStyleColor();

        //ImGui::PushFont(second);
        GetWindowDrawList()->AddImage(icons[number], ImVec2(bb.Min.x + 11, bb.Min.y + 24), ImVec2(bb.Max.x - 123, bb.Max.y - 24));
        //RenderTextClipped(ImVec2(bb.Min.x + 27, bb.Min.y), ImVec2(bb.Max.x + 27, bb.Max.y + 14), second_label, NULL, &second_label_size, style.ButtonTextAlign, &bb);
        ImGui::PopFont();


    }


    // Automatically close popups
    //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
    //    CloseCurrentPopup();

    IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
    return pressed;
}

void Menu::Render()
{
    ImGui::GetIO().MouseDrawCursor = _visible;

    if(!_visible)
        return;

    const auto sidebar_size = get_sidebar_size();
    static int active_sidebar_tab = 0;

    ImGui::Begin("Menu", nullptr, ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_HorizontalScrollbar);
    {
        static int x = 545 * dpi_scale, y = 355 * dpi_scale;
        pos = ImGui::GetWindowPos();
        draw = ImGui::GetWindowDrawList();

        ImGui::SetWindowSize(ImVec2(ImFloor(x * dpi_scale), ImFloor(y * dpi_scale)));

        draw->AddRectFilled(pos, ImVec2(pos.x + 545, pos.y + 355), ImColor(38, 38, 42), 9);
        draw->AddRectFilled(pos, ImVec2(pos.x + 545, pos.y + 355), ImGui::GetColorU32(ImGuiCol_WindowBg), 9);
        draw->AddLine(ImVec2(pos.x, pos.y + 30), ImVec2(pos.x + 545, pos.y + 30), ImColor(38, 38, 42));
        draw->AddRectFilledMultiColor(ImVec2(pos.x, pos.y + 29), ImVec2(pos.x + 545, pos.y + 30), ImColor(67, 58, 190), ImColor(67, 58, 190, 0), ImColor(67, 58, 190, 0), ImColor(67, 58, 190));

        //if (logggo == nullptr)
            //D3DXCreateTextureFromFileInMemoryEx(g_pd3dDevice, &logo, sizeof(logo), 500, 500, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &logggo);

        ImGui::SetCursorPos(ImVec2(10, 25));
        /*ImGui::Image(logggo, ImVec2(100, 100));*/

        ImGui::SetCursorPos(ImVec2(10, 35));

        ImGui::BeginGroup();
        {
            ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10, 4));
            
            if (ImGui::tab("Visuals", 1, tabs == 0, ImVec2(150, 63)))
                tabs = 0;
            ImGui::PopStyleVar();
        }
        ImGui::EndGroup();

        switch (tabs)
        {
        case 0: RageTab();   break;
        case 1: RageTab();   break;
        case 2: RageTab();   break;
        case 3: RageTab();   break;
        case 4: RageTab();   break;
        case 5: RageTab();   break;
        case 6: RageTab();   break;
        case 7: RageTab();   break;
        }
    }
    ImGui::End();
}

void Menu::Toggle()
{
    _visible = !_visible;
}

void Menu::CreateStyle()
{
    ImGui::StyleColorsDark();
    ImGui::SetColorEditOptions(ImGuiColorEditFlags_HEX);
    _style.FrameRounding = 0.f;
    _style.WindowRounding = 0.f;
    _style.ChildRounding = 0.f;
    _style.Colors[ImGuiCol_Button] = ImVec4(0.260f, 0.590f, 0.980f, 0.670f);
    _style.Colors[ImGuiCol_Header] = ImVec4(0.260f, 0.590f, 0.980f, 0.670f);
    _style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.260f, 0.590f, 0.980f, 1.000f);
    _style.Colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.25f, 0.30f, 1.0f);
    _style.Colors[ImGuiCol_WindowBg] = ImVec4(0.000f, 0.005f, 0.100f, 0.900f);
    _style.Colors[ImGuiCol_PopupBg] = ImVec4(0.076f, 0.143f, 0.209f, 1.000f);
    ImGui::GetStyle() = _style;
}
Что я не так сделал что оно крашит...[/i][/i]
 
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