Как зафиксить это [ Lua Primordial ]

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Здравствуйте можете помочь, при запуске вкладки antiaim builder скрипт крашит, честно не ебу в чем проблема(либо 1 либо 2 дает краш)

Lua:
-- antiaim builder
local function maina()
    if not engine.is_connected() then return end
    if not entity_list.get_local_player():is_alive() then return end
    if aa_f.warmup_check:get() and game_rules.get_prop("m_bWarmupPeriod") == 1 then return end

    if aa_f.aa_check:get() then
        local state = get_state(get_velocity())

        refs.overridestandmove:set(false)
        refs.overridestandslide:set(false)
        refs.jittermode:set(2)
        refs.leanmode:set(1)

        local randgloballeft = 0
        local randglobalright = 0

        local randstandleft = 0
        local randstandright = 0

        local randmoveleft = 0
        local randmoveright = 0

        local randairleft = 0
        local randairright = 0

        local randairduckleft = 0
        local randairduckright = 0

        local randcrouchleft = 0
        local randcrouchright = 0

        local randslowwalkleft = 0
        local randslowwalkright = 0
        -- randomise global
        if aa_f.aa_randomise_global_left_check:get(true) then
            randgloballeft = math.random(aa_f.aa_randomise_global_left1:get(), aa_f.aa_randomise_global_left2:get())
        else
            randgloballeft = 0
        end
        if aa_f.aa_randomise_global_right_check:get(true) then
            randglobalright = math.random(aa_f.aa_randomise_global_right1:get(), aa_f.aa_randomise_global_right2:get())
        else
            randglobalright = 0
        end
        -- randomise stand
        if aa_f.aa_randomise_stand_left_check:get(true) then
            randstandleft = math.random(aa_f.aa_randomise_stand_left1:get(), aa_f.aa_randomise_stand_left2:get())
        else
            randstandleft = 0
        end
        if aa_f.aa_randomise_stand_right_check:get(true) then
            randstandright = math.random(aa_f.aa_randomise_stand_right1:get(), aa_f.aa_randomise_stand_right2:get())
        else
            randstandright = 0
        end
        -- randomise move
        if aa_f.aa_randomise_move_left_check:get(true) then
            randmoveleft = math.random(aa_f.aa_randomise_move_left1:get(), aa_f.aa_randomise_move_left2:get())
        else
            randmoveleft = 0
        end
        if aa_f.aa_randomise_move_right_check:get(true) then
            randmoveright = math.random(aa_f.aa_randomise_move_right1:get(), aa_f.aa_randomise_move_right2:get())
        else
            randmoveright = 0
        end
        -- randomise air
        if aa_f.aa_randomise_air_left_check:get(true) then
            randairleft = math.random(aa_f.aa_randomise_air_left1:get(), aa_f.aa_randomise_air_left2:get())
        else
            randairleft = 0
        end
        if aa_f.aa_randomise_air_right_check:get(true) then
            randairright = math.random(aa_f.aa_randomise_air_right1:get(), aa_f.aa_randomise_air_right2:get())
        else
            randairright = 0
        end
        -- randomise airduck
        if aa_f.aa_randomise_airduck_left_check:get(true) then
            randairduckleft = math.random(aa_f.aa_randomise_airduck_left1:get(), aa_f.aa_randomise_airduck_left2:get())
        else
            randairduckleft = 0
        end
        if aa_f.aa_randomise_airduck_right_check:get(true) then
            randairduckright = math.random(aa_f.aa_randomise_airduck_right1:get(), aa_f.aa_randomise_airduck_right2:get())
        else
            randairduckright = 0
        end
        -- randomise crouch
        if aa_f.aa_randomise_crouch_left_check:get(true) then
            randcrouchleft = math.random(aa_f.aa_randomise_crouch_left1:get(), aa_f.aa_randomise_crouch_left2:get())
        else
            randcrouchleft = 0
        end
        if aa_f.aa_randomise_crouch_right_check:get(true) then
            randcrouchright = math.random(aa_f.aa_randomise_crouch_right1:get(), aa_f.aa_randomise_crouch_right2:get())
        else
            randcrouchright = 0
        end
        -- randomise slowwalk
        if aa_f.aa_randomise_slowwalk_left_check:get(true) then
            randslowwalkleft = math.random(aa_f.aa_randomise_slowwalk_left1:get(), aa_f.aa_randomise_slowwalk_left2:get())
        else
            randslowwalkleft = 0
        end
        if aa_f.aa_randomise_slowwalk_right_check:get(true) then
            randslowwalkright = math.random(aa_f.aa_randomise_slowwalk_right1:get(), aa_f.aa_randomise_slowwalk_right2:get())
        else
            randslowwalkright = 0
        end

