PlayerDeath = function(ply)
-- It will check the team, and find out that yes, he is the mayor
if ply:Team() == TEAM_MAYOR then
-- So, if he really is the mayor, and he dies, then change back to team citizen
ply:changeTeam( TEAM_CITIZEN, true )
for k,v in pairs( player.GetAll() ) do
-- This tell DarkRP to notify the entire server that yes, the mayor has been killed
DarkRP.notify(v, 1, 4, "The mayor has been killed!")
end
end
end,
TEAM_MAYOR = DarkRP.createJob("Mayor", {
color = Color(150, 20, 20, 255),
model = "models/player/breen.mdl",
description = [[The Mayor of the city creates laws to govern the city.
If you are the mayor you may create and accept warrants.
Type /wanted <name> to warrant a player.
Type /jailpos to set the Jail Position.
Type /lockdown initiate a lockdown of the city.
Everyone must be inside during a lockdown.
The cops patrol the area.
/unlockdown to end a lockdown]],
weapons = {},
command = "mayor",
max = 1,
salary = GAMEMODE.Config.normalsalary * 1.89,
admin = 0,
vote = true,
hasLicense = false,
mayor = true,
-- This tells it that when he dies
PlayerDeath = function(ply)
-- It will check the team, and find out that yes, he is the mayor
if ply:Team() == TEAM_MAYOR then
-- So, if he really is the mayor, and he dies, then change back to team citizen
ply:changeTeam( TEAM_CITIZEN, true )
for k,v in pairs( player.GetAll() ) do
-- This tell DarkRP to notify the entire server that yes, the mayor has been killed
DarkRP.notify(v, 1, 4, "The mayor has been killed!")
end
end
end,
})
Фаршмак гпт вотафаг?!PlayerDeath = function(ply) -- It will check the team, and find out that yes, he is the mayor if ply:Team() == TEAM_MAYOR then -- So, if he really is the mayor, and he dies, then change back to team citizen ply:changeTeam( TEAM_CITIZEN, true ) for k,v in pairs( player.GetAll() ) do -- This tell DarkRP to notify the entire server that yes, the mayor has been killed DarkRP.notify(v, 1, 4, "The mayor has been killed!") end end end,
как узнал?Фаршмак гпт вотафаг?!