МБ, Англиский язык поставь? В параметры запуска напиши: -language englishУ меня за место молика К написано
МБ, Англиский язык поставь? В параметры запуска напиши: -language englishУ меня за место молика К написано
А как убрать что бы не показывало флешку когда ее кидаешьПосмотреть вложение 12306
хотел добавить анимации, но не умею
JavaScript:/* ------------------------------------------------------ */ const clr = [ text = [ 240, 240, 240, 255 ], main = [ 38, 38, 38, 160 ], back = [ 32, 32, 32, 255 ], high = [ 48, 48, 48, 255 ], red = [ 240, 41, 41, 255 ], ] var positions = []; var trace = []; var render = []; var local = Entity.GetLocalPlayer(); function Clamp(v, min, max) { return Math.max(Math.min(v, max), min); } /* ------------------------------------------------------ */ function ImportGrenades() { var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113).concat(Entity.GetEntitiesByClassID(100))); for (e in grenades) { pass = false; for (g in positions) { if (positions[g][0] == grenades[e]) { pass = true; continue; } } if (pass) continue; positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]); } } /* ------------------------------------------------------ */ function GrenadeWarning() { var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100))); if (!Entity.IsAlive(local)) { return; } for (g in grenades) { for (var i = 0; i < grenades.length; i++) { var g = grenades[i]; var isInferno = Entity.GetClassID(g) === 100; var isHeGrenade = Entity.GetClassID(g) === 9; /* --------------- */ function DistanceInFeets (origin, destination) { var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]]; return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12); //return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах } /* --------------- */ var destination = Entity.GetRenderOrigin(g); var origin = Entity.GetEyePosition(local); var distance = DistanceInFeets(origin, destination); var screen = Render.WorldToScreen(destination); var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61; /* --------------- */ if (distance > 256) { continue; } if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; } /* --------------- */ Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]); Render.Polygon ([ [ screen[0] + 8, screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]); Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3); Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6); /* --------------- */ const warning_stroke = false; // true для красной обводки при опасности Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3]) /* --------------- */ if (isInferno) { var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval(); var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7); Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]); Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]); } } } } /* ------------------------------------------------------ */ function onDraw() { ImportGrenades(); GrenadeWarning(); } Cheat.RegisterCallback("Draw", "onDraw");
спс челПосмотреть вложение 12306
хотел добавить анимации, но не умею
JavaScript:/* ------------------------------------------------------ */ const clr = [ text = [ 240, 240, 240, 255 ], main = [ 38, 38, 38, 160 ], back = [ 32, 32, 32, 255 ], high = [ 48, 48, 48, 255 ], red = [ 240, 41, 41, 255 ], ] var positions = []; var trace = []; var render = []; var local = Entity.GetLocalPlayer(); function Clamp(v, min, max) { return Math.max(Math.min(v, max), min); } /* ------------------------------------------------------ */ function ImportGrenades() { var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113).concat(Entity.GetEntitiesByClassID(100))); for (e in grenades) { pass = false; for (g in positions) { if (positions[g][0] == grenades[e]) { pass = true; continue; } } if (pass) continue; positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]); } } /* ------------------------------------------------------ */ function GrenadeWarning() { var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100))); if (!Entity.IsAlive(local)) { return; } for (g in grenades) { for (var i = 0; i < grenades.length; i++) { var g = grenades[i]; var isInferno = Entity.GetClassID(g) === 100; var isHeGrenade = Entity.GetClassID(g) === 9; /* --------------- */ function DistanceInFeets (origin, destination) { var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]]; return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12); //return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах } /* --------------- */ var destination = Entity.GetRenderOrigin(g); var origin = Entity.GetEyePosition(local); var distance = DistanceInFeets(origin, destination); var screen = Render.WorldToScreen(destination); var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61; /* --------------- */ if (distance > 256) { continue; } if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; } /* --------------- */ Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]); Render.Polygon ([ [ screen[0] + 8, screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]); Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3); Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6); /* --------------- */ const warning_stroke = false; // true для красной обводки при опасности Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3]) Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3]) /* --------------- */ if (isInferno) { var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval(); var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7); Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]); Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]); } } } } /* ------------------------------------------------------ */ function onDraw() { ImportGrenades(); GrenadeWarning(); } Cheat.RegisterCallback("Draw", "onDraw");