апи не позволит худ сделатьИщу джску на вт в4
С худом скита,пжпжпж киньте
позволяет
notspam = 0; netspam = 0; x = -45; y = Render.GetScreenSize()[1] - 75; w = 360; h = 75; whit = 0; bomb = 0; bombsite = -1; white = 200;health2 = 0;armor2 = 0;
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Better Hud")
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Enable Better Hud");
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Gamesense Menu");
if (Convar.GetString("cl_detail_max_sway") == 5){
Cheat.PrintColor([255,255,255,255], ("["));
Cheat.PrintColor([60,255,60,255], ("SCRIPT"));
Cheat.PrintColor([255,255,255,255], ("] By"));
Cheat.PrintColor([255,60,60,255], (" Zero Two \n"));
Convar.SetString ("cl_detail_max_sway", "5.1");
}
function on_bomb_beginplant(){
bomb = 1;
bombsite = Event.GetInt("site");
last_time = Globals.Curtime();
}
function on_bomb_abortplant()
{
bomb = 0;
bombsite = -1;
}
function on_bomb_exploded()
{
bomb = 0;
bombsite = -1;
}
function endround(){
bomb = 0;
bombsite = -1;
}
function on_bomb_defused(){
bomb = 0;
bombsite = -1;
white = 200;
}
function on_bomb_begindefuse(){
white = 50;
}
function on_bomb_abortdefuse(){
white = 200;
}
function calcDist(local, target) {
var lx = local[0];
var ly = local[1];
var lz = local[2];
var tx = target[0];
var ty = target[1];
var tz = target[2];
var dx = lx - tx;
var dy = ly - ty;
var dz = lz - tz;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
function main(){
if (!Entity.IsValid(Entity.GetLocalPlayer())) return
if (UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])){
health = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_iHealth");
armor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
if (health2 != health){
if (health2 < health){
health2 = health2 + 1;
}else{
health2 = health2 - 1;
}
}
if (armor2 != armor){
if (armor2 < armor){
armor2 = armor2 + 1;
}else{
armor2 = armor2 - 1;
}
}
var text = "" + health2;
var text2 = "" + armor2;
var red = 255 - (health2 * 2.55);
var green = health2 * 2.55
var font = Render.AddFont( "Verdana.ttf", 14, 300);
if (Entity.IsAlive(Entity.GetLocalPlayer())){
if (UI.GetValue(["Visuals", "Better Hud", "Gamesense Menu"])){
Render.FilledRect( x + 45, y, w, h, [ 40, 40, 40, 255 ] );
Render.FilledRect( x + 50, y + 7, w-11, h-12 , [ 19, 19, 19, 255 ] );
Render.Rect( x + 50, y + 5, w-10, h-9, [ 50, 50, 50, 255 ] );
colors = HSVtoRGB(Global.Realtime() * 0.1, 1, 1);
Render.GradientRect(x + 51, y + 6, w-12, 1, 1, [colors.g, colors.b, colors.r, 255], [colors.r, colors.g, colors.b, 255]);
h = 75;
y = Render.GetScreenSize()[1] - 75;
if (bomb == 1){
arfor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
var c4 = Entity.GetEntitiesByClassID(128)[0];
h = 105;
y = Render.GetScreenSize()[1] - 105;
if (bombsite % 2 == 0){
Render.String( x + 70, y + 18, 0, "Bombsite: B", [ 255, 255, 255, 255 ], font );
}else{
Render.String( x + 70, y + 18, 0, "Bombsite: A", [ 255, 255, 255, 255 ], font );
}
Render.Rect( x + 190, y + 26, 140, 8, [ 200, 200, 200, 200] );
if ((Globals.Curtime() - last_time) / 3.125 < 1){
Render.FilledRect( x + 191, y + 27, ((Globals.Curtime() - last_time) / 3.125)*140, 6, [ 200, 200, 200, 200] )
}
if (c4 != undefined) {