        -- global
        refs.yawadd:set(antiaim.get_desync_side() == 2 and -aa_f.aa_yawlimleft_global:get() + randgloballeft + aa_f.aa_offset_global:get() or aa_f.aa_yawlimright_global:get() + randglobalright + aa_f.aa_offset_global:get())
        refs.fakemode:set(4)
        if aa_f.aa_jittertype_global:get() == 1 then refs.jittertype:set(2) else refs.jittertype:set(1) end
        refs.jitteradd:set(aa_f.aa_jitter_global:get())
        if aa_f.aa_lean_mode_global:get() == 2 and aa_f.aa_lean_check_global:get() then
            refs.leanval:set(antiaim.get_desync_side() == 2 and -aa_f.aa_leanlimleft_global:get() or aa_f.aa_leanlimright_global:get())
            refs.leanmode:set(2)
        end
        --stand
        if aa_f.aa_overg_stand:get() and state == 1 then
            refs.yawadd:set(antiaim.get_desync_side() == 2 and -aa_f.aa_yawlimleft_stand:get() + randstandleft + aa_f.aa_offset_stand:get() or aa_f.aa_yawlimright_stand:get() + randstandright + aa_f.aa_offset_stand:get())
            refs.fakemode:set(4)
            if aa_f.aa_jittertype_stand:get() == 1 then refs.jittertype:set(2) else refs.jittertype:set(1) end
            refs.jitteradd:set(aa_f.aa_jitter_stand:get())
            if aa_f.aa_lean_mode_stand:get() == 2 and aa_f.aa_lean_check_stand:get() then
                refs.leanval:set(antiaim.get_desync_side() == 2 and -aa_f.aa_leanlimleft_stand:get() or aa_f.aa_leanlimright_stand:get())
                refs.leanmode:set(2)
            end
        end
        --move
        if aa_f.aa_overg_move:get() and state == 2 then
            refs.yawadd:set(antiaim.get_desync_side() == 2 and -aa_f.aa_yawlimleft_move:get() + randmoveleft + aa_f.aa_offset_move:get() or aa_f.aa_yawlimright_move:get() + randmoveright + aa_f.aa_offset_move:get())
            refs.fakemode:set(4)
            if aa_f.aa_jittertype_move:get() == 1 then refs.jittertype:set(2) else refs.jittertype:set(1) end
            refs.jitteradd:set(aa_f.aa_jitter_move:get())
            if aa_f.aa_lean_mode_move:get() == 2 and aa_f.aa_lean_check_move:get() then
                refs.leanval:set(antiaim.get_desync_side() == 2 and -aa_f.aa_leanlimleft_move:get() or aa_f.aa_leanlimright_move:get())
                refs.leanmode:set(2)
            end
        end
        --air
        if aa_f.aa_overg_air:get() and state == 5 then
            refs.yawadd:set(antiaim.get_desync_side() == 2 and -aa_f.aa_yawlimleft_air:get() + randairleft + aa_f.aa_offset_air:get() or aa_f.aa_yawlimright_air:get() + randairright + aa_f.aa_offset_air:get())
            refs.fakemode:set(4)
            if aa_f.aa_jittertype_air:get() == 1 then refs.jittertype:set(2) else refs.jittertype:set(1) end
            refs.jitteradd:set(aa_f.aa_jitter_air:get())
            if aa_f.aa_lean_mode_air:get() == 2 and aa_f.aa_lean_check_air:get() then
                refs.leanval:set(antiaim.get_desync_side() == 2 and -aa_f.aa_leanlimleft_air:get() or aa_f.aa_leanlimright_air:get())
                refs.leanmode:set(2)
            end
        end
        --crouch
        if aa_f.aa_overg_crouch:get() and state == 4 then
            refs.yawadd:set(antiaim.get_desync_side() == 2 and -aa_f.aa_yawlimleft_crouch:get() + randcrouchleft + aa_f.aa_offset_crouch:get() or aa_f.aa_yawlimright_crouch:get() + randcrouchright + aa_f.aa_offset_crouch:get())
            refs.fakemode:set(4)
            if aa_f.aa_jittertype_crouch:get() == 1 then refs.jittertype:set(2) else refs.jittertype:set(1) end
            refs.jitteradd:set(aa_f.aa_jitter_crouch:get())
            if aa_f.aa_lean_check_crouch:get() == 2 and aa_f.aa_lean_mode_crouch:get() then
                refs.leanval:set(antiaim.get_desync_side() == 2 and -aa_f.aa_leanlimleft_crouch:get() or aa_f.aa_leanlimright_crouch:get())
                refs.leanmode:set(2)
            end
        end
        --air-duck
        if aa_f.aa_overg_airduck:get() and state == 6 then
            refs.yawadd:set(antiaim.get_desync_side() == 2 and -aa_f.aa_yawlimleft_airduck:get() + randairduckleft + aa_f.aa_offset_airduck:get() or aa_f.aa_yawlimright_airduck:get() + randairduckright + aa_f.aa_offset_airduck:get())
            refs.fakemode:set(4)
            if aa_f.aa_jittertype_airduck:get() == 1 then refs.jittertype:set(2) else refs.jittertype:set(1) end
            refs.jitteradd:set(aa_f.aa_jitter_airduck:get())
            if aa_f.aa_lean_mode_airduck:get() == 2 and aa_f.aa_lean_check_airduck:get() then
                refs.leanval:set(antiaim.get_desync_side() == 2 and -aa_f.aa_leanlimleft_airduck:get() or aa_f.aa_leanlimright_airduck:get())
                refs.leanmode:set(2)
            end
        end
        --slowwalk
        if aa_f.aa_overg_slowwalk:get() and state == 3 then
            refs.yawadd:set(antiaim.get_desync_side() == 2 and -aa_f.aa_yawlimleft_slowwalk:get() + randslowwalkleft + aa_f.aa_offset_slowwalk:get() or aa_f.aa_yawlimright_slowwalk:get() + randslowwalkright + aa_f.aa_offset_slowwalk:get())
            refs.fakemode:set(4)
            if aa_f.aa_jittertype_slowwalk:get() == 1 then refs.jittertype:set(2) else refs.jittertype:set(1) end
            refs.jitteradd:set(aa_f.aa_jitter_slowwalk:get())
            if aa_f.aa_lean_mode_slowwalk:get() == 2 and aa_f.aa_lean_check_slowwalk:get() then
                refs.leanval:set(antiaim.get_desync_side() == 2 and -aa_f.aa_leanlimleft_slowwalk:get() or aa_f.aa_leanlimright_slowwalk:get())
                refs.leanmode:set(2)
            end
        end
      
