local playerResource = EntityList.GetPlayerResource()
local playerIndex = EngineClient.GetLocalPlayer()
local killsAmount = playerResource:GetProp("DT_CSPlayerResource", "m_iKills")[playerIndex +1]
local deathsAmount = playerResource:GetProp("DT_CSPlayerResource", "m_iDeaths")[playerIndex +1]
PS. Это есть в документации нла