var timer = (Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime());
var eLoc = Entity.GetRenderOrigin(c4);
var lLoc = Entity.GetRenderOrigin(Entity.GetLocalPlayer())
var distance = calcDist(eLoc, lLoc);
var willKill = false;
var dmg;
var length = Entity.GetProp(c4, "CPlantedC4", "m_flTimerLength");
var timer2 = timer^ 0;
var timer2 = timer2 + 1;
var text3 = "" + timer2;
Render.String( x + 195 + (timer * 3.47), y + 31, 0, text3, [ 255, 255, 255, 255 ], 2 );
Render.FilledRect( x + 191, y + 27, (timer * 3.47), 6, [ white, white, 200, 200] )
const a = 450.7;
const b = 75.68;
const c = 789.2;
const d = (distance - b) / c;
var damage = a * Math.exp(-d * d);
if (arfor > 0) {
var newDmg = damage * 0.5;
var armorDmg = (damage - newDmg) * 0.5;
if (armorDmg > arfor) {
arfor = arfor * (1 / .5);
newDmg = damage - armorDmg;
}
damage = newDmg;
}
dmg = Math.ceil(damage);
if (dmg >= health)
willKill = true;
else
willKill = false;
if (willKill) {
Render.String(x + 333, y + 19, 0, "LETHAL", [255, 0, 0, 255], 9);
} else if (damage > 10) {
Render.String(x + 340, y + 18, 0, "-" + dmg, [255, 255, 255, 255], font);
}
}
}
whit = 200;
}else{
whit = 0;
}
//hp
Render.Rect( 25, Render.GetScreenSize()[1] - 27, 116, 8, [ whit, whit, whit, 200 ] );
Render.String( 99, Render.GetScreenSize()[1] - 53, 0, "HP", [ 0, 0, 0, 255 ], font );
Render.String( 100, Render.GetScreenSize()[1] - 52, 0, "HP", [ 255, 255, 255, 255 ], font );
Render.String( 27, Render.GetScreenSize()[1] - 53, 0, text, [ 0, 0, 0, 255 ], font );
Render.String( 28, Render.GetScreenSize()[1] - 52, 0, text, [ red, green, 0, 255 ], font );
Render.FilledRect( 26, Render.GetScreenSize()[1] - 26, (health2 * 1.145), 6, [red, green, 0, 255]);
//armor
Render.Rect( 174, Render.GetScreenSize()[1] - 27, 160, 8, [ whit, whit, whit, 200] );
Render.String( 244, Render.GetScreenSize()[1] - 53, 0, "ARMOR", [ 0, 0, 0, 255 ], font );
Render.String( 245, Render.GetScreenSize()[1] - 52, 0, "ARMOR", [ 255, 255, 255, 255 ], font );
Render.String( 173, Render.GetScreenSize()[1] - 53, 0, text2, [ 0, 0, 0, 255 ], font );
Render.String( 174, Render.GetScreenSize()[1] - 52, 0, text2, [ 7, 169, 232, 255 ], font );
Render.FilledRect( 175, Render.GetScreenSize()[1] - 26, (armor2 * 1.58), 6, [7, 169, 232, 255]);
if ((UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])) && (notspam == 0)){
Cheat.ExecuteCommand("hidehud 8");
notspam = 1;
}
if (netspam == 1){
Cheat.ExecuteCommand("hidehud 8");
netspam = 0;
}
}else{
if (netspam == 0){
Cheat.ExecuteCommand("hidehud 0");
netspam = 1;
}
}
}else{
if (notspam == 1){
Cheat.ExecuteCommand("hidehud 0");
notspam = 0;
}
}
}
function HSVtoRGB(h, s, v)
{
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6)
{
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
Cheat.RegisterCallback("bomb_abortdefuse", "on_bomb_abortdefuse");
Cheat.RegisterCallback("bomb_begindefuse", "on_bomb_begindefuse");
Global.RegisterCallback('round_end', 'endround');
Cheat.RegisterCallback("bomb_exploded", "on_bomb_exploded");
Cheat.RegisterCallback("bomb_defused", "on_bomb_defused");
Cheat.RegisterCallback("bomb_abortplant", "on_bomb_abortplant");
Cheat.RegisterCallback("bomb_beginplant", "on_bomb_beginplant");
Cheat.RegisterCallback("Draw", "main");