        --static lean
        --stand
        if not binds.aa_lean_switchside_bind:get() then
            --global
            if aa_f.aa_lean_mode_global:get() == 1 and aa_f.aa_lean_check_global:get() then
                refs.leanval:set(-aa_f.aa_leanlimleft_global:get())
                refs.leanmode:set(2)
            end
            --stand
            if aa_f.aa_lean_mode_stand:get() == 1 and aa_f.aa_lean_check_stand:get() and aa_f.aa_overg_stand:get() then
                if state == 1 then
                    refs.leanval:set(-aa_f.aa_leanlimleft_stand:get())
                    refs.leanmode:set(2)
                end
            end
            --move
            if aa_f.aa_lean_mode_move:get() == 1 and aa_f.aa_lean_check_move:get() and aa_f.aa_overg_move:get() then
                if state == 2 then
                    refs.leanval:set(-aa_f.aa_leanlimleft_move:get())
                    refs.leanmode:set(2)
                end
            end
            --air
            if aa_f.aa_lean_mode_air:get() == 1 and aa_f.aa_lean_check_air:get() and aa_f.aa_overg_air:get() then
                if state == 5 then
                    refs.leanval:set(-aa_f.aa_leanlimleft_air:get())
                    refs.leanmode:set(2)                 
                end
            end
            --crouch
            if aa_f.aa_lean_mode_crouch:get() == 1 and aa_f.aa_lean_check_crouch:get() and aa_f.aa_overg_crouch:get() then
                if state == 4 then
                    refs.leanval:set(-aa_f.aa_leanlimleft_crouch:get())
                    refs.leanmode:set(2)                 
                end
            end
            --air-duck
            if aa_f.aa_lean_mode_airduck:get() == 1 and aa_f.aa_lean_check_airduck:get() and aa_f.aa_overg_airduck:get() then
                if state == 6 then
                    refs.leanval:set(-aa_f.aa_leanlimleft_airduck:get())
                    refs.leanmode:set(2)                 
                end
            end
            --slowwalk
            if aa_f.aa_lean_mode_slowwalk:get() == 1 and aa_f.aa_lean_check_slowwalk:get() and aa_f.aa_overg_slowwalk:get() then
                if state == 3 then
                    refs.leanval:set(-aa_f.aa_leanlimleft_slowwalk:get())
                    refs.leanmode:set(2)                 
                end
            end
        else
            --global
            if aa_f.aa_lean_mode_global:get() == 1 and aa_f.aa_lean_check_global:get() then
                refs.leanval:set(aa_f.aa_leanlimright_global:get())
                refs.leanmode:set(2)
            end
            --stand
            if aa_f.aa_lean_mode_stand:get() == 1 and aa_f.aa_lean_check_stand:get() and aa_f.aa_overg_stand:get() then
                if state == 1 then
                    refs.leanval:set(aa_f.aa_leanlimright_stand:get())
                    refs.leanmode:set(2)
                end
            end
            --move
            if aa_f.aa_lean_mode_move:get() == 1 and aa_f.aa_lean_check_move:get() and aa_f.aa_overg_move:get() then
                if state == 2 then
                    refs.leanval:set(aa_f.aa_leanlimright_move:get())
                    refs.leanmode:set(2)
                end
            end
            --air
            if aa_f.aa_lean_mode_air:get() == 1 and aa_f.aa_lean_check_air:get() and aa_f.aa_overg_air:get() then
                if state == 5 then
                    refs.leanval:set(aa_f.aa_leanlimright_air:get())
                    refs.leanmode:set(2)
                end
            end
            --crouch
            if aa_f.aa_lean_mode_crouch:get() == 1 and aa_f.aa_lean_check_crouch:get() and aa_f.aa_overg_crouch:get() then
                if state == 4 then
                    refs.leanval:set(aa_f.aa_leanlimright_crouch:get())
                    refs.leanmode:set(2)
                end
            end
            --air-duck
            if aa_f.aa_lean_mode_airduck:get() == 1 and aa_f.aa_lean_check_airduck:get() and aa_f.aa_overg_airduck:get() then
                if state == 6 then
                    refs.leanval:set(aa_f.aa_leanlimright_airduck:get())
                    refs.leanmode:set(2)
                end
            end
            if aa_f.aa_lean_mode_slowwalk:get() == 1 and aa_f.aa_lean_check_slowwalk:get() and aa_f.aa_overg_slowwalk:get() then
                if state == 3 then
                    refs.leanval:set(aa_f.aa_leanlimright_slowwalk:get())
                    refs.leanmode:set(2)
                end
            end
        end

