Ищу bloom на кряк в4
var props = false;
var tonemapClass = 'CEnvTonemapController';
function onRender() {
if (!Entity.GetLocalPlayer()) {
return;
}
var worldColor = (
UI.GetValue(['Visuals', "Bloom", "Bloom",'enable world color modulation'])
? UI.GetColor(['Visuals', "Bloom", "Bloom",'world color'])
: [0, 0, 0]
);
Convar.SetFloat('mat_ambient_light_r', worldColor[0] / 100);
Convar.SetFloat('mat_ambient_light_g', worldColor[1] / 100);
Convar.SetFloat('mat_ambient_light_b', worldColor[2] / 100);
var entities = Entity.GetEntities();
for (var i = 0; i < entities.length; i++) {
var entity = entities[i];
var name = Entity.GetClassName(entity);
if (name !== tonemapClass) {
continue;
}
if (!props) {
Entity.SetProp(entity, tonemapClass, 'm_bUseCustomAutoExposureMin', true);
Entity.SetProp(entity, tonemapClass, 'm_bUseCustomAutoExposureMax', true);
Entity.SetProp(entity, tonemapClass, 'm_bUseCustomBloomScale', true);
props = true;
}
if (props) {
var value = UI.GetValue(['Visuals', "Bloom", "Bloom",'world exposure']) / 10;
Entity.SetProp(entity, tonemapClass, 'm_flCustomAutoExposureMin', value);
Entity.SetProp(entity, tonemapClass, 'm_flCustomAutoExposureMax', value);
Entity.SetProp(entity, tonemapClass, 'm_flCustomBloomScale', UI.GetValue(['Visuals', "Bloom", "Bloom",'bloom scale']) / 10);
}
Convar.SetFloat('r_modelAmbientMin', UI.GetValue(['Visuals', "Bloom", "Bloom",'model ambient']) / 10);
}
}
function init() {
UI.AddSubTab(['Visuals', "SUBTAB_MGR"], "Bloom")
UI.AddCheckbox(['Visuals', "Bloom", "Bloom"],'enable world color modulation');
UI.AddColorPicker(['Visuals', "Bloom", "Bloom"],'world color');
UI.AddSliderFloat(['Visuals', "Bloom", "Bloom"],'world exposure', 0.0, 100.0);
UI.AddSliderFloat(['Visuals', "Bloom", "Bloom"],'model ambient', 0.0, 100.0);
UI.AddSliderFloat(['Visuals', "Bloom", "Bloom"],'bloom scale', 0.0, 100.0);
UI.SetValue(['Misc.', 'Helpers', 'Client', 'Reveal hidden cvars'], 1);
UI.SetValue(['Visuals', 'Extra','Removals', 'Disable post processing'], 0);
Global.RegisterCallback("Draw", "onRender");
}
init();
С better glow не работает, а это вроде единственная джска на визуалы:(JavaScript:var props = false; var tonemapClass = 'CEnvTonemapController'; function onRender() { if (!Entity.GetLocalPlayer()) { return; } var worldColor = ( UI.GetValue(['Visuals', "Bloom", "Bloom",'enable world color modulation']) ? UI.GetColor(['Visuals', "Bloom", "Bloom",'world color']) : [0, 0, 0] ); Convar.SetFloat('mat_ambient_light_r', worldColor[0] / 100); Convar.SetFloat('mat_ambient_light_g', worldColor[1] / 100); Convar.SetFloat('mat_ambient_light_b', worldColor[2] / 100); var entities = Entity.GetEntities(); for (var i = 0; i < entities.length; i++) { var entity = entities[i]; var name = Entity.GetClassName(entity); if (name !== tonemapClass) { continue; } if (!props) { Entity.SetProp(entity, tonemapClass, 'm_bUseCustomAutoExposureMin', true); Entity.SetProp(entity, tonemapClass, 'm_bUseCustomAutoExposureMax', true); Entity.SetProp(entity, tonemapClass, 'm_bUseCustomBloomScale', true); props = true; } if (props) { var value = UI.GetValue(['Visuals', "Bloom", "Bloom",'world exposure']) / 10; Entity.SetProp(entity, tonemapClass, 'm_flCustomAutoExposureMin', value); Entity.SetProp(entity, tonemapClass, 'm_flCustomAutoExposureMax', value); Entity.SetProp(entity, tonemapClass, 'm_flCustomBloomScale', UI.GetValue(['Visuals', "Bloom", "Bloom",'bloom scale']) / 10); } Convar.SetFloat('r_modelAmbientMin', UI.GetValue(['Visuals', "Bloom", "Bloom",'model ambient']) / 10); } } function init() { UI.AddSubTab(['Visuals', "SUBTAB_MGR"], "Bloom") UI.AddCheckbox(['Visuals', "Bloom", "Bloom"],'enable world color modulation'); UI.AddColorPicker(['Visuals', "Bloom", "Bloom"],'world color'); UI.AddSliderFloat(['Visuals', "Bloom", "Bloom"],'world exposure', 0.0, 100.0); UI.AddSliderFloat(['Visuals', "Bloom", "Bloom"],'model ambient', 0.0, 100.0); UI.AddSliderFloat(['Visuals', "Bloom", "Bloom"],'bloom scale', 0.0, 100.0); UI.SetValue(['Misc.', 'Helpers', 'Client', 'Reveal hidden cvars'], 1); UI.SetValue(['Visuals', 'Extra','Removals', 'Disable post processing'], 0); Global.RegisterCallback("Draw", "onRender"); } init();