Ищу custom scope nl[OPEN SOURCE]

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  • 12
Lua:
local function clamp(v, min, max) local num = v; num = num < min and min or num; num = num > max and max or num; return num end
local function linear(t, b, c, d) return c * t / d + b end
local function SetTableVisibility(table, state) for i = 1, #table do table[i]:SetVisible(state) end end

local m_alpha = 0

local remove_scope, master_switch, color_picker, overlay_position, overlay_offset, fade_time =
    Menu.FindVar("Visuals", "View", "Camera", "Remove Scope"),
    Menu.Switch("Custom scope", "Custom scope lines", false),
    Menu.ColorEdit("Setting LUA", "Scope lines color", Color.new(0.0, 0.0, 0.0, 1.0)),
    Menu.SliderInt("Custom scope", "Lines Initial Pos", 15, 0, 500),
    Menu.SliderInt("Custom scope", "Lines Offset", 190, 0, 500),
    Menu.SliderInt("Setting LUA", "Animation Speed", 12, 3, 20)

local cache_remove_scope = remove_scope:Get()

function loh_scope()
    remove_scope:Set(master_switch:Get() and 2 or cache_remove_scope)

    SetTableVisibility({color_picker, overlay_position, overlay_offset, fade_time}, master_switch:Get())
    if not master_switch:Get() then return end

    local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
    if not localplayer then return end

    if localplayer:GetProp("DT_BasePlayer", "m_iHealth") > 0 then
        local screen_size = EngineClient.GetScreenSize()
        local width, height = screen_size.x, screen_size.y

        local offset, initial_position, speed, color =
            overlay_offset:Get() * screen_size.y / 1080,
            overlay_position:Get() * screen_size.y / 1080,
            fade_time:Get(),
            color_picker:GetColor()

        local me = localplayer:GetPlayer()
        local wpn = me:GetActiveWeapon()

        local scope_level, scoped, resume_zoom =
            wpn:GetProp("m_zoomLevel"),
            me:GetProp("m_bIsScoped"),
            me:GetProp("m_bResumeZoom")

        local act = wpn ~= nil and scope_level ~= nil and scope_level > 0 and scoped and not resume_zoom

        local FT = speed > 3 and GlobalVars.frametime * speed or 1
        local alpha = linear(m_alpha, 0, 1, 1)

        Render.GradientBoxFilled(Vector2.new(width / 2 - initial_position + 2, height / 2), Vector2.new(width / 2 + 2 - offset, height / 2 + 1), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0)) -- LEFT
        Render.GradientBoxFilled(Vector2.new(width / 2 + offset, height / 2), Vector2.new(width / 2 + initial_position, height / 2 + 1), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha)) -- RIGHT

        Render.GradientBoxFilled(Vector2.new(width / 2, height / 2 - initial_position + 2), Vector2.new(width / 2 + 1, height / 2 + 2 - offset), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 0)) -- TOP
        Render.GradientBoxFilled(Vector2.new(width / 2, height / 2 + offset), Vector2.new(width / 2 + 1, height / 2 + initial_position), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, 0), Color.new(color.r, color.g, color.b, color.a * alpha), Color.new(color.r, color.g, color.b, color.a * alpha))

        m_alpha = clamp(m_alpha + (act and FT or -FT), 0, 1)
    end
end
Cheat.RegisterCallback("draw", loh_scope)

Cheat.RegisterCallback("destroy", function()
    remove_scope:Set(cache_remove_scope)
end)
 
  • 31
  • 2
everything works, thanks
 
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