Плагин HoloBroadcast

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  • broadcast holograms to players (individual or group)
  • bungeecord support (broadcasts to all servers)
  • Server/Bungee plugin (runs on both platform)
  • personal player settings with in-game GUI
  • send holograms when specific events are triggered
  • animations, items, particles and sounds in your holograms!
  • combat tag, templates and auto-announcer system
  • permission templates: templates that are displayed differently according to the watcher's permissions!
  • scheduling system to schedule your broadcasts
  • Supports HEX Colors (&<#ffffff>)
  • Private Messages system (/hb msg and /hb reply)
  • Placeholders with PlaceHolderAPI or MVdWPlaceHolderAPI
  • hook to PlotSquared v5
  • hook to FACTIONS (also supports forks and remakes such as SaberFactions / SavageFactions)
  • hook to WORLDGUARD
  • Asynchronous holograms (running on their own thread) which means incredible performances
  • API with custom events (cancellable and editable)

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Плагин FeatherBoard

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The above image is a 1.16 server running an RGB benchmark
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  1. PlaceholderAPI support
  2. Preset animations and effects
  3. Easy to configure, but with the possibility to make it more advanced
    1. You can use tools such as AnimationCreator to create stunning animations
    2. You can use JavaScript in scoreboards to create special effects
    3. You can use preset effects to create advanced animations when loading the scoreboard
  4. Supports up to 1024 character long lines on 1.13 or above
  5. Supports any scoreboard or team plugin such as McMMO, HealthBar, ColoredTags, Citizens2, ...
  6. Original no flicker plugin with stable core
  7. Efficient TPS and RAM usage with no lag
  8. No flicker. This plugin combines no flicker with no lag.
  9. Modify red numbers to placeholder values
  10. Hide and show lines during animations
  11. Support from MC 1.7.10 to 1.17 and above
  12. Event triggered scoreboard to show relevant scoreboards based on what the player is doing
  13. Assign scoreboards based on groups, permissions, worlds
  14. Internal Developer API and external Placeholder API (PlaceholderAPI) to add your own placeholders
  15. In depth placeholder configuration to define what they return
  16. Players can toggle boards on and off
  17. Toggled scoreboard can be stored in a database to save their choice after server restarts.
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Below are the server requirements and the supported scoreboard update methods with their properties for that server version.

  • CraftBukkit/Spigot/PaperSpigot/PaperClip
    • 1.7.10
      • ANTI_FLICKER_V1
        • Title width: 32
        • Line width:: 26-28
        • Line width with static lines: 60
        • Amount of lines: 15 + 1 title
    • 1.8
      • ANTI_FLICKER_V1
        • Title width: 32
        • Line width: 26-28
        • Amount of lines: 15 + 1 title
      • ANTI_FLICKER_V2
        • Title width: 32
        • Line width: 68-70
        • Amount of lines: 15 + 1 title
      • ANTI_FLICKER_V3
        • Title width: 32
        • Line width: 26-28
        • Amount of lines: 15 + 1 title
        • Supports all scoreboards (HealthBar, ...)
    • 1.9 - 1.12
      • ANTI_FLICKER_V1
        • Title width: 32
        • Line width: 26-28
        • Line width with static lines: 60
        • Amount of lines: 15 + 1 title
      • ANTI_FLICKER_V2
        • Title width: 32
        • Line width: 68-70
        • Amount of lines: 15 + 1 title
      • ANTI_FLICKER_V3
        • Compatible with all scoreboard/team plugins
        • Less RAM and CPU usage
        • Title width: 32
        • Line width: 26-28
        • Line width with static lines: 60
        • Amount of lines: 15 + 1 title
    • 1.13 - 1.17
      • ANTI_FLICKER_V1:
        • Title width: 1024 characters
        • Line width: AS LONG AS YOU WANT
        • ANTI_FLICKER_V3
          • Compatible with all scoreboard/team plugins
          • Less RAM and CPU usage
          • Title width: 1024 characters
          • Line width: AS LONG AS YOU WANT
          • Amount of lines: 15 + 1 title
  • Cauldron/KCauldron
    • 1.7.10:Everything is compatible except for ANTI_FLICKER_V2 (beta feature) and hover-able commands such as /featherboard placeholders and /featherboard permissions
      • Title width: 32
      • Line width with anti flicker v1: 26-28
      • Line width without anti flicker: 16
      • Line width with static lines: 40
      • Amount of lines: 15 + 1 title
Required server hardware:
The plugin can run on very low hardware. The only requirement is a good connection between your bungeecord and servers when using very fast animations.
  • Java 11 or higher for Minecraft versions below 1.16.5
  • Java 15 or higher for Minecraft versions above 1.16.5

Required dependencies:
Optional dependencies:
  • MVdWUpdater: For updating

Исходник Lumixapi | Auth [src]

Думал юзать для себя, но уже нет желания заниматься сервером майна.
В исходниках есть сурс auth (авторизации) & api
В api есть очень много плюх, бустеры, дизгайс, баны, репорты и многое другое
Думаю найдете что-то для себя =)
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Сборка Wallrix old [full project]

В данной сборке есть фулл проект сервера Wallrix, в нем есть:
Сборки:
- SkyWars
- SkyBlock
- Duels
- Build
- BedWars
- Auth
- Hub
Плагины:
Из своего есть своё апи, много полезных плагинов для банжикорда

Плагин HSkyWars | Уникальный плагин SkyWars

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Games:

  • Solo: You can make maps with the players you want.
  • Team: You can make maps with teams you want.
  • Ranked: Coming soon.
Chest | You can create different types of chests and edit the items they already have
Cages | You can create your own boxes without the need to use external plugins.
Win Effects | 14 types of effects when winning that players can buy.
Balloons | You can create unlimited balloons and players can be purchased.
Kits | You can create custom kits, players can be purchased with or witout permission.
Levels | A level system and a ranked mode will be added soon.
MySQL/SQLite | You can use two types of database according to your preference.
Menus | You can edit and create menus according to your preference.
Game Votes:

  • Chests: You can vote for the types of items in the chests.
  • Time: You can vote by day, sunset or night
  • Projectiles: You can vote for explosive, destroyers, no projectiles.
  • Events: You can vote for the event of filling chests, dragon, wither, rain of arrows, rain of anvils, ghast, border.
Signs | Rotating signs system for solo / team game mode.
Challenges | You can choose the challenges within a game.
Parties | You can create your custom parties to play with your friends.
Holograms (Does not need any dependency):

  • Stats: You can create and modify your statistics holograms.
  • Tops: You can create holograms of tops and when you click they will be exchanged for kills, wins, deaths.
  • Chest: When you open a chest in game, the items it contains are placed and if the filling event is there, the time in which it will be filled will appear.
Leaderboard | Top system to see the best players.

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  • HSkyWars:
    1. After buying the plugin download.
    2. Copy the plugin to your /plugins folder.
  • Dependencies:
    1. Download the latest version of PlaceholderAPI.
    2. Download the correct version of WorldEdit for your version of spigot.jar
  • After you have installed everything correctly, start the server.
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• /setup:

  1. /setup spawnpoint: Set a spawnpoint.
  2. /setup hologram <top_kills/top_wins/default>: Add holograms.
  3. /setup create: Create an arena, when the map has been created, return the /setup command to give you a configuration guide.
• /join: To enter an arena.

  1. /join random: Enter a random arena either solo or team.
  2. /join menu <solo/team>: Enter the arenas menú.
• /leave: To get out of an arena.
• /points: See player points.

  1. /points <add/remove>: To add or remove points from a player.
• /hsw: Help command.
• /start: Start an arena with more than two players in it.
• /party: You can invite your friends to a party and be able to all enter the same game.

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Code (Java):
PLUGIN VARIABLES | PLACEHOLDERAPI:
<hsw-game_kills> | %hsw_game_kills%
<hsw-solo_kills> | %hsw_solo_kills%
<hsw-solo_deaths> | %hsw_solo_deaths%
<hsw-solo_wins> | %hsw_solo_wins%
<hsw-solo_shots> | %hsw_solo_shots%
<hsw-solo_hits> | %hsw_solo_hits%
<hsw-solo_played> | %hsw_solo_played%
<hsw-solo_blocks_broken> | %hsw_solo_blocks_broken%
<hsw-solo_blocks_placed> | %hsw_solo_blocks_placed%
<hsw-solo_walked> | %hsw_solo_walked%
<hsw-solo_time_played> | %hsw_solo_time_played%

