-- For CEBEPOMOPCK by T1NTINY (sero)
local blur = Material( "pp/blurscreen" )
function kblur( panel, layers, density, alpha )
local x, y = panel:LocalToScreen(0, 0)
surface.SetDrawColor( 255, 255, 255, alpha )
surface.SetMaterial( blur )
for i = 1, 3 do
blur:SetFloat( "$blur", ( i / layers ) * density )
blur:Recompute()
render.UpdateScreenEffectTexture()
surface.DrawTexturedRect( -x, -y, ScrW(), ScrH() )
end
end
IGS.S = IGS.S or {}
IGS.S.COLORS = {
FRAME_HEADER = Color(100,100,100,100),
ACTIVITY_BG = Color(100,100,100,100),
TAB_BAR = Color(100,100,100,100),
PASSIVE_SELECTIONS = Color(100,100,100,100),
INNER_SELECTIONS = Color(100,100,100,100),
SOFT_LINE = Color(0,170,255),
HARD_LINE = Color(100,100,100,100),
HIGHLIGHTING = Color(0,0,0),
HIGHLIGHT_INACTIVE = Color(255,255,255),
TEXT_HARD = Color(0,170,255),
TEXT_SOFT = Color(255,255,255),
TEXT_ON_HIGHLIGHT = Color(255,255,255),
LOG_SUCCESS = Color(76,217,100),
LOG_ERROR = Color(220,30,70),
LOG_NORMAL = Color(0,0,0),
ICON = Color(255,255,255),
}
IGS.col = IGS.S.COLORS