нет такогоGive pls MM FD onetap v4 JS
function DEG2RAD(degree) {
return (Math.PI / 180) * degree;
}
function ANGLE2VEC(angle) {
pitch = angle[0];
yaw = angle[1];
return [Math.cos(DEG2RAD(pitch)) * Math.cos(DEG2RAD(yaw)), Math.cos(DEG2RAD(pitch)) * Math.sin(DEG2RAD(yaw)), -Math.sin(DEG2RAD(pitch))];
}
function getWallDistance(entity, angle) {
vector = ANGLE2VEC(angle);
origin = Entity.GetRenderOrigin(entity);
origin[2] += Entity.GetProp(entity, "CBasePlayer", "m_vecViewOffset[2]")[0];
end = [origin[0] + vector[0] * 8192, origin[1] + vector[1] * 8192, origin[2] + vector[2] * 8192];
result = Trace.Line(entity, origin, end);
if (result[1] != 1) {
wall = [origin[0] + vector[0] * result[1] * 8192, origin[1] + vector[1] * result[1] * 8192, origin[2] + vector[2] * result[1] * 8192];
distance = Math.sqrt(Math.pow(origin[0] - wall[0], 2) + Math.pow(origin[1] - wall[1], 2) + Math.pow(origin[2] - wall[2], 2));
return distance;
} else {
return 0;
}
}
function fastDuckUpdate() {
var buttons = UserCMD.GetButtons();
var localPlayer=Entity.GetLocalPlayer();
var maxLevel=31;
valve = Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS");
if (valve) {
if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) {
enableFakeLag = false;
duckAmount = Entity.GetProp(localPlayer, "CCSPlayer", "m_flDuckAmount");
UserCMD.Choke();
if (duckAmount <= maxLevel / 100) {
crouched = true
};
if (duckAmount >= 0.8) {
crouched = false;
UserCMD.Send()
};
if (crouched) {
UserCMD.SetButtons(buttons | (1 << 2));
} else {
UserCMD.SetButtons(buttons | (1 << 22));
}
eyePos = Entity.GetEyePosition(localPlayer);
origin = Entity.GetRenderOrigin(localPlayer);
eyePos[2] = origin[2] + 46 + (18 - (maxLevel + 1) / 100 * 18);
cameraPos=Local.GetCameraPosition();
if(!Input.IsKeyPressed(0x11)){
if(UI.GetValue(["Misc.","Keys","General","Key assignment","Thirdperson"])==1){
angles=Local.GetViewAngles();
angles[0]=angles[0]*-1;
if(angles[1]>0){
angles[1]=angles[1]-180;
}else{
angles[1]=180+angles[1];
}
back = getWallDistance(localPlayer, angles);
angles=ANGLE2VEC(angles);
thirdDistance=UI.GetValue(["Misc.","View","General","Thirdperson Distance"]);
if(back<thirdDistance){
thirdDistance=back-10;
}
Local.SetCameraPosition([eyePos[0]+angles[0]*thirdDistance,eyePos[1]+angles[1]*thirdDistance,eyePos[2]+angles[2]*thirdDistance]);
}else{
Local.SetCameraPosition([eyePos[0],eyePos[1],eyePos[2]]);
}
}
} else {
UserCMD.SetButtons(buttons | (1 << 22));
enableFakeLag = true;
}
}
}
Cheat.RegisterCallback("CreateMove", "fastDuckUpdate")
а на кряк в3 есть?есть
JavaScript:function DEG2RAD(degree) { return (Math.PI / 180) * degree; } function ANGLE2VEC(angle) { pitch = angle[0]; yaw = angle[1]; return [Math.cos(DEG2RAD(pitch)) * Math.cos(DEG2RAD(yaw)), Math.cos(DEG2RAD(pitch)) * Math.sin(DEG2RAD(yaw)), -Math.sin(DEG2RAD(pitch))]; } function getWallDistance(entity, angle) { vector = ANGLE2VEC(angle); origin = Entity.GetRenderOrigin(entity); origin[2] += Entity.GetProp(entity, "CBasePlayer", "m_vecViewOffset[2]")[0]; end = [origin[0] + vector[0] * 8192, origin[1] + vector[1] * 8192, origin[2] + vector[2] * 8192]; result = Trace.Line(entity, origin, end); if (result[1] != 1) { wall = [origin[0] + vector[0] * result[1] * 8192, origin[1] + vector[1] * result[1] * 8192, origin[2] + vector[2] * result[1] * 8192]; distance = Math.sqrt(Math.pow(origin[0] - wall[0], 2) + Math.pow(origin[1] - wall[1], 2) + Math.pow(origin[2] - wall[2], 2)); return distance; } else { return 0; } } function fastDuckUpdate() { var buttons = UserCMD.GetButtons(); var localPlayer=Entity.GetLocalPlayer(); var maxLevel=31; valve = Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS"); if (valve) { if (UI.GetValue(["Rage", "Anti Aim", "General", "Key assignment", "Fake duck"])) { enableFakeLag = false; duckAmount = Entity.GetProp(localPlayer, "CCSPlayer", "m_flDuckAmount"); UserCMD.Choke(); if (duckAmount <= maxLevel / 100) { crouched = true }; if (duckAmount >= 0.8) { crouched = false; UserCMD.Send() }; if (crouched) { UserCMD.SetButtons(buttons | (1 << 2)); } else { UserCMD.SetButtons(buttons | (1 << 22)); } eyePos = Entity.GetEyePosition(localPlayer); origin = Entity.GetRenderOrigin(localPlayer); eyePos[2] = origin[2] + 46 + (18 - (maxLevel + 1) / 100 * 18); cameraPos=Local.GetCameraPosition(); if(!Input.IsKeyPressed(0x11)){ if(UI.GetValue(["Misc.","Keys","General","Key assignment","Thirdperson"])==1){ angles=Local.GetViewAngles(); angles[0]=angles[0]*-1; if(angles[1]>0){ angles[1]=angles[1]-180; }else{ angles[1]=180+angles[1]; } back = getWallDistance(localPlayer, angles); angles=ANGLE2VEC(angles); thirdDistance=UI.GetValue(["Misc.","View","General","Thirdperson Distance"]); if(back<thirdDistance){ thirdDistance=back-10; } Local.SetCameraPosition([eyePos[0]+angles[0]*thirdDistance,eyePos[1]+angles[1]*thirdDistance,eyePos[2]+angles[2]*thirdDistance]); }else{ Local.SetCameraPosition([eyePos[0],eyePos[1],eyePos[2]]); } } } else { UserCMD.SetButtons(buttons | (1 << 22)); enableFakeLag = true; } } } Cheat.RegisterCallback("CreateMove", "fastDuckUpdate")
Просто забиндить обычный фд на кнопку и он в напах работать будет
там он плохо работаета на кряк в3 есть?
похуй, скинь если есть(архивом)там он плохо работает
нету у меняпохуй, скинь если есть(архивом)