Legit aa

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Контакты для связи отсутствуют.
Надо вырезать legit aa из этой js
 

Вложения

  • xineks_bloodtech.zip
    14.4 KB · Просмотры: 41
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Надо вырезать legit aa из этой js
Код:
 UI.AddHotkey("Legit AA Key");

function legit_aa()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
    {
        if (original_aa)
        {
            restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
            hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
            yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
            jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
            pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
            original_aa = false;
        }
        UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
        UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
    }
    else
    {
        if (!original_aa)
        {
            UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
            UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
            UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
            original_aa = true;
        }
    }
}
 
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Код:
UI.AddHotkey("Legit AA Key");

function legit_aa()
{
    if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Legit AA Key"))
    {
        if (original_aa)
        {
            restrictions_cache = UI.GetValue("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions");
            hiderealangle_cache = UI.GetValue ("Anti-Aim", "Fake angles", "Hide real angle");
            yaw_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset");
            jitter_offset_cache = UI.GetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset");
            pitch_cache = UI.GetValue ("Anti-Aim", "Extra", "Pitch");
            original_aa = false;
        }
        UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", 0);
        UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", true);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 180);
        UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0);
        UI.SetValue ("Anti-Aim", "Extra", "Pitch", 0);
    }
    else
    {
        if (!original_aa)
        {
            UI.SetValue ("Misc", "PERFORMANCE & INFORMATION", "Information", "Restrictions", restrictions_cache);
            UI.SetValue ("Anti-Aim", "Fake angles", "Hide real angle", hiderealangle_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_offset_cache);
            UI.SetValue ("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_offset_cache);
            UI.SetValue ("Anti-Aim", "Extra", "Pitch", pitch_cache);
            original_aa = true;
        }
    }
}
zyzy или как там тебя, iq?????, там написано нахуй ПИТЧ 0, это не легит аа ступид кид, слит, закрыто
 
  • 177
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
  • G3nd3r
  • ♂️Dungeon master♂️
  • 713
  • 176
сейф авп
Код:
function safeAWP() {
    SlocalPlayer = Entity.GetLocalPlayer()
    SlocalPlayerWeapon = Entity.GetWeapon(SlocalPlayer)
    SlocalPlayerWeaponName = Entity.GetName(SlocalPlayerWeapon)

                  if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Safe AWP")) {
    if (SlocalPlayerWeaponName == 'awp' ) {
        forceSafePoint = UI.IsHotkeyActive('Rage', 'GENERAL', 'General', 'Force safe point')
        if (!forceSafePoint) {
            UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
            safePBackup = true
        }
    } else if (safePBackup) {
        UI.ToggleHotkey('Rage', 'GENERAL', 'General', 'Force safe point')
        safePBackup = false
    }
какие-то логи
Код:
function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety == 1) {
          safety = "true";
      }
      else {
          safety = "false";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {
        Cheat.PrintColor([158, 179, 255, 255], "[bloodtech] ");
    if (hittype == "Hit ") {
        if (UI.GetValue("Script items", "Enable chat logging")) {
            Cheat.PrintChat(" \x08[\x0cbloodtech\x08] [\x0c"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)\n");
        }
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")\n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+"("+predicthc.toString()+"%%) bt=0 ("+flags+") ("+simtime+":"+exploit+")");
    }
    else {
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }
лу дельта
Код:
function Low_delta()
{
    localplayer_index = Entity.GetLocalPlayer( );
    const lowdelta_dropdown_value = UI.GetValue.apply(null, lowdelta_modes);

    var velocity = get_velocity(localplayer_index)
    var health = get_health(localplayer_index)
    var LowHP = false
    var SlowWalk = false
    var Standing = false
    var Onkey = false

