Сделал крч второй кейпад крякер,
а он за секунду не крякает. хотел поставить 15 сек, а оно тоже не работает, помогите пжлст
а он за секунду не крякает. хотел поставить 15 сек, а оно тоже не работает, помогите пжлст
Лучше помоги по существу, я просто не сильно понимаю)Ты бы еще просто локальную переменную кинул, было бы просто заебись
Как я тебе могу помочь, если ты кидаешь минимальный кусок кода, из которого нихера нельзя понять?Лучше помоги по существу, я просто не сильно понимаю)
Спасибо
Это обычный файл с аддона на кейпадыКак я тебе могу помочь, если ты кидаешь минимальный кусок кода, из которого нихера нельзя понять?
Как я тебе могу помочь, если ты кидаешь минимальный кусок кода, из которого нихера нельзя понять?
-- This is sorta horrible
AddCSLuaFile()
local keypad_crack_time = CreateConVar("keypad_crack_time", "1", {FCVAR_ARCHIVE}, "Seconds for keypad cracker to crack keypad")
if SERVER then
util.AddNetworkString("KeypadCracker_Hold")
util.AddNetworkString("KeypadCracker_Sparks")
end
if CLIENT then
SWEP.PrintName = "Keypad Cracker (Fast)"
SWEP.Slot = 4
SWEP.SlotPos = 1
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = true
end
SWEP.Author = "Willox"
SWEP.Instructions = "Left click to crack keypad"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.ViewModelFOV = 62
SWEP.ViewModelFlip = false
SWEP.ViewModel = Model("models/weapons/v_c4.mdl")
SWEP.WorldModel = Model("models/weapons/w_c4.mdl")
SWEP.Spawnable = true
SWEP.AdminOnly = true
SWEP.AnimPrefix = "python"
SWEP.Sound = Sound("weapons/deagle/deagle-1.wav")
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = ""
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = ""
SWEP.KeyCrackSound = Sound("buttons/blip2.wav")
SWEP.IdleStance = "slam"
function SWEP:Initialize()
self:SetHoldType(self.IdleStance)
if SERVER then
net.Start("KeypadCracker_Hold")
net.WriteEntity(self)
net.WriteBit(true)
net.Broadcast()
self:SetCrackTime( keypad_crack_time:GetInt() )
end
end
function SWEP:SetupDataTables()
self:NetworkVar( "Int", 0, "CrackTime" )
end
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire(CurTime() + 0.4)
if self.IsCracking or not IsValid(self.Owner) then return end
local tr = self.Owner:GetEyeTrace()
local ent = tr.Entity
if IsValid(ent) and tr.HitPos:Distance(self.Owner:GetShootPos()) <= 50 and ent.IsKeypad then
self.IsCracking = true
self.StartCrack = CurTime()
self.EndCrack = CurTime() + self:GetCrackTime()
self:SetWeaponHoldType("pistol") -- TODO: Send as networked message for other clients to receive
if SERVER then
net.Start("KeypadCracker_Hold")
net.WriteEntity(self)
net.WriteBit(true)
net.Broadcast()
timer.Create("KeyCrackSounds: "..self:EntIndex(), 1, self:GetCrackTime(), function()
if IsValid(self) and self.IsCracking then
self:EmitSound(self.KeyCrackSound, 100, 100)
end
end)
else
self.Dots = self.Dots or ""
local entindex = self:EntIndex()
timer.Create("KeyCrackDots: "..entindex, 0.5, 0, function()
if not IsValid(self) then
timer.Destroy("KeyCrackDots: "..entindex)
else
local len = string.len(self.Dots)
local dots = {[0] = ".", [1] = "..", [2]= "...", [3] = ""}
self.Dots = dots[len]
end
end)
end
end
end
function SWEP:Holster()
self.IsCracking = false
if SERVER then
timer.Destroy("KeyCrackSounds: "..self:EntIndex())
else
timer.Destroy("KeyCrackDots: "..self:EntIndex())
end
return true
end
function SWEP:Reload()
return true
end
function SWEP:Succeed()
self.IsCracking = false
local tr = self.Owner:GetEyeTrace()
local ent = tr.Entity
self:SetWeaponHoldType(self.IdleStance)