        ---- fake
        --global
        refs.fakevalright:set(aa_f.aa_fakelimright_global:get())
        refs.fakevalleft:set(aa_f.aa_fakelimleft_global:get())
        --stand
        if aa_f.aa_overg_stand:get() and state == 1 then
            refs.fakevalright:set(aa_f.aa_fakelimright_stand:get())
            refs.fakevalleft:set(aa_f.aa_fakelimleft_stand:get())
        end
        --move
        if aa_f.aa_overg_move:get() and state == 2 then
            refs.fakevalright:set(aa_f.aa_fakelimright_move:get())
            refs.fakevalleft:set(aa_f.aa_fakelimleft_move:get())
        end
        --air
        if aa_f.aa_overg_air:get() and state == 5 then
            refs.fakevalright:set(aa_f.aa_fakelimright_air:get())
            refs.fakevalleft:set(aa_f.aa_fakelimleft_air:get())
        end
        --crouch
        if aa_f.aa_overg_crouch:get() and state == 4 then
            refs.fakevalright:set(aa_f.aa_fakelimright_crouch:get())
            refs.fakevalleft:set(aa_f.aa_fakelimleft_crouch:get())
        end
        --air-duck
        if aa_f.aa_overg_airduck:get() and state == 6 then
            refs.fakevalright:set(aa_f.aa_fakelimright_airduck:get())
            refs.fakevalleft:set(aa_f.aa_fakelimleft_airduck:get())
        end
        --slowwalk
        if aa_f.aa_overg_slowwalk:get() and state == 3 then
            refs.fakevalright:set(aa_f.aa_fakelimright_slowwalk:get())
            refs.fakevalleft:set(aa_f.aa_fakelimleft_slowwalk:get())
        end
    end
end

