50 рублей пупсикНадо вырезать legit aa из этой js
Надо вырезать legit aa из этой js
UI.AddHotkey("Legit AA Key");
function legit_aa()
{
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
{
if (original_aa)
{
restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
original_aa = false;
}
UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
}
else
{
if (!original_aa)
{
UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
original_aa = true;
}
}
}
zyzy или как там тебя, iq?????, там написано нахуй ПИТЧ 0, это не легит аа ступид кид, слит, закрытоКод:UI.AddHotkey("Legit AA Key"); function legit_aa() { if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key")) { if (original_aa) { restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions"); hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle"); yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset"); jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset"); pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch"); original_aa = false; } UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0); UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true); UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180); UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0); UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0); } else { if (!original_aa) { UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache); UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache); UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache); UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache); UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache); original_aa = true; } } }
ок хорошо тебе питч ап сделать?zyzy или как там тебя, iq?????, там написано нахуй ПИТЧ 0, это не легит аа ступид кид, слит, закрыто
ну нет, но нах челу питч 0, ты сделай норм легит аа на E это первое, второе не пасть тему /delок хорошо тебе питч ап сделать?
function safeAWP() {
SlocalPlayer = Entity.GetLocalPlayer()
SlocalPlayerWeapon = Entity.GetWeapon(SlocalPlayer)
SlocalPlayerWeaponName = Entity.GetName(SlocalPlayerWeapon)
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Safe AWP")) {
if (SlocalPlayerWeaponName == 'awp' ) {
forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point')
if (!forceSafePoint) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = true
}
} else if (safePBackup) {
UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
safePBackup = false
}
function hitlog() {
var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;
var hittype = "Hit ";
me = Entity.GetLocalPlayer();
hitbox = Event.GetInt('hitgroup');
target_damage = Event.GetInt("dmg_health");
target_health = Event.GetInt("health");
victim = Event.GetInt('userid');
attacker = Event.GetInt('attacker');
weapon = Event.GetString('weapon');
victimIndex = Entity.GetEntityFromUserID(victim);
attackerIndex = Entity.GetEntityFromUserID(attacker);
name = Entity.GetName(victimIndex);
var simtime = Globals.Tickcount() % 17;
var flags = "";
if (exploit == 2)
flags += "T";
flags += "B";
if (hitbox == 1)
flags += "H";
if (safety == 1) {
safety = "true";
}
else {
safety = "false";
}
if (weapon == "hegrenade")
hittype = "Naded ";
else if (weapon == "inferno")
hittype = "Burned ";
else if (weapon == "knife")
hittype = "Knifed ";
if (me == attackerIndex && me != victimIndex) {
Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
if (hittype == "Hit ") {
if (UI.GetValue("Script items", "Enable chat logging")) {
Cheat.PrintChat(" \x08[\x0cbloodtech\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)\n");
}
Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")");
}
else {
Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
}
logsct.push(Globals.Curtime());
logsalpha.push(255);
}
function Low_delta()
{
localplayer_index = Entity.GetLocalPlayer( );
const lowdelta_dropdown_value = UI.GetValue.apply(null, lowdelta_modes);
var velocity = get_velocity(localplayer_index)
var health = get_health(localplayer_index)
var LowHP = false
var SlowWalk = false
var Standing = false
var Onkey = false
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 0)
{
if (lowdelta_dropdown_value & (1 << 0) && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk"))
SlowWalk = true
else
SlowWalk = false
if (lowdelta_dropdown_value & (1 << 1) && health < 50)
LowHP = true
else
LowHP = false
if (lowdelta_dropdown_value & (1 << 2) && velocity < 3)
Standing = true
else
Standing = false
}
else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 1)
{
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Low delta on key"))
Onkey = true
else
Onkey = false
}
if (Standing == true || LowHP == true || SlowWalk == true || Onkey == true && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
{
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
if(UI.IsHotkeyActive("Script items","Invertor Key"))
{
AntiAim.SetRealOffset(30);
}
else
{
AntiAim.SetRealOffset(-30);
}
}
else
{
AntiAim.SetOverride(0);
}
if (!isDoubletap && !isHideShot && alpha_main == 255) {
add_anim = clamp(add_anim + fade_factor, 0, 1)
if (alpha_anim_state == false) {
alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255)
if (alpha_anim == 255)
alpha_anim_state = true
} else {
alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255)
if (alpha_anim == 0)
alpha_anim_state = false
}
} else {
alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255)
add_anim = clamp(add_anim - fade_factor * add_anim, 0, 1)
}
function GrenadeWarning()
{
var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));
if (!Entity.IsAlive(local)) { return; }
for (g in grenades) {
for (var i = 0; i < grenades.length; i++) {
var g = grenades[i];
var isInferno = Entity.GetClassID(g) === 100;
var isHeGrenade = Entity.GetClassID(g) === 9;
/* --------------- */
function DistanceInFeets (origin, destination) {
var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
//return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах
}
/* --------------- */
var destination = Entity.GetRenderOrigin(g);
var origin = Entity.GetEyePosition(local);
var distance = DistanceInFeets(origin, destination);
var screen = Render.WorldToScreen(destination);
var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;
/* --------------- */
if (distance > 256) { continue; }
if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; }
/* --------------- */
Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]);
Render.Polygon ([ [ screen[0] + 8, screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]);
Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3);
Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6);
/* --------------- */
const warning_stroke = false; // true для красной обводки при опасности
Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3])
Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
/* --------------- */
if (isInferno)
{
var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]);
Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]);
}
}
}
}