Исходник good resolver

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Код:
 case 0: bruteforce_angle[i] = simvol_narik; break;
 case 1: bruteforce_angle[i] = byeter_scam; break;
 case 2: bruteforce_angle[i] = storm_pussy_pupsik; break;
 case 3: bruteforce_angle[i] = igor_gay; break;
 case 4: bruteforce_angle[i] = liston_aka_franta_top; break;
 case 5: bruteforce_angle[i] = kamaz_gay; break;
 case 6: bruteforce_angle[i] = r3d_pidr; break;
 case 7: bruteforce_angle[i] = stef_eblan; break;

7 кейсов в брутфорсе ты идиот?
 
  • 59
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Контакты для связи отсутствуют.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Хороший резольвер(y)


Код:
void CResolver::resolve(SDK::CBaseEntity* entity)
{
auto local_player = INTERFACES::ClientEntityList->GetClientEntity(INTERFACES::Engine->GetLocalPlayer());
bool is_local_player = entity == local_player;
bool is_teammate = local_player->GetTeam() == entity->GetTeam() && !is_local_player;

if (!entity) return;
if (!local_player) return;

if (is_local_player) return;
if (is_teammate) return;
if (entity->GetHealth() <= 0) return;
if (local_player->GetHealth() <= 0) return;

if ((SETTINGS::settings.xuymethod == 1 && GetAsyncKeyState(UTILS::INPUT::input_handler.keyBindings(SETTINGS::settings.xuykey))) || (SETTINGS::settings.xuymethod == 0 && SETTINGS::settings.overridething))
    {
Vector viewangles; INTERFACES::Engine->GetViewAngles(viewangles);
auto at_target_yaw = UTILS::CalcAngle(entity->GetVecOrigin(), local_player->GetVecOrigin()).y;

auto delta = MATH::NormalizeYaw(viewangles.y - at_target_yaw);
auto rightDelta = Vector(entity->GetEyeAngles().x, at_target_yaw + 90, entity->GetEyeAngles().z);
auto leftDelta = Vector(entity->GetEyeAngles().x, at_target_yaw - 90, entity->GetEyeAngles().z);

if (delta > 0)
entity->SetEyeAngles(rightDelta);
else
entity->SetEyeAngles(leftDelta);
return;
    }

shots_missed[entity->GetIndex()] = shots_fired[entity->GetIndex()] - shots_hit[entity->GetIndex()];

int i = entity->GetIndex();

auto player_move = entity->GetVelocity().Length2D() > 36 && !entity->GetFlags() & FL_ONGROUND;
float player_lastmove[65], player_lastmove_active[65];
float bruteforce_angle[65];
player_lastmove_active[i] = false;

float kamaz_gay = 1337.f, r3d_pidr = 228.f, stef_eblan = 007.f,
igor_gay = 180.f, simvol_narik = 90.f, byeter_scam = -47.f, // хромосомы бутера
storm_pussy_pupsik = 46.f, liston_aka_franta_top = -777.f; // тип float для тупых)

switch (shots_missed[i] % 8)
    {
case 0: bruteforce_angle[i] = simvol_narik; break;
case 1: bruteforce_angle[i] = byeter_scam; break;
case 2: bruteforce_angle[i] = storm_pussy_pupsik; break;
case 3: bruteforce_angle[i] = igor_gay; break;
case 4: bruteforce_angle[i] = liston_aka_franta_top; break;
case 5: bruteforce_angle[i] = kamaz_gay; break;
case 6: bruteforce_angle[i] = r3d_pidr; break;
case 7: bruteforce_angle[i] = stef_eblan; break;
    }

if (player_move)
    {
entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
player_lastmove[i] = entity->GetLowerBodyYaw();
player_lastmove_active[i] = true;
    }
else
    {
if (player_lastmove_active[i])
        {
if (shots_missed[i] <= 2) entity->GetEyeAnglesPointer()->y = player_lastmove[i];
            else entity->GetEyeAnglesPointer()->y = player_lastmove[i] + bruteforce_angle[i];
        }
        else
        {
            entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
        }
    }
}
case 0: bruteforce_angle = simvol_narik; break;
case 1: bruteforce_angle = byeter_scam; break;
case 2: bruteforce_angle = storm_pussy_pupsik; break;
case 3: bruteforce_angle = igor_gay; break;
case 4: bruteforce_angle = liston_aka_franta_top; break;
case 5: bruteforce_angle = kamaz_gay; break;
case 6: bruteforce_angle = r3d_pidr; break;
case 7: bruteforce_angle = stef_eblan; break;

очень хороший резольвер!!!
 
