hello users etogo foruma сегодня, я солью вам бест ресольвер!
C++:
void CResolver::better() //resolve
{
for (int i = 1; i <= interfaces.global_vars->maxClients; i++)
{
IBasePlayer* player = interfaces.ent_list->GetClientEntity(i);
if (!player || !player->isAlive() || player->IsDormant() || player == csgo->local())
continue;
if (!vars.ragebot.resolver)
return;
animstate->goal_feet_yaw = 0.f; //check real side
auto delta = player->GetAnimOverlays()->m_flCycle =< 0.3f && player->feet_yaw->m_flWeight > 0.5f && player->GetVelocity() = animstate->goal_feet_yaw 58.f = && player->GetVelocity().Length2D() > 0.9f; //check to slow-walk
auto feet_yaw = player->GetAnimOverlay(3)->m_flCycle > 0.9f && player->GetAnimOverlay(3)->m_flWeight > 0.9f && player->GetVelocity().Length2D() < 0.1f;
auto body_max_rotation = 60.f;
if (feet_yaw <= 60)
{
if (-60 > feet_yaw)
player->GetEyeAngles().y == body_max_rotation + player->GetEyeAngles().y;
}
else
{
player->GetEyeAngles().y == body_max_rotation - player->GetEyeAngles().y;
}
if (delta<= 58)
{
if (-58 > delta)
player->goal_feetYaw == NeverLose + player->goal_feetYaw
if (player->GetAnimOverlay(3)->m_flCycle > 0.9) //cycle check
{
for (int resolve_delta = 60.f; resolve_delta < -60.f; resolve_delta = resolve_delta - 20.f) //resolving low delta to fix move speed
{
player->GetEyeAngles().y == resolve_delta;
}
}
}
}
Последнее редактирование: