Ищу Есть у кого аддон для секса?

  • Ich Schlange
  • 🤣Какой еблан уморительно поставил?
  • 273
  • 11
  • 56
Слишком "взрослый" для такого.
В реальной жизни есть такое, ты просто не пользуешься от природы
 
Последнее редактирование:
  • Nellored
  • Модератор раздела "Garry's Mod"
  • 831
  • 160
  • 172
тебе блеклистнуть сервак могут, так что возьми лучше это (спиздил с сапа(неработающая хуйня))
насрал:
if SERVER then
    AddCSLuaFile()
end

if CLIENT then
    SWEP.PrintName = "Pick Pocket"
    SWEP.Slot = 3
    SWEP.SlotPos = 1
    SWEP.DrawAmmo = false
    SWEP.DrawCrosshair = false
end

SWEP.Instructions = "Left click to rape someone"
SWEP.ViewModelFOV = 60
SWEP.ViewModelFlip = false
SWEP.UseHands = true
SWEP.ViewModel = Model("models/weapons/c_lockpick.mdl")
SWEP.WorldModel = Model('models/sup/weapons/lockpick/lockpick.mdl')

SWEP.Spawnable = true
SWEP.Category = "RP"

SWEP.Sound = Sound("physics/wood/wood_box_impact_hard3.wav")

SWEP.Primary.ClipSize = -1      -- Size of a clip
SWEP.Primary.DefaultClip = 0        -- Default number of bullets in a clip
SWEP.Primary.Automatic = false      -- Automatic/Semi Auto
SWEP.Primary.Ammo = ""

SWEP.Secondary.ClipSize = -1        -- Size of a clip
SWEP.Secondary.DefaultClip = -1     -- Default number of bullets in a clip
SWEP.Secondary.Automatic = false        -- Automatic/Semi Auto
SWEP.Secondary.Ammo = ""
SWEP.RapeCooldown = 180

local RapistVoices = {
    "vo/npc/male01/likethat.wav",
    "vo/coast/odessa/male01/nlo_cheer02.wav",
    "vo/coast/odessa/male01/nlo_cheer03.wav",
    "vo/coast/odessa/male01/nlo_cheer04.wav",
    "player/crit_death1.wav",
    "player/crit_death2.wav",
    "player/crit_death3.wav",
    "player/crit_death4.wav",
    "player/crit_death5.wav",
    "bot/come_to_papa.wav",
    "bot/im_pinned_down.wav",
    "bot/oh_man.wav",
    "bot/yesss.wav",
    "bot/pain4",
    "bot/pain5",
    "bot/pain8",
    "bot/pain9",
    "bot/pain10",
    "bot/stop_it.wav",
    "bot/help.wav",
    "bot/i_could_use_some_help.wav",
    "bot/i_could_use_some_help_over_here.wav",
    "bot/they_got_me_pinned_down_here.wav",
    "bot/this_is_my_house.wav",
    "bot/need_help.wav",
    "bot/i_am_dangerous.wav",
    "bot/yikes.wav",
    "noo.wav",
    "bot/whos_the_man.wav",
    "bot/hang_on_im_coming.wav",
    "hostage/hpain/hpain1.wav",
    "hostage/hpain/hpain2.wav",
    "hostage/hpain/hpain3.wav",
    "hostage/hpain/hpain4.wav",
    "hostage/hpain/hpain5.wav",
    "hostage/hpain/hpain6.wav",
    "vo/k_lab/al_youcoming.wav",
    "vo/k_lab/kl_ahhhh.wav",
}

function SWEP:Initialize()
    self:SetHoldType("pistol")
end

function SWEP:Deploy()
    if (CLIENT) then return end

    self:SetNextFire(self:GetOwner().RapeCooldown or CurTime())
end

function SWEP:PrimaryAttack()
    if (CLIENT) then return end

    local pl = self:GetOwner()
    local target = pl:GetEyeTrace().Entity

    if (self:GetNextFire() > CurTime()) then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('NeedToWait'), math.ceil(self:GetNextFire() - CurTime()))
        return
    end

    if (not IsValid(target)) or (not target:IsPlayer()) or (pl:EyePos():DistToSqr(target:GetPos()) > 28900) then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('GetCloser'))
        return
    end

    if pl:InSpawn() or target:InSpawn() then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('NotAllowedInSpawn'), 'rape')
        return
    end

    if pl:IsZiptied() then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('NoRangeOfMotion'))
        return
    end

    if target:IsFrozen() then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('TargetFrozen'))
        return
    end

    rp.Notify(pl, NOTIFY_ERROR, term.Get('LostKarmaNR'), 2)
    pl:TakeKarma(10)

    hook.Call('PlayerPickPocket', nil, pl, target)

    pl.RapeCooldown = CurTime() + self.RapeCooldown
    self:SetNextFire(pl.RapeCooldown)

    local rand = math.random(0, 10)


    if (not pl:IsWanted()) and (not pl:IsArrested()) and pl:CloseToCPs() then
        pl:Wanted(nil, "Rape")
    end

end

function SWEP:SecondaryAttack()
    self:PrimaryAttack()
end

function SWEP:SetupDataTables()
    self:NetworkVar("Int", 0, "NextFire")
end

if CLIENT then
    function SWEP:DrawHUD()
        if (not LocalPlayer():Alive()) then return end

        local w, h = 150, 25
        local x, y = ScrW() - w - 30, ScrH() - h - 30

        rp.ui.DrawProgress(x, y, w, h, 1 - math.max(self:GetNextFire() - CurTime(), 0)/self.RapeCooldown)
    end
end
 