<hsw-team_kills> | %hsw_team_kills%
<hsw-team_deaths> | %hsw_team_deaths%
<hsw-team_wins> | %hsw_team_wins%
<hsw-team_shots> | %hsw_team_shots%
<hsw-team_hits> | %hsw_team_hits%
<hsw-team_played> | %hsw_team_played%
<hsw-team_blocks_broken> | %hsw_team_blocks_broken%
<hsw-team_blocks_placed> | %hsw_team_blocks_placed%
<hsw-team_walked> | %hsw_team_walked%
<hsw-team_time_played> | %hsw_team_time_played%

<hsw-points> | %hsw_points%
<hsw-level> | %hsw_level%
<hsw-experience> | %hsw_experience%
<hsw-max_experience> | %hsw_max_experience%
<hsw-experience_percent> | %hsw_experience_percent%
<hsw-experience_bar> | %hsw_experience_bar%
<hsw-name> | playername
<hsw-cage> | %hsw_cage%
<hsw-balloon> | %hsw_balloon%
<hsw-wineffect> | %hsw_wineffect%
<hsw-kit> | %hsw_kit%
<hsw-trail> | %hsw_trail%

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Code (Text):
public class SkyWarsAPI_Example implements Listener {

private Main plugin;
private SkyWarsAPI hsw;

public SkyWarsAPI_Example(final Main plugin){
this.plugin = plugin;
this.hsw = SkyWarsAPI.getInstance();
}

@EventHandler
public void GameFinishSolo(final GameFinishSoloEvent event){
final Arena arena = event.getArena();
final Player player = event.getPlayer();
}

@EventHandler
public void GameFinishTeam(final GameFinishTeamEvent event){
final Arena arena = event.getArena();
final ArenaTeam arenaTeam = event.getTeam();
}

@EventHandler
public void GameLevelUp(final GameLevelUpEvent event){
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerDeath(final GamePlayerDeathEvent event){
final Arena arena = event.getArena();
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerJoinArena(final GamePlayerJoinArenaEvent event){
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerKill(final GamePlayerKillEvent event){
final Arena arena = event.getArena();
final Player player = event.getPlayer();
}

@EventHandler
public void GamePlayerOpenGui(final GamePlayerOpenGuiEvent event){
final Player player = event.getPlayer();
final GuiType guiType = event.getGuiType();
}

@EventHandler
public void GameReload(final GameReloadEvent event){
final Arena arena = event.getArena();
}

@EventHandler
public void GameStartEvent(final GameStartEvent event){
final Arena arena = event.getArena();
}
}
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Code (YAML):
menus:
# To create a custom inventory
menu_section:
# It will be the title of the inventory
inventory_title: "&aThis is the &ctitle"
# The rows that the menu will have
inventory_rows: 3
items:
# How to create a custom item?
custom:
# The item can be named or with the id, if it does not have data set it to 0 and the number of items that will appear
item: ITEM;DATA;AMOUNT
# If the item is SKULL_ITEM you can place some texture on the head:
# On this page https://minecraft-heads.com/ you will find textures, when you have selected a texture
# almost at the end of the page you will find a link and you will copy it and paste it here
skull: LINK;http://textures.minecraft.net/textu...f939dd83f00bce70b3d9130d419d226edca3300015d95
# If you want the texture to belong to a player, put a specific name or use this variable so that it recognizes
# the head of the person who opens the menu.
skull: NAME;<player>
# The name of the item, if you don't want it to have a name, delete the section
name: "&dItem &aName"
# The item's lore, if you don't want it to have lore, delete the section
lore:
- "&fthis is a lore"
# The menu slot where you will put the item:

slot: 10
# If you want the item to do nothing remove this section
action:
# Close the menu you are in
- close
# To play a sound when the item is clicked
- play_sound:LEVEL_UP
# To open another menu, you must put the menu section
- open:menu_section
# To send a message by clicking, to create multiple lines use \n
- message:&amessage1\n&bmessage2