спасибо но я говорила не про это(( Я имею ввиду спек лист,индикаторы кейбинды и.т.д скита на в4позволяет
notspam = 0; netspam = 0; x = -45; y = Render.GetScreenSize()[1] - 75; w = 360; h = 75; whit = 0; bomb = 0; bombsite = -1; white = 200;health2 = 0;armor2 = 0;
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Better Hud")
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Enable Better Hud");
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Gamesense Menu");
if (Convar.GetString("cl_detail_max_sway") == 5){
Cheat.PrintColor([255,255,255,255], ("["));
Cheat.PrintColor([60,255,60,255], ("SCRIPT"));
Cheat.PrintColor([255,255,255,255], ("] By"));
Cheat.PrintColor([255,60,60,255], (" Zero Two \n"));
Convar.SetString ("cl_detail_max_sway", "5.1");
}
function on_bomb_beginplant(){
bomb = 1;
bombsite = Event.GetInt("site");
last_time = Globals.Curtime();
}
function on_bomb_abortplant()
{
bomb = 0;
bombsite = -1;
}
function on_bomb_exploded()
{
bomb = 0;
bombsite = -1;
}
function endround(){
bomb = 0;
bombsite = -1;
}
function on_bomb_defused(){
bomb = 0;
bombsite = -1;
white = 200;
}
function on_bomb_begindefuse(){
white = 50;
}
function on_bomb_abortdefuse(){
white = 200;
}
function calcDist(local, target) {
var lx = local[0];
var ly = local[1];
var lz = local[2];
var tx = target[0];
var ty = target[1];
var tz = target[2];
var dx = lx - tx;
var dy = ly - ty;
var dz = lz - tz;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
function main(){
if (!Entity.IsValid(Entity.GetLocalPlayer())) return
if (UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])){
health = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_iHealth");
armor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
if (health2 != health){
if (health2 < health){
health2 = health2 + 1;
}else{
health2 = health2 - 1;
}
}
if (armor2 != armor){
if (armor2 < armor){
armor2 = armor2 + 1;
}else{
armor2 = armor2 - 1;
}
}
var text = "" + health2;
var text2 = "" + armor2;
var red = 255 - (health2 * 2.55);
var green = health2 * 2.55
var font = Render.AddFont( "Verdana.ttf", 14, 300);
if (Entity.IsAlive(Entity.GetLocalPlayer())){
if (UI.GetValue(["Visuals", "Better Hud", "Gamesense Menu"])){
Render.FilledRect( x + 45, y, w, h, [ 40, 40, 40, 255 ] );
Render.FilledRect( x + 50, y + 7, w-11, h-12 , [ 19, 19, 19, 255 ] );
Render.Rect( x + 50, y + 5, w-10, h-9, [ 50, 50, 50, 255 ] );
colors = HSVtoRGB(Global.Realtime() * 0.1, 1, 1);
Render.GradientRect(x + 51, y + 6, w-12, 1, 1, [colors.g, colors.b, colors.r, 255], [colors.r, colors.g, colors.b, 255]);
h = 75;
y = Render.GetScreenSize()[1] - 75;
if (bomb == 1){
arfor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
var c4 = Entity.GetEntitiesByClassID(128)[0];
h = 105;
y = Render.GetScreenSize()[1] - 105;
if (bombsite % 2 == 0){
Render.String( x + 70, y + 18, 0, "Bombsite: B", [ 255, 255, 255, 255 ], font );
}else{
Render.String( x + 70, y + 18, 0, "Bombsite: A", [ 255, 255, 255, 255 ], font );
}
Render.Rect( x + 190, y + 26, 140, 8, [ 200, 200, 200, 200] );
if ((Globals.Curtime() - last_time) / 3.125 < 1){
Render.FilledRect( x + 191, y + 27, ((Globals.Curtime() - last_time) / 3.125)*140, 6, [ 200, 200, 200, 200] )
}
if (c4 != undefined) {