  • 195
  • 1
  • 2
Контакты для связи отсутствуют.
тебе блеклистнуть сервак могут, так что возьми лучше это (спиздил с сапа(неработающая хуйня))
насрал:
if SERVER then
    AddCSLuaFile()
end

if CLIENT then
    SWEP.PrintName = "Pick Pocket"
    SWEP.Slot = 3
    SWEP.SlotPos = 1
    SWEP.DrawAmmo = false
    SWEP.DrawCrosshair = false
end

SWEP.Instructions = "Left click to rape someone"
SWEP.ViewModelFOV = 60
SWEP.ViewModelFlip = false
SWEP.UseHands = true
SWEP.ViewModel = Model("models/weapons/c_lockpick.mdl")
SWEP.WorldModel = Model('models/sup/weapons/lockpick/lockpick.mdl')

SWEP.Spawnable = true
SWEP.Category = "RP"

SWEP.Sound = Sound("physics/wood/wood_box_impact_hard3.wav")

SWEP.Primary.ClipSize = -1      -- Size of a clip
SWEP.Primary.DefaultClip = 0        -- Default number of bullets in a clip
SWEP.Primary.Automatic = false      -- Automatic/Semi Auto
SWEP.Primary.Ammo = ""

SWEP.Secondary.ClipSize = -1        -- Size of a clip
SWEP.Secondary.DefaultClip = -1     -- Default number of bullets in a clip
SWEP.Secondary.Automatic = false        -- Automatic/Semi Auto
SWEP.Secondary.Ammo = ""
SWEP.RapeCooldown = 180

local RapistVoices = {
    "vo/npc/male01/likethat.wav",
    "vo/coast/odessa/male01/nlo_cheer02.wav",
    "vo/coast/odessa/male01/nlo_cheer03.wav",
    "vo/coast/odessa/male01/nlo_cheer04.wav",
    "player/crit_death1.wav",
    "player/crit_death2.wav",
    "player/crit_death3.wav",
    "player/crit_death4.wav",
    "player/crit_death5.wav",
    "bot/come_to_papa.wav",
    "bot/im_pinned_down.wav",
    "bot/oh_man.wav",
    "bot/yesss.wav",
    "bot/pain4",
    "bot/pain5",
    "bot/pain8",
    "bot/pain9",
    "bot/pain10",
    "bot/stop_it.wav",
    "bot/help.wav",
    "bot/i_could_use_some_help.wav",
    "bot/i_could_use_some_help_over_here.wav",
    "bot/they_got_me_pinned_down_here.wav",
    "bot/this_is_my_house.wav",
    "bot/need_help.wav",
    "bot/i_am_dangerous.wav",
    "bot/yikes.wav",
    "noo.wav",
    "bot/whos_the_man.wav",
    "bot/hang_on_im_coming.wav",
    "hostage/hpain/hpain1.wav",
    "hostage/hpain/hpain2.wav",
    "hostage/hpain/hpain3.wav",
    "hostage/hpain/hpain4.wav",
    "hostage/hpain/hpain5.wav",
    "hostage/hpain/hpain6.wav",
    "vo/k_lab/al_youcoming.wav",
    "vo/k_lab/kl_ahhhh.wav",
}

function SWEP:Initialize()
    self:SetHoldType("pistol")
end

function SWEP:Deploy()
    if (CLIENT) then return end

    self:SetNextFire(self:GetOwner().RapeCooldown or CurTime())
end

function SWEP:PrimaryAttack()
    if (CLIENT) then return end

    local pl = self:GetOwner()
    local target = pl:GetEyeTrace().Entity

    if (self:GetNextFire() > CurTime()) then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('NeedToWait'), math.ceil(self:GetNextFire() - CurTime()))
        return
    end

    if (not IsValid(target)) or (not target:IsPlayer()) or (pl:EyePos():DistToSqr(target:GetPos()) > 28900) then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('GetCloser'))
        return
    end

    if pl:InSpawn() or target:InSpawn() then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('NotAllowedInSpawn'), 'rape')
        return
    end

    if pl:IsZiptied() then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('NoRangeOfMotion'))
        return
    end

    if target:IsFrozen() then
        rp.Notify(pl, NOTIFY_ERROR, term.Get('TargetFrozen'))
        return
    end

    rp.Notify(pl, NOTIFY_ERROR, term.Get('LostKarmaNR'), 2)
    pl:TakeKarma(10)

    hook.Call('PlayerPickPocket', nil, pl, target)

    pl.RapeCooldown = CurTime() + self.RapeCooldown
    self:SetNextFire(pl.RapeCooldown)

    local rand = math.random(0, 10)


    if (not pl:IsWanted()) and (not pl:IsArrested()) and pl:CloseToCPs() then
        pl:Wanted(nil, "Rape")
    end

end

function SWEP:SecondaryAttack()
    self:PrimaryAttack()
end

function SWEP:SetupDataTables()
    self:NetworkVar("Int", 0, "NextFire")
end

if CLIENT then
    function SWEP:DrawHUD()
        if (not LocalPlayer():Alive()) then return end

        local w, h = 150, 25
        local x, y = ScrW() - w - 30, ScrH() - h - 30

        rp.ui.DrawProgress(x, y, w, h, 1 - math.max(self:GetNextFire() - CurTime(), 0)/self.RapeCooldown)
    end
end
а как его добавить?
 
Сверху Снизу