Player model animations have been largely enhanced in Garry's Mod 13 (update 143). The movement system was switched to 9-way (used in Team Fortress 2), current sequences were polished/tweaked, IK rules added, and last but not least, new animations were..
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Готовую анимацию нужно скомпилировать под WOS
If you'd like to integrate your animations with the animation base it's very simple. Compile the animations as seperate models, and compile a new model that $IncludeModel's those files. The new model must be named after one of the extension slots. You can choose the number yourself. The QC entries are as follows:
$modelname player/wiltos/anim_extension_modX.mdl // Where X is a number from 1 to 20
$IncludeModel "YOUR ANIMATION MODEL PATH HERE"
Example QC:
$modelname player/wiltos/anim_extension_mod5.mdl // The extension name
$IncludeModel "player/dod_player_shared.mdl" // Includes all shared DOD:S Player animations
The register to check if the base installed in any of your addon is a simple table check as such:
wOS.AnimExtension.Mounted[]
You may also do GENDER SPECIFIC inclusions using the following:
$modelname player/wiltos/anim_extension_GENDERLETTER_modX.mdl // Where X is a number from 1 to 20, GENDERLETTER is either f, m, or z
$IncludeModel "YOUR ANIMATION MODEL PATH HERE"