Плагин HBEDWARS | Уникальный плагин на bedwars

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Cosmetics |
  • Proyectil Effects (You can add more)
  • Victory Dances (16)
  • Final Kill Effect (14)
  • Sprays (You can add more)
  • Cries (You can add more)
  • Shop Keppers (You can add more)
  • Kill Messages (You can add more)
  • Bed Destroy Effects (12)
  • Wood Skins (You can add more)
  • Island Toppers (You can add more)
Arena Votes |
  • Shop & Upgrades (You can create, edit the items and prices of the store and team upgrades!)
  • Health (Hardcore, Normal & Double)
  • Time (Day, Sunset & Night)
Groups |
  • You can create different groups like 5v5v5, 2vs2, etc!
  • Statistics are saved by group!
Custom Menus |
  • Most of the menus are custom!
  • You can create more menus
Languages |
  • You can create unlimited languages!
  • Each player can set their language; menus, holograms, scoreboards, etc.
Top Holograms |
  • You can create tops of any group and of any stat!
  • Totals or by group
  • Permanent, monthly, weekly or daily
Game Settings |

  • Be able to create up to 14 different teams
  • Maximum height to build
  • Block protection radius
  • Radio for the traps
  • Activate / Deactivate votes
  • Choose default votes
Items Join | You can create custom items!
Custom Generators | You can edit all the values of the generators; number of drops, interval, create new levels, etc.
Duplicate Games | You can create from the same map; Airshow-1, Airshow2 and have the Airshow displayname!
Waiting Lobby | You can edit the waiting lobby.
Party | Has its own party!
MySQL/SQLite | You can use two types of database according to your preference.
Levels | Level system, per group you can edit the amount of experience you want to give per kill, death and victory.
Tab | Compatible with Tab plugins like NametagEdit or Tab

BungeeMode (15%) | It has no bungee mode!
Privated Games (0%) | It has no private games!

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/bedwars |

  • reload | To reset the plugin configuration, it is not 100% effective!
  • leaderboard | To see the remaining time of the leaderboards!
/join |
  • random | To enter an arena of any group
  • random <group> | To enter a specific group arena!
  • menu <group> | To open a group menu!
/language |
  • list | To see the list of languages
/leave | To get out of an arena!
/menu |
  • open | To open a menu
  • create <name> <type> <size> | To create a specific menu, the menu types are; custom, team, spectator, enemy_tracker, map_selector.
  • edit | To edit an already created menu!
  • icon | To edit a menu and add a new item, you have to use this command and add actions and then save it!
  • list | To see the menu list!
/party | Commands to play with your friends!
/points |
  • add | Add points to a player!
  • remove | Take points away from a player!
/rejoin | If you leave a game by accident you can join again!
/setup |
  • setspawn | This command is NECESSARY, if it is not placed it will not work!
  • create | To create a new arena!
  • toppers | To create a new Island Topper!
  • waiting | To edit the waiting lobby!
  • holograms | Create / delete the tops created in leaderboards.yml
  • tp | Teleport to a world!
/start | To force the start of the game, you need twice as many players per team; 2x2

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Commands |
  • Language Command: bedwars.command.language
  • Points Command: bedwars.command.points
  • Start Command: bedwars.command.start
  • Setup Command: bedwars.command.setup
  • Menu Command: bedwars.command.menu
Cosmetics | If you want a specific cosmetic, replace * with the cosmetic id!
  • bedwars.trails.*
  • bedwars.windance.*
  • bedwars.killeffects.*
  • bedwars.sprays.*
  • bedwars.cries.*
  • bedwars.shopkeepers.*
  • bedwars.killmessages.*
  • bedwars.beddestroys.*
  • bedwars.woodskins.*
  • bedwars.toppers.*
Chat |
  • Use Colors: bedwars.chat.color
  • Bypass Cooldown: bedwars.chat.cooldown
Votes |
  • bedwars.votes.health.*
  • bedwars.votes.shop.*
  • bedwars.votes.time.*

LUA Fakelag with hideshots

Lua:
Развернуть Свернуть Копировать
-- author: ayo.so/animlayer
local cbox = ui.add_checkbox("Fakelag HS")
local hs = ui.get("Rage", "Exploits", "General", "Hide shots key")
local lag = ui.get("Rage", "Exploits", "General", "Exploit lag limit")

function main()
if cbox:get() then
    if hs:get_key() then
        lag:set(6)
    else
        lag:set(0)
    end
    end
end
callbacks.register("post_frame_stage", main)

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