Такой Индикатор!!!

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Контакты для связи отсутствуют.
unknown.png
Дайте синий кружок (желательно кодом любого цвета)
только синий кружок(делаю пасту тако ява на кряк)
unknown.png
вот пока делаю индикаторы (аа позже)
 
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JavaScript:
UI.AddCheckbox("Desync Circle")
UI.AddColorPicker("Circle Color")

var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color")

if (color[3] == 0)
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color", [125, 70, 35, 255]);

Render.Arc = function(x, y, r1, r2, s, d, col)
{
    for (var i = s; i < s + d; i++)
    {
        const rad = i * Math.PI / 180;

        Render.Line(x + Math.cos(rad) * r1, y + Math.sin(rad) * r1, x + Math.cos(rad) * r2, y + Math.sin(rad) * r2, col);
    }
}

function normalize_yaw(angle)
{
    var adjusted_yaw = angle;

    if (adjusted_yaw < -180)
        adjusted_yaw += 360;

    if (adjusted_yaw > 180)
        adjusted_yaw -= 360;

    return adjusted_yaw;
}

function dsy_circle()
{
    localplayer_index = Entity.GetLocalPlayer( );
    localplayer_alive = Entity.IsAlive( localplayer_index );

    if(!(UI.GetValue( "Anti-Aim", "GENERAL", "Fake angles", "Enabled" ) || UI.GetValue( "Anti-Aim", "GENERAL", "Rage Anti-Aim", "Enabled")))
    return
    
    if(!localplayer_alive)
    return

    if(!UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Desync Circle"))
    return;

    const real = Local.GetRealYaw(), fake = Local.GetFakeYaw();
    const delta = Math.abs(normalize_yaw(real % 360 - fake % 360)) / 2;
    const frac = delta / 58;

    screen = Render.GetScreenSize()
    x = screen[0]/2
    y = screen[1]/2

    Render.Arc(x, y, 11, 18, 0, 360, [10, 10, 10, 60]);
    Render.Arc(x, y, 12, 17, 0, 360 * frac, UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color"));
}

Cheat.RegisterCallback("Draw", "dsy_circle");
 
  • Seraphim
  • After effects: strange situation
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JavaScript:
UI.AddCheckbox("Desync Circle")
UI.AddColorPicker("Circle Color")

var color = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color")

if (color[3] == 0)
    UI.SetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color", [125, 70, 35, 255]);

Render.Arc = function(x, y, r1, r2, s, d, col)
{
    for (var i = s; i < s + d; i++)
    {
        const rad = i * Math.PI / 180;

        Render.Line(x + Math.cos(rad) * r1, y + Math.sin(rad) * r1, x + Math.cos(rad) * r2, y + Math.sin(rad) * r2, col);
    }
}

function normalize_yaw(angle)
{
    var adjusted_yaw = angle;

    if (adjusted_yaw < -180)
        adjusted_yaw += 360;

    if (adjusted_yaw > 180)
        adjusted_yaw -= 360;

    return adjusted_yaw;
}

function dsy_circle()
{
    localplayer_index = Entity.GetLocalPlayer( );
    localplayer_alive = Entity.IsAlive( localplayer_index );

    if(!(UI.GetValue( "Anti-Aim", "GENERAL", "Fake angles", "Enabled" ) || UI.GetValue( "Anti-Aim", "GENERAL", "Rage Anti-Aim", "Enabled")))
    return
   
    if(!localplayer_alive)
    return

    if(!UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Desync Circle"))
    return;

    const real = Local.GetRealYaw(), fake = Local.GetFakeYaw();
    const delta = Math.abs(normalize_yaw(real % 360 - fake % 360)) / 2;
    const frac = delta / 58;

    screen = Render.GetScreenSize()
    x = screen[0]/2
    y = screen[1]/2

    Render.Arc(x, y, 11, 18, 0, 360, [10, 10, 10, 60]);
    Render.Arc(x, y, 12, 17, 0, 360 * frac, UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Circle Color"));
}

Cheat.RegisterCallback("Draw", "dsy_circle");
ты чё умный дохуя?)
 
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