UI.AddCheckbox(["Visuals", "Extra", "Impacts"], "Lighting on kill");
UI.AddCheckbox(["Visuals", "Extra", "Impacts"], "Thunder sound effect");
function death() {
var enable = UI.GetValue(["Visuals", "Extra", "Impacts", "Lighting on kill"]);
var sound_effect = UI.GetValue(["Visuals", "Extra", "Impacts", "Thunder sound effect"]) ? true : false;
var local = Entity.GetLocalPlayer();
var attacker = Event.GetInt("attacker");
var victim =...