if SERVER and IsValid(ent) and tr.HitPos:Distance(self.Owner:GetShootPos()) <= 50 and ent.IsKeypad then
ent:Process(true)
net.Start("KeypadCracker_Hold")
net.WriteEntity(self)
net.WriteBit(true)
net.Broadcast()
net.Start("KeypadCracker_Sparks")
net.WriteEntity(ent)
net.Broadcast()
end
if SERVER then
timer.Destroy("KeyCrackSounds: "..self:EntIndex())
else
timer.Destroy("KeyCrackDots: "..self:EntIndex())
end
end
function SWEP:Fail()
self.IsCracking = false
self:SetWeaponHoldType(self.IdleStance)
if SERVER then
net.Start("KeypadCracker_Hold")
net.WriteEntity(self)
net.WriteBit(true)
net.Broadcast()
timer.Destroy("KeyCrackSounds: "..self:EntIndex())
else
timer.Destroy("KeyCrackDots: "..self:EntIndex())
end
end
function SWEP:Think()
if not self.StartCrack then
self.StartCrack = 0
self.EndCrack = 0
end
if self.IsCracking and IsValid(self.Owner) then
local tr = self.Owner:GetEyeTrace()
if not IsValid(tr.Entity) or tr.HitPos:Distance(self.Owner:GetShootPos()) > 50 or not tr.Entity.IsKeypad then
self:Fail()
elseif self.EndCrack <= CurTime() then
self:Succeed()
end
else
self.StartCrack = 0
self.EndCrack = 0
end
self:NextThink(CurTime())
return true
end
if(CLIENT) then
SWEP.BoxColor = Color(10, 10, 10, 100)
surface.CreateFont("KeypadCrack", {
font = "Trebuchet",
size = 18,
weight = 600,
})
function SWEP:DrawHUD()
if self.IsCracking then
if not self.StartCrack then
self.StartCrack = CurTime()
self.EndCrack = CurTime() + self:GetCrackTime()
end
local frac = math.Clamp((CurTime() - self.StartCrack) / (self.EndCrack - self.StartCrack), 0, 1) -- Between 0 and 1 (a fraction omg segregation)
local dots = self.Dots or ""
local w, h = ScrW(), ScrH()
local x, y = (w / 2) - 150, (h / 2) - 25
local w, h = 300, 50
draw.RoundedBox(4, x, y, w, h, self.BoxColor)
surface.SetDrawColor(Color(255 + (frac * -255), frac * 255, 40))
surface.DrawRect(x + 40, y + 40, frac * (w - 10), h - 10)
surface.SetFont("KeypadCrack")
local fontw, fonth = surface.GetTextSize("Cracking")
local fontx, fonty = (x + (w / 2)) - (fontw / 2), (y + (h / 2)) - (fonth / 2)
surface.SetTextPos(fontx + 1, fonty+1)
surface.SetTextColor(color_black)
surface.DrawText("Cracking"..dots)
surface.SetTextPos(fontx, fonty)
surface.SetTextColor(color_white)
surface.DrawText("Cracking"..dots)
end
end
SWEP.DownAngle = Angle(-10, 0, 0)
SWEP.LowerPercent = 1
SWEP.SwayScale = 0
function SWEP:GetViewModelPosition(pos, ang)
if self.IsCracking then
local delta = FrameTime() * 3.5
self.LowerPercent = math.Clamp(self.LowerPercent - delta, 0, 1)
else
local delta = FrameTime() * 5
self.LowerPercent = math.Clamp(self.LowerPercent + delta, 0, 1)
end
ang:RotateAroundAxis(ang:Forward(), self.DownAngle.p * self.LowerPercent)
ang:RotateAroundAxis(ang:Right(), self.DownAngle.p * self.LowerPercent)
return self.BaseClass.GetViewModelPosition(self, pos, ang)
end
net.Receive("KeypadCracker_Hold", function()
local ent = net.ReadEntity()
local state = (net.ReadBit() == 1)
if IsValid(ent) and ent:IsWeapon() and ent:GetClass():lower() == "keypad_cracker_fast" and not game.SinglePlayer() and ent.SetWeaponHoldType then
if not state then
ent:SetWeaponHoldType(ent.IdleStance)
ent.IsCracking = false
else
ent:SetWeaponHoldType("pistol")
ent.IsCracking = true
end
end
end)
net.Receive("KeypadCracker_Sparks", function()
local ent = net.ReadEntity()
if IsValid(ent) then
local vPoint = ent:GetPos()
local effect = EffectData()
effect:SetStart(vPoint)
effect:SetOrigin(vPoint)
effect:SetEntity(ent)
effect:SetScale(2)
util.Effect("cball_bounce", effect)
ent:EmitSound("buttons/combine_button7.wav", 100, 100)
end
end)
end