function lerp(a,b,c)
{
return a+(b-a)*c;
}
var LerpDes = 0;
function desync_circle()
{
var DesDeg = Math.abs(cheat.get_desync_amount()/(Math.PI*2));
LerpDes = lerp(LerpDes, DesDeg, global_vars.frametime()*3)
var coordinates = [900, 400];
var color = [255, 255, 255, 255];
var colorBack = [0, 0, 0, 100];
render.arc(coordinates, 20, 0, Math.PI*2, 200, colorBack, false, 5); //back...