Ищу China Hat кряк в4

  • 292
  • 31
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
на в4 кряк
 
  • 292
  • 31
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
  • 1,249
  • 6
  • 359
JavaScript:
function FPSandLatency() {

/* Get screen size for positions */
    var ScreenSize = Render.GetScreenSize();



/* Get custom fonts for the strings */
    var font = Render.GetFont( "/resources/Montserrat-Regular.ttf", 12, false)
    var font2 = Render.GetFont( "/resources/Montserrat-Light.ttf", 12, false)
    var font3 = Render.GetFont( "/resources/Montserrat-Regular.ttf", 10, false)
    var font4 = Render.GetFont( "/resources/Montserrat-Bold.ttf", 13, false)



/* FPS */

    /* Render background for the FPS strings */
    var rr1x = (ScreenSize[0] - (ScreenSize[0]/2)) - 89;
    var rr1y = Math.ceil(ScreenSize[1] - 89);

    var rc1x = (ScreenSize[0] - (ScreenSize[0]/2)) - 89;
    var rc1y = Math.ceil(ScreenSize[1] - 75);

    Render.FilledRect( rr1x, rr1y, 70, 29, [ 26, 26, 30, 255 ] );
    Render.FilledCircle( rc1x, rc1y, 14, [ 26, 26, 30, 255 ] );

    /* Get FPS and render strings */

    var f1x = ScreenSize[0] - (ScreenSize[0]/2) - 59;
    var f1y = Math.ceil(ScreenSize[1] - 82);

    var f2x = (ScreenSize[0] - (ScreenSize[0]/2)) - 92;
    var f2y = Math.ceil(ScreenSize[1] - 83);

    Fps = Math.floor(1 / Global.Frametime());
    Render.String(f1x,f1y,0, "" + Fps, [255, 255, 255, 255], font2)
    Render.String(f2x,f2y,0, "FPS", [255, 255, 255, 255], font4)



/* Latency */

    /* Render background for the latency strings */

    var lr1x = (ScreenSize[0] - (ScreenSize[0]/2)) +16;
    var lr1y = Math.ceil(ScreenSize[1] - 89);

    var lc1x = (ScreenSize[0] - (ScreenSize[0]/2)) +89;
    var lc1y = Math.ceil(ScreenSize[1] - 75);

    Render.FilledRect( lr1x, lr1y, 75, 29, [ 26, 26, 30, 255 ] );
    Render.FilledCircle( lc1x, lc1y, 14, [ 26, 26, 30, 255 ] );

    /* Get ping and render strings */

    var p1x = ScreenSize[0] - (ScreenSize[0]/2) + 49;
    var p1y = Math.ceil(ScreenSize[1] - 82);

    var p2x = (ScreenSize[0] - (ScreenSize[0]/2)) +72;
    var p2y = Math.ceil(ScreenSize[1] - 83);

    ping = "" + Math.round(Entity.GetProp(Entity.GetLocalPlayer(), 'CPlayerResource', 'm_iPing'))
        if (ping == "NaN") {
       ping = "0";
    }
    Render.String(p1x,p1y,0, ping, [255, 255, 255, 255], font2)
    Render.String(p2x,p2y,0, "MS", [255, 255, 255, 255], font4)



/* Render center circle with logo */

    var c1x = ScreenSize[0] - (ScreenSize[0]/2);
    var c1y = Math.ceil(ScreenSize[1] - 75);

    var c2x = ScreenSize[0] - (ScreenSize[0]/2);
    var c2y = Math.ceil(ScreenSize[1] - 75);

    var c3x = ScreenSize[0] - (ScreenSize[0]/2) - 13;
    var c3y = Math.ceil(ScreenSize[1] - 93);

    Render.FilledCircle( c2x, c2y, 32, [ 250, 166, 24, 255 ] );
    Render.FilledCircle( c1x, c1y, 30, [ 26, 26, 30, 255 ] );
    skull = Render.AddTexture("ot/scripts/resources/Skull.png");
    Render.TexturedRect( c3x, c3y, 28, 34, skull );

}

Cheat.RegisterCallback("Draw", "FPSandLatency")