var timer = (Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime());
var eLoc = Entity.GetRenderOrigin(c4);
var lLoc = Entity.GetRenderOrigin(Entity.GetLocalPlayer())
var distance = calcDist(eLoc, lLoc);
var willKill = false;
var dmg;
var length = Entity.GetProp(c4, "CPlantedC4", "m_flTimerLength");
var timer2 = timer^ 0;
var timer2 = timer2 + 1;
var text3 = "" + timer2;
Render.String( x + 195 + (timer * 3.47), y + 31, 0, text3, [ 255, 255, 255, 255 ], 2 );
Render.FilledRect( x + 191, y + 27, (timer * 3.47), 6, [ white, white, 200, 200] )
const a = 450.7;
const b = 75.68;
const c = 789.2;
const d = (distance - b) / c;
var damage = a * Math.exp(-d * d);
if (arfor > 0) {
var newDmg = damage * 0.5;
var armorDmg = (damage - newDmg) * 0.5;
if (armorDmg > arfor) {
arfor = arfor * (1 / .5);
newDmg = damage - armorDmg;
}
damage = newDmg;
}
dmg = Math.ceil(damage);
if (dmg >= health)
willKill = true;
else
willKill = false;
if (willKill) {
Render.String(x + 333, y + 19, 0, "LETHAL", [255, 0, 0, 255], 9);
} else if (damage > 10) {
Render.String(x + 340, y + 18, 0, "-" + dmg, [255, 255, 255, 255], font);
}
}
}
whit = 200;
}else{
whit = 0;
}
//hp
Render.Rect( 25, Render.GetScreenSize()[1] - 27, 116, 8, [ whit, whit, whit, 200 ] );
Render.String( 99, Render.GetScreenSize()[1] - 53, 0, "HP", [ 0, 0, 0, 255 ], font );
Render.String( 100, Render.GetScreenSize()[1] - 52, 0, "HP", [ 255, 255, 255, 255 ], font );
Render.String( 27, Render.GetScreenSize()[1] - 53, 0, text, [ 0, 0, 0, 255 ], font );
Render.String( 28, Render.GetScreenSize()[1] - 52, 0, text, [ red, green, 0, 255 ], font );
Render.FilledRect( 26, Render.GetScreenSize()[1] - 26, (health2 * 1.145), 6, [red, green, 0, 255]);
//armor
Render.Rect( 174, Render.GetScreenSize()[1] - 27, 160, 8, [ whit, whit, whit, 200] );
Render.String( 244, Render.GetScreenSize()[1] - 53, 0, "ARMOR", [ 0, 0, 0, 255 ], font );
Render.String( 245, Render.GetScreenSize()[1] - 52, 0, "ARMOR", [ 255, 255, 255, 255 ], font );
Render.String( 173, Render.GetScreenSize()[1] - 53, 0, text2, [ 0, 0, 0, 255 ], font );
Render.String( 174, Render.GetScreenSize()[1] - 52, 0, text2, [ 7, 169, 232, 255 ], font );
Render.FilledRect( 175, Render.GetScreenSize()[1] - 26, (armor2 * 1.58), 6, [7, 169, 232, 255]);
if ((UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])) && (notspam == 0)){
Cheat.ExecuteCommand("hidehud 8");
notspam = 1;
}
if (netspam == 1){
Cheat.ExecuteCommand("hidehud 8");
netspam = 0;
}
}else{
if (netspam == 0){
Cheat.ExecuteCommand("hidehud 0");
netspam = 1;
}
}
}else{
if (notspam == 1){
Cheat.ExecuteCommand("hidehud 0");
notspam = 0;
}
}
}
function HSVtoRGB(h, s, v)
{
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6)
{
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
Cheat.RegisterCallback("bomb_abortdefuse", "on_bomb_abortdefuse");
Cheat.RegisterCallback("bomb_begindefuse", "on_bomb_begindefuse");
Global.RegisterCallback('round_end', 'endround');
Cheat.RegisterCallback("bomb_exploded", "on_bomb_exploded");
Cheat.RegisterCallback("bomb_defused", "on_bomb_defused");
Cheat.RegisterCallback("bomb_abortplant", "on_bomb_abortplant");
Cheat.RegisterCallback("bomb_beginplant", "on_bomb_beginplant");
Cheat.RegisterCallback("Draw", "main");
скинь фонтпозволяет
