function grenade(){
if (Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) == 'molotov'){
UI.SetValue(["Visuals", "World", "Grenades", "Grenade prediction"], 1);
} else {
UI.SetValue(["Visuals", "World", "Grenades", "Grenade prediction"], 0);
}
}
Cheat.RegisterCallback('Draw','grenade');