Должно воркать.
VT
 

Вложения

  • resources.zip
    2.1 MB · Просмотры: 11
  • 292
  • 31
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
function FPSandLatency() {

/* Get screen size for positions */
    var ScreenSize = Render.GetScreenSize();



/* Get custom fonts for the strings */
    var font = Render.GetFont( "/resources/Montserrat-Regular.ttf", 12, false)
    var font2 = Render.GetFont( "/resources/Montserrat-Light.ttf", 12, false)
    var font3 = Render.GetFont( "/resources/Montserrat-Regular.ttf", 10, false)
    var font4 = Render.GetFont( "/resources/Montserrat-Bold.ttf", 13, false)



/* FPS */

    /* Render background for the FPS strings */
    var rr1x = (ScreenSize[0] - (ScreenSize[0]/2)) - 89;
    var rr1y = Math.ceil(ScreenSize[1] - 89);

    var rc1x = (ScreenSize[0] - (ScreenSize[0]/2)) - 89;
    var rc1y = Math.ceil(ScreenSize[1] - 75);

    Render.FilledRect( rr1x, rr1y, 70, 29, [ 26, 26, 30, 255 ] );
    Render.FilledCircle( rc1x, rc1y, 14, [ 26, 26, 30, 255 ] );

    /* Get FPS and render strings */

    var f1x = ScreenSize[0] - (ScreenSize[0]/2) - 59;
    var f1y = Math.ceil(ScreenSize[1] - 82);

    var f2x = (ScreenSize[0] - (ScreenSize[0]/2)) - 92;
    var f2y = Math.ceil(ScreenSize[1] - 83);

    Fps = Math.floor(1 / Global.Frametime());
    Render.String(f1x,f1y,0, "" + Fps, [255, 255, 255, 255], font2)
    Render.String(f2x,f2y,0, "FPS", [255, 255, 255, 255], font4)



/* Latency */

    /* Render background for the latency strings */

    var lr1x = (ScreenSize[0] - (ScreenSize[0]/2)) +16;
    var lr1y = Math.ceil(ScreenSize[1] - 89);

    var lc1x = (ScreenSize[0] - (ScreenSize[0]/2)) +89;
    var lc1y = Math.ceil(ScreenSize[1] - 75);

    Render.FilledRect( lr1x, lr1y, 75, 29, [ 26, 26, 30, 255 ] );
    Render.FilledCircle( lc1x, lc1y, 14, [ 26, 26, 30, 255 ] );

    /* Get ping and render strings */

    var p1x = ScreenSize[0] - (ScreenSize[0]/2) + 49;
    var p1y = Math.ceil(ScreenSize[1] - 82);

    var p2x = (ScreenSize[0] - (ScreenSize[0]/2)) +72;
    var p2y = Math.ceil(ScreenSize[1] - 83);

    ping = "" + Math.round(Entity.GetProp(Entity.GetLocalPlayer(), 'CPlayerResource', 'm_iPing'))
        if (ping == "NaN") {
       ping = "0";
    }
    Render.String(p1x,p1y,0, ping, [255, 255, 255, 255], font2)
    Render.String(p2x,p2y,0, "MS", [255, 255, 255, 255], font4)



/* Render center circle with logo */

    var c1x = ScreenSize[0] - (ScreenSize[0]/2);
    var c1y = Math.ceil(ScreenSize[1] - 75);

    var c2x = ScreenSize[0] - (ScreenSize[0]/2);
    var c2y = Math.ceil(ScreenSize[1] - 75);

    var c3x = ScreenSize[0] - (ScreenSize[0]/2) - 13;
    var c3y = Math.ceil(ScreenSize[1] - 93);

    Render.FilledCircle( c2x, c2y, 32, [ 250, 166, 24, 255 ] );
    Render.FilledCircle( c1x, c1y, 30, [ 26, 26, 30, 255 ] );
    skull = Render.AddTexture("ot/scripts/resources/Skull.png");
    Render.TexturedRect( c3x, c3y, 28, 34, skull );

}

Cheat.RegisterCallback("Draw", "FPSandLatency")

Должно воркать.
VT
ты не так понял шапка нужна мне china hat это шапка
 
Сверху Снизу