notspam = 0; netspam = 0; x = -45; y = Render.GetScreenSize()[1] - 75; w = 360; h = 75; whit = 0; bomb = 0; bombsite = -1; white = 200;health2 = 0;armor2 = 0;
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Better Hud")
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Enable Better Hud");
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Gamesense Menu");
if (Convar.GetString("cl_detail_max_sway") == 5){
Cheat.PrintColor([255,255,255,255], ("["));
Cheat.PrintColor([60,255,60,255], ("SCRIPT"));
Cheat.PrintColor([255,255,255,255], ("] By"));
Cheat.PrintColor([255,60,60,255], (" Zero Two \n"));
Convar.SetString ("cl_detail_max_sway", "5.1");
}
function on_bomb_beginplant(){
bomb = 1;
bombsite = Event.GetInt("site");
last_time = Globals.Curtime();
}
function on_bomb_abortplant()
{
bomb = 0;
bombsite = -1;
}
function on_bomb_exploded()
{
bomb = 0;
bombsite = -1;
}
function endround(){
bomb = 0;
bombsite = -1;
}
function on_bomb_defused(){
bomb = 0;
bombsite = -1;
white = 200;
}
function on_bomb_begindefuse(){
white = 50;
}
function on_bomb_abortdefuse(){
white = 200;
}
function calcDist(local, target) {
var lx = local[0];
var ly = local[1];
var lz = local[2];
var tx = target[0];
var ty = target[1];
var tz = target[2];
var dx = lx - tx;
var dy = ly - ty;
var dz = lz - tz;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
function main(){
if (!Entity.IsValid(Entity.GetLocalPlayer())) return
if (UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])){
health = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_iHealth");
armor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
if (health2 != health){
if (health2 < health){
health2 = health2 + 1;
}else{
health2 = health2 - 1;
}
}
if (armor2 != armor){
if (armor2 < armor){
armor2 = armor2 + 1;
}else{
armor2 = armor2 - 1;
}
}
var text = "" + health2;
var text2 = "" + armor2;
var red = 255 - (health2 * 2.55);
var green = health2 * 2.55
var font = Render.AddFont( "Verdana.ttf", 14, 300);
if (Entity.IsAlive(Entity.GetLocalPlayer())){
if (UI.GetValue(["Visuals", "Better Hud", "Gamesense Menu"])){
Render.FilledRect( x + 45, y, w, h, [ 40, 40, 40, 255 ] );
Render.FilledRect( x + 50, y + 7, w-11, h-12 , [ 19, 19, 19, 255 ] );
Render.Rect( x + 50, y + 5, w-10, h-9, [ 50, 50, 50, 255 ] );
colors = HSVtoRGB(Global.Realtime() * 0.1, 1, 1);
Render.GradientRect(x + 51, y + 6, w-12, 1, 1, [colors.g, colors.b, colors.r, 255], [colors.r, colors.g, colors.b, 255]);
h = 75;
y = Render.GetScreenSize()[1] - 75;
if (bomb == 1){
arfor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
var c4 = Entity.GetEntitiesByClassID(128)[0];
h = 105;
y = Render.GetScreenSize()[1] - 105;
if (bombsite % 2 == 0){
Render.String( x + 70, y + 18, 0, "Bombsite: B", [ 255, 255, 255, 255 ], font );
}else{
Render.String( x + 70, y + 18, 0, "Bombsite: A", [ 255, 255, 255, 255 ], font );
}
Render.Rect( x + 190, y + 26, 140, 8, [ 200, 200, 200, 200] );
if ((Globals.Curtime() - last_time) / 3.125 < 1){
Render.FilledRect( x + 191, y + 27, ((Globals.Curtime() - last_time) / 3.125)*140, 6, [ 200, 200, 200, 200] )
}
if (c4 != undefined) {
var timer = (Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime());
var eLoc = Entity.GetRenderOrigin(c4);
