Ищу arrows for otc4

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
в xo yaw есть.
 
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  • 37
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Перепишешь и все будет воркать по идее

Код:
UI.AddCheckbox(["Rage", "XO-YAW", "XO-YAW"], "Arrows")
UI.AddColorPicker(["Rage", "XO-YAW", "XO-YAW"], "Arrows Color")
UI.AddColorPicker(["Rage", "XO-YAW", "XO-YAW"], "Selected Arrows Color")
    UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Arrows"], is_vis)
        UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Arrows Color"], is_vis == 1 && UI.GetValue(["Rage", "XO-YAW", "Arrows"]) ? 1 : 0)
            UI.SetEnabled(["Rage", "XO-YAW", "XO-YAW", "Selected Arrows Color"], is_vis == 1 && UI.GetValue(["Rage", "XO-YAW", "Arrows"]) ? 1 : 0)
    function drawarrows() {
    if(UI.GetValue(["Rage", "XO-YAW", "Arrows"])) {
        var inverted = UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "AA direction inverter"])
        fontarrow = Render.GetFont("verdana.ttf", 21, true)
        arrows_color = UI.GetColor(["Rage", "XO-YAW", "Arrows Color"]);
        s_arrows_color = UI.GetColor(["Rage", "XO-YAW", "Selected Arrows Color"]);
        arrows_red = arrows_color[0];
        arrows_green = arrows_color[1];
        arrows_blue = arrows_color[2];
        arrows_alpha = arrows_color[3];
        selected_red = s_arrows_color[0];
        selected_green = s_arrows_color[1];
        selected_blue = s_arrows_color[2];
        Render.String(screen_size[0] / 2 - 42, screen_size[1] / 2 - 15, 1, "|", !inverted ? [selected_red, selected_green, selected_blue, 0] : s_arrows_color, fontarrow);
        Render.String(screen_size[0] / 2 + 43, screen_size[1] / 2 - 15, 1, "|", inverted ? [selected_red, selected_green, selected_blue, 0] : s_arrows_color, fontarrow);
        Render.Polygon([
                [screen_size[0] / 2 - 62, screen_size[1] / 2],
                [screen_size[0] / 2 - 45, screen_size[1] / 2 - 10],
                [screen_size[0] / 2 - 45, screen_size[1] / 2 + 10]
            ], drawLeft ? [selected_red, selected_green, selected_blue, 255] : arrows_color)
            //Render.Polygon( [ [ screen_size[0] /2 - 10, screen_size[1] /2 + 35 ], [ screen_size[0] /2 + 10, screen_size[1] /2 +35 ], [ screen_size[0] /2, screen_size[1] /2 + 52] ], drawBack ? [selected_red, selected_green, selected_blue, 255] : arrows_color )
        Render.Polygon([
            [screen_size[0] / 2 + 45, screen_size[1] / 2 + 10],
            [screen_size[0] / 2 + 45, screen_size[1] / 2 - 10],
            [screen_size[0] / 2 + 62, screen_size[1] / 2]
        ], drawRight ? [selected_red, selected_green, selected_blue, 255] : arrows_color)
    }
}
 
Сверху Снизу