  • 79
  • 3
Хороший резольвер(y)


Код:
void CResolver::resolve(SDK::CBaseEntity* entity)
{
auto local_player = INTERFACES::ClientEntityList->GetClientEntity(INTERFACES::Engine->GetLocalPlayer());
bool is_local_player = entity == local_player;
bool is_teammate = local_player->GetTeam() == entity->GetTeam() && !is_local_player;

if (!entity) return;
if (!local_player) return;

if (is_local_player) return;
if (is_teammate) return;
if (entity->GetHealth() <= 0) return;
if (local_player->GetHealth() <= 0) return;

if ((SETTINGS::settings.xuymethod == 1 && GetAsyncKeyState(UTILS::INPUT::input_handler.keyBindings(SETTINGS::settings.xuykey))) || (SETTINGS::settings.xuymethod == 0 && SETTINGS::settings.overridething))
    {
Vector viewangles; INTERFACES::Engine->GetViewAngles(viewangles);
auto at_target_yaw = UTILS::CalcAngle(entity->GetVecOrigin(), local_player->GetVecOrigin()).y;

auto delta = MATH::NormalizeYaw(viewangles.y - at_target_yaw);
auto rightDelta = Vector(entity->GetEyeAngles().x, at_target_yaw + 90, entity->GetEyeAngles().z);
auto leftDelta = Vector(entity->GetEyeAngles().x, at_target_yaw - 90, entity->GetEyeAngles().z);

if (delta > 0)
entity->SetEyeAngles(rightDelta);
else
entity->SetEyeAngles(leftDelta);
return;
    }

shots_missed[entity->GetIndex()] = shots_fired[entity->GetIndex()] - shots_hit[entity->GetIndex()];

int i = entity->GetIndex();

auto player_move = entity->GetVelocity().Length2D() > 36 && !entity->GetFlags() & FL_ONGROUND;
float player_lastmove[65], player_lastmove_active[65];
float bruteforce_angle[65];
player_lastmove_active[i] = false;

float kamaz_gay = 1337.f, r3d_pidr = 228.f, stef_eblan = 007.f,
igor_gay = 180.f, simvol_narik = 90.f, byeter_scam = -47.f, // хромосомы бутера
storm_pussy_pupsik = 46.f, liston_aka_franta_top = -777.f; // тип float для тупых)

switch (shots_missed[i] % 8)
    {
case 0: bruteforce_angle[i] = simvol_narik; break;
case 1: bruteforce_angle[i] = byeter_scam; break;
case 2: bruteforce_angle[i] = storm_pussy_pupsik; break;
case 3: bruteforce_angle[i] = igor_gay; break;
case 4: bruteforce_angle[i] = liston_aka_franta_top; break;
case 5: bruteforce_angle[i] = kamaz_gay; break;
case 6: bruteforce_angle[i] = r3d_pidr; break;
case 7: bruteforce_angle[i] = stef_eblan; break;
    }

if (player_move)
    {
entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
player_lastmove[i] = entity->GetLowerBodyYaw();
player_lastmove_active[i] = true;
    }
else
    {
if (player_lastmove_active[i])
        {
if (shots_missed[i] <= 2) entity->GetEyeAnglesPointer()->y = player_lastmove[i];
            else entity->GetEyeAnglesPointer()->y = player_lastmove[i] + bruteforce_angle[i];
        }
        else
        {
            entity->GetEyeAnglesPointer()->y = entity->GetLowerBodyYaw();
        }
    }
}
Резольвер не правильный, в ппхуде лутше))))) xD
 
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