var lLoc = Entity.GetRenderOrigin(Entity.GetLocalPlayer())
var distance = calcDist(eLoc, lLoc);
var willKill = false;
var dmg;
var length = Entity.GetProp(c4, "CPlantedC4", "m_flTimerLength");
var timer2 = timer^ 0;
var timer2 = timer2 + 1;
var text3 = "" + timer2;
Render.String( x + 195 + (timer * 3.47), y + 31, 0, text3, [ 255, 255, 255, 255 ], 2 );
Render.FilledRect( x + 191, y + 27, (timer * 3.47), 6, [ white, white, 200, 200] )
const a = 450.7;
const b = 75.68;
const c = 789.2;
const d = (distance - b) / c;
var damage = a * Math.exp(-d * d);
if (arfor > 0) {
var newDmg = damage * 0.5;
var armorDmg = (damage - newDmg) * 0.5;
if (armorDmg > arfor) {
arfor = arfor * (1 / .5);
newDmg = damage - armorDmg;
}
damage = newDmg;
}
dmg = Math.ceil(damage);
if (dmg >= health)
willKill = true;
else
willKill = false;
if (willKill) {
Render.String(x + 333, y + 19, 0, "LETHAL", [255, 0, 0, 255], 9);
} else if (damage > 10) {
Render.String(x + 340, y + 18, 0, "-" + dmg, [255, 255, 255, 255], font);
}
}
}
whit = 200;
}else{
whit = 0;
}
//hp
Render.Rect( 25, Render.GetScreenSize()[1] - 27, 116, 8, [ whit, whit, whit, 200 ] );
Render.String( 99, Render.GetScreenSize()[1] - 53, 0, "HP", [ 0, 0, 0, 255 ], font );
Render.String( 100, Render.GetScreenSize()[1] - 52, 0, "HP", [ 255, 255, 255, 255 ], font );
Render.String( 27, Render.GetScreenSize()[1] - 53, 0, text, [ 0, 0, 0, 255 ], font );
Render.String( 28, Render.GetScreenSize()[1] - 52, 0, text, [ red, green, 0, 255 ], font );
Render.FilledRect( 26, Render.GetScreenSize()[1] - 26, (health2 * 1.145), 6, [red, green, 0, 255]);
//armor
Render.Rect( 174, Render.GetScreenSize()[1] - 27, 160, 8, [ whit, whit, whit, 200] );
Render.String( 244, Render.GetScreenSize()[1] - 53, 0, "ARMOR", [ 0, 0, 0, 255 ], font );
Render.String( 245, Render.GetScreenSize()[1] - 52, 0, "ARMOR", [ 255, 255, 255, 255 ], font );
Render.String( 173, Render.GetScreenSize()[1] - 53, 0, text2, [ 0, 0, 0, 255 ], font );
Render.String( 174, Render.GetScreenSize()[1] - 52, 0, text2, [ 7, 169, 232, 255 ], font );
Render.FilledRect( 175, Render.GetScreenSize()[1] - 26, (armor2 * 1.58), 6, [7, 169, 232, 255]);
if ((UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])) && (notspam == 0)){
Cheat.ExecuteCommand("hidehud 8");
notspam = 1;
}
if (netspam == 1){
Cheat.ExecuteCommand("hidehud 8");
netspam = 0;
}
}else{
if (netspam == 0){
Cheat.ExecuteCommand("hidehud 0");
netspam = 1;
}
}
}else{
if (notspam == 1){
Cheat.ExecuteCommand("hidehud 0");
notspam = 0;
}
}
}
function HSVtoRGB(h, s, v)
{
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6)
{
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
Cheat.RegisterCallback("bomb_abortdefuse", "on_bomb_abortdefuse");
Cheat.RegisterCallback("bomb_begindefuse", "on_bomb_begindefuse");
Global.RegisterCallback('round_end', 'endround');
Cheat.RegisterCallback("bomb_exploded", "on_bomb_exploded");
Cheat.RegisterCallback("bomb_defused", "on_bomb_defused");
Cheat.RegisterCallback("bomb_abortplant", "on_bomb_abortplant");
Cheat.RegisterCallback("bomb_beginplant", "on_bomb_beginplant");
Cheat.RegisterCallback("Draw", "main");
это типа как в ските возле энеми показываются хпшки, броня и т.д.?позволяет