Lua:
 -- aa
    aa_f.aa_check:set_visible(maintab.tabselection:get() == 2 and allowload == true)
    aa_f.aa_lean_switchside:set_visible(maintab.tabselection:get() == 2 and aa_f.aa_check:get() and allowload == true)
    aa_f.aa_animbreaker_check:set_visible(maintab.tabselection:get() == 2 and allowload == true)
    aa_f.aa_animbreaker_main:set_visible(maintab.tabselection:get() == 2 and aa_f.aa_animbreaker_check:get() and allowload == true)
    aa_f.aa_animbreaker_legs:set_visible(maintab.tabselection:get() == 2 and aa_f.aa_animbreaker_check:get() and aa_f.aa_animbreaker_main:get(2) and allowload == true)
    aa_f.aa_animbreaker_other:set_visible(maintab.tabselection:get() == 2 and aa_f.aa_animbreaker_check:get() and allowload == true)
    aa_f.onshotfl_check:set_visible(maintab.tabselection:get() == 2 and allowload == true)
    aa_f.lc_check:set_visible(maintab.tabselection:get() == 2 and allowload == true)
    aa_f.lc_weapons:set_visible(maintab.tabselection:get() == 2 and aa_f.lc_check:get() and allowload == true)
    aa_f.lc_state_check:set_visible(maintab.tabselection:get() == 2 and aa_f.lc_check:get() and allowload == true)
    aa_f.anti_zeus_check:set_visible(maintab.tabselection:get() == 2 and allowload == true)
    aa_f.anti_zeus_max_dist:set_visible(maintab.tabselection:get() == 2 and aa_f.anti_zeus_check:get() and allowload == true)
    aa_f.warmup_check:set_visible(maintab.tabselection:get() == 2 and allowload == true)
 
Последнее редактирование:
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Код не совсем понятен, больше похож на паблик пасту. Не используй такие скрипты.

А по теме: я не вижу полностью код, иниализациию переменных aa_f . . . , и таб система сделана не совсем верно, из-за этого возможно и крашит, если кодер чита выделил мало памяти на исполнение процессов скрипта.
 
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