local function onWireFrameLoaded(mat)
MatSystem.OverrideMaterial("LocalHands", mat)
MatSystem.OverrideMaterial("Localplayer", mat)
end
MatSystem.CreateMaterial("Wireframe", [[
"$basetexture" "models/inventory_items/dreamhack_trophies/dreamhack_star_blur"
"$wireframe" "1"
"$alpha" "0.6"
"$additive" "1"
"proxies"
{
"texturescroll"
{
"texturescrollvar" "$basetexturetransform"
"texturescrollrate" "0.2"
"texturescrollangle" "90"
}
}
]], onWireFrameLoaded)