notspam = 0; netspam = 0; x = -45; y = Render.GetScreenSize()[1] - 75; w = 360; h = 75; whit = 0; bomb = 0; bombsite = -1; white = 200;health2 = 0;armor2 = 0;
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Better Hud")
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Enable Better Hud");
UI.AddCheckbox(["Visuals", "Better Hud", "SHEET_MGR", "Better Hud"], "Gamesense Menu");
if (Convar.GetString("cl_detail_max_sway") == 5){
Cheat.PrintColor([255,255,255,255], ("["));
Cheat.PrintColor([60,255,60,255], ("SCRIPT"));
Cheat.PrintColor([255,255,255,255], ("] By"));
Cheat.PrintColor([255,60,60,255], (" Zero Two \n"));
Convar.SetString ("cl_detail_max_sway", "5.1");
}
function on_bomb_beginplant(){
bomb = 1;
bombsite = Event.GetInt("site");
last_time = Globals.Curtime();
}
function on_bomb_abortplant()
{
bomb = 0;
bombsite = -1;
}
function on_bomb_exploded()
{
bomb = 0;
bombsite = -1;
}
function endround(){
bomb = 0;
bombsite = -1;
}
function on_bomb_defused(){
bomb = 0;
bombsite = -1;
white = 200;
}
function on_bomb_begindefuse(){
white = 50;
}
function on_bomb_abortdefuse(){
white = 200;
}
function calcDist(local, target) {
var lx = local[0];
var ly = local[1];
var lz = local[2];
var tx = target[0];
var ty = target[1];
var tz = target[2];
var dx = lx - tx;
var dy = ly - ty;
var dz = lz - tz;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
function main(){
if (!Entity.IsValid(Entity.GetLocalPlayer())) return
if (UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])){
health = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_iHealth");
armor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
if (health2 != health){
if (health2 < health){
health2 = health2 + 1;
}else{
health2 = health2 - 1;
}
}
if (armor2 != armor){
if (armor2 < armor){
armor2 = armor2 + 1;
}else{
armor2 = armor2 - 1;
}
}
var text = "" + health2;
var text2 = "" + armor2;
var red = 255 - (health2 * 2.55);
var green = health2 * 2.55
var font = Render.AddFont( "Verdana.ttf", 14, 300);
if (Entity.IsAlive(Entity.GetLocalPlayer())){
if (UI.GetValue(["Visuals", "Better Hud", "Gamesense Menu"])){
Render.FilledRect( x + 45, y, w, h, [ 40, 40, 40, 255 ] );
Render.FilledRect( x + 50, y + 7, w-11, h-12 , [ 19, 19, 19, 255 ] );
Render.Rect( x + 50, y + 5, w-10, h-9, [ 50, 50, 50, 255 ] );
colors = HSVtoRGB(Global.Realtime() * 0.1, 1, 1);
Render.GradientRect(x + 51, y + 6, w-12, 1, 1, [colors.g, colors.b, colors.r, 255], [colors.r, colors.g, colors.b, 255]);
h = 75;
y = Render.GetScreenSize()[1] - 75;
if (bomb == 1){
arfor = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayerResource", "m_iArmor");
var c4 = Entity.GetEntitiesByClassID(128)[0];
h = 105;
y = Render.GetScreenSize()[1] - 105;
if (bombsite % 2 == 0){
Render.String( x + 70, y + 18, 0, "Bombsite: B", [ 255, 255, 255, 255 ], font );
}else{
Render.String( x + 70, y + 18, 0, "Bombsite: A", [ 255, 255, 255, 255 ], font );
}
Render.Rect( x + 190, y + 26, 140, 8, [ 200, 200, 200, 200] );
if ((Globals.Curtime() - last_time) / 3.125 < 1){
Render.FilledRect( x + 191, y + 27, ((Globals.Curtime() - last_time) / 3.125)*140, 6, [ 200, 200, 200, 200] )
}
if (c4 != undefined) {
var timer = (Entity.GetProp(c4, "CPlantedC4", "m_flC4Blow") - Globals.Curtime());
var eLoc = Entity.GetRenderOrigin(c4);