    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 0)
    {
       if (lowdelta_dropdown_value & (1 << 0) && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk"))
       SlowWalk = true
       else
       SlowWalk = false

       if (lowdelta_dropdown_value & (1 << 1) && health < 50)
       LowHP = true
       else
       LowHP = false

       if (lowdelta_dropdown_value & (1 << 2) && velocity < 3)
       Standing = true
       else
       Standing = false
    }
    else if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta type") == 1)
    {
       if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Low delta on key"))
       Onkey = true
       else
       Onkey = false
    }

        if (Standing == true || LowHP == true || SlowWalk == true || Onkey == true && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Low delta"))
        {
            AntiAim.SetOverride(1);
            AntiAim.SetFakeOffset(0);
        if(UI.IsHotkeyActive("Script items","Invertor Key"))
        {
                AntiAim.SetRealOffset(30);
        }
        else
        {
                AntiAim.SetRealOffset(-30);
        }
        }
        else
        {
            AntiAim.SetOverride(0);
        }

АА анимации, ЧТО?!
Код:
 if (!isDoubletap && !isHideShot && alpha_main == 255) {
       add_anim = clamp(add_anim + fade_factor, 0, 1)
       if (alpha_anim_state == false) {
          alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255)
          if (alpha_anim == 255)
             alpha_anim_state = true
       } else {
          alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255)
         if (alpha_anim == 0)
             alpha_anim_state = false
      }
    } else {
      alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255)
      add_anim   = clamp(add_anim - fade_factor * add_anim, 0, 1)
    }
фд аним, бля это кто?

гранейд варинг
Код:
function GrenadeWarning()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(114).concat(Entity.GetEntitiesByClassID(100)));

    if (!Entity.IsAlive(local)) { return; }
  
    for (g in grenades) {
        for (var i = 0; i < grenades.length; i++) {
          
            var g = grenades[i];
            var isInferno = Entity.GetClassID(g) === 100;
            var isHeGrenade = Entity.GetClassID(g) === 9;

            /* --------------- */

            function DistanceInFeets (origin, destination) {
                var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
                return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
                //return Math.round(sub[0] + sub[1] + sub[2]); // Для измерения в юнитах
            }

            /* --------------- */

            var destination = Entity.GetRenderOrigin(g);
            var origin = Entity.GetEyePosition(local);
            var distance = DistanceInFeets(origin, destination);
            var screen = Render.WorldToScreen(destination);
            var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;

            /* --------------- */

            if (distance > 256) { continue; }

            if (isHeGrenade && Entity.GetProp (g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")) { continue; }

            /* --------------- */

            Render.FilledRect (screen[0] + 16, screen[1] - 12, 48, 24, clr[1]);

            Render.Polygon ([ [ screen[0] + 8,  screen[1] - 1 ], [ screen[0] + 16, screen[1] - 8 ], [ screen[0] + 16, screen[1] + 8 ] ], clr[1]);

            Render.String (screen[0] + 36, screen[1] - 5, 0, Math.round(distance / 3.28) + " m", clr[0], 3);
            Render.String (screen[0] + 20, screen[1] - 6, 0, isHeGrenade ? "I" : "K", isSafe ? clr[0] : clr[4], 6);

            /* --------------- */

            const warning_stroke = false; // true для красной обводки при опасности

            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] - 8, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 8, screen[1], screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 16, screen[1] - 7, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 16, screen[1] + 8, !isSafe && warning_stroke ? clr[4] : clr[3])

            Render.Line ( screen[0] + 16, screen[1] - 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 16, screen[1] + 12, screen[0] + 64, screen[1] + 12, !isSafe && warning_stroke ? clr[4] : clr[3])
            Render.Line ( screen[0] + 64, screen[1] + 12, screen[0] + 64, screen[1] - 12, !isSafe && warning_stroke ? clr[4] : clr[3])
          
            /* --------------- */

            if (isInferno)
            {
                var time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
                var factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
  
                Render.FilledRect(screen[0] + 16, screen[1] + 10, 48, 2, clr[2]);
                Render.FilledRect(screen[0] + 16, screen[1] + 10, Math.trunc(factor * 48), 2, clr[4]);
            }
        }
    }
}
 
Активность
Пока что здесь никого нет
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