var lLoc = Entity.GetRenderOrigin(Entity.GetLocalPlayer())
var distance = calcDist(eLoc, lLoc);
var willKill = false;
var dmg;
var length = Entity.GetProp(c4, "CPlantedC4", "m_flTimerLength");
var timer2 = timer^ 0;
var timer2 = timer2 + 1;
var text3 = "" + timer2;
Render.String( x + 195 + (timer * 3.47), y + 31, 0, text3, [ 255, 255, 255, 255 ], 2 );
Render.FilledRect( x + 191, y + 27, (timer * 3.47), 6, [ white, white, 200, 200] )
const a = 450.7;
const b = 75.68;
const c = 789.2;
const d = (distance - b) / c;
var damage = a * Math.exp(-d * d);
if (arfor > 0) {
var newDmg = damage * 0.5;
var armorDmg = (damage - newDmg) * 0.5;
if (armorDmg > arfor) {
arfor = arfor * (1 / .5);
newDmg = damage - armorDmg;
}
damage = newDmg;
}
dmg = Math.ceil(damage);
if (dmg >= health)
willKill = true;
else
willKill = false;
if (willKill) {
Render.String(x + 333, y + 19, 0, "LETHAL", [255, 0, 0, 255], 9);
} else if (damage > 10) {
Render.String(x + 340, y + 18, 0, "-" + dmg, [255, 255, 255, 255], font);
}
}
}
whit = 200;
}else{
whit = 0;
}
//hp
Render.Rect( 25, Render.GetScreenSize()[1] - 27, 116, 8, [ whit, whit, whit, 200 ] );
Render.String( 99, Render.GetScreenSize()[1] - 53, 0, "HP", [ 0, 0, 0, 255 ], font );
Render.String( 100, Render.GetScreenSize()[1] - 52, 0, "HP", [ 255, 255, 255, 255 ], font );
Render.String( 27, Render.GetScreenSize()[1] - 53, 0, text, [ 0, 0, 0, 255 ], font );
Render.String( 28, Render.GetScreenSize()[1] - 52, 0, text, [ red, green, 0, 255 ], font );
Render.FilledRect( 26, Render.GetScreenSize()[1] - 26, (health2 * 1.145), 6, [red, green, 0, 255]);
//armor
Render.Rect( 174, Render.GetScreenSize()[1] - 27, 160, 8, [ whit, whit, whit, 200] );
Render.String( 244, Render.GetScreenSize()[1] - 53, 0, "ARMOR", [ 0, 0, 0, 255 ], font );
Render.String( 245, Render.GetScreenSize()[1] - 52, 0, "ARMOR", [ 255, 255, 255, 255 ], font );
Render.String( 173, Render.GetScreenSize()[1] - 53, 0, text2, [ 0, 0, 0, 255 ], font );
Render.String( 174, Render.GetScreenSize()[1] - 52, 0, text2, [ 7, 169, 232, 255 ], font );
Render.FilledRect( 175, Render.GetScreenSize()[1] - 26, (armor2 * 1.58), 6, [7, 169, 232, 255]);
if ((UI.GetValue(["Visuals", "Better Hud", "Enable Better Hud"])) && (notspam == 0)){
Cheat.ExecuteCommand("hidehud 8");
notspam = 1;
}
if (netspam == 1){
Cheat.ExecuteCommand("hidehud 8");
netspam = 0;
}
}else{
if (netspam == 0){
Cheat.ExecuteCommand("hidehud 0");
netspam = 1;
}
}
}else{
if (notspam == 1){
Cheat.ExecuteCommand("hidehud 0");
notspam = 0;
}
}
}
function HSVtoRGB(h, s, v)
{
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6)
{
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return { r: Math.round(r * 255), g: Math.round(g * 255), b: Math.round(b * 255) };
}
Cheat.RegisterCallback("bomb_abortdefuse", "on_bomb_abortdefuse");
Cheat.RegisterCallback("bomb_begindefuse", "on_bomb_begindefuse");
Global.RegisterCallback('round_end', 'endround');
Cheat.RegisterCallback("bomb_exploded", "on_bomb_exploded");
Cheat.RegisterCallback("bomb_defused", "on_bomb_defused");
Cheat.RegisterCallback("bomb_abortplant", "on_bomb_abortplant");
Cheat.RegisterCallback("bomb_beginplant", "on_bomb_beginplant");
Cheat.RegisterCallback("Draw", "main");