Кто может вырезать?

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Контакты для связи отсутствуют.
JavaScript:
var menu_elements_t = [];
var menu_c = [];
const menu_spacer = "                                                                                  ";

menu_c.label = function(label, upper, lower)
{
    if (upper)
        UI.AddLabel(" ");

    UI.AddLabel(label);

    if (lower)
        UI.AddLabel(" ");
}

menu_c.call = function(func, name, label, properties)
{
    if (label in menu_elements_t)
        throw new Error("[Menu] The label must be unique!");

    const final_name = name + menu_spacer + label;
    var final_props = [final_name];
    const element_info_t = {
        name: name,
        label: label,
        properties: properties
    };

    if (properties !== null)
    {
        for (var i = 0; i < properties.length; i++)
        {
            final_props.push(properties[i]);
        }
    }

    func.apply(null, final_props);
    menu_elements_t[label] = element_info_t;
    return label;
}

menu_c.get = function(label)
{
    if (!(label in menu_elements_t))
        throw new Error("[Menu] This element's label doesn't exist!");

    const properties = menu_elements_t[label];
    const final_name = properties.name + menu_spacer + properties.label;

    return UI.GetValue("Misc", "JAVASCRIPT", "Script items", final_name);
}

menu_c.get_color = function(label)
{
    if (!(label in menu_elements_t))
        throw new Error("[Menu] This element's label doesn't exist!");

    const properties = menu_elements_t[label];
    const final_name = properties.name + menu_spacer + properties.label;

    return UI.GetColor("Misc", "JAVASCRIPT", "Script items", final_name);
}

menu_c.set = function(label, value)
{
    if (!(label in menu_elements_t))
        throw new Error("[Menu] This element's label doesn't exist!");

    const properties = menu_elements_t[label];
    const final_name = properties.name + menu_spacer + properties.label;

    UI.SetValue("Misc", "JAVASCRIPT", "Script items", final_name, value);
}

menu_c.visibility = function(label, visible)
{
    if (!(label in menu_elements_t))
        throw new Error("[Menu] This element's label doesn't exist!");

    const properties = menu_elements_t[label];
    const final_name = properties.name + menu_spacer + properties.label;

    UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", final_name, visible);
}

var vec3 = {__index: "vec3"};

vec3.new = function(x, y, z)
{
    if (x instanceof Array)
        return {
            x: x[0],
            y: x[1],
            z: x[2]
        };

    return {
        x: x,
        y: y,
        z: z
    }
}

vec3.unpack = function(self)
{
    return [self.x, self.y, self.z];
}

vec3.add = function(vec, vec2)
{
    if (vec2 instanceof Number)
        return {
            x: vec.x + vec2,
            y: vec.y + vec2,
            z: vec.z + vec2
    }

    return {
        x: vec.x + vec2.x,
        y: vec.y + vec2.y,
        z: vec.z + vec2.z
    }
}

vec3.sub = function(vec, vec2)
{
    if (vec2 instanceof Number)
        return {
            x: vec.x - vec2,
            y: vec.y - vec2,
            z: vec.z - vec2
    }

    return {
        x: vec.x - vec2.x,
        y: vec.y - vec2.y,
        z: vec.z - vec2.z
    }
}

vec3.multiply = function(vec, vec2)
{
    if (vec2 instanceof Number)
        return {
            x: vec.x * vec2,
            y: vec.y * vec2,
            z: vec.z * vec2
    }

    return {
        x: vec.x * vec2.x,
        y: vec.y * vec2.y,
        z: vec.z * vec2.z
    }
}

vec3.divide = function(vec, vec2)
{
    if (vec2 instanceof Number)
        return {
            x: vec.x / vec2,
            y: vec.y / vec2,
            z: vec.z / vec2
    }

    return {
        x: vec.x / vec2.x,
        y: vec.y / vec2.y,
        z: vec.z / vec2.z
    }
}

vec3.length = function(self)
{
    return Math.sqrt((self.x * self.x) + (self.y * self.y) + (self.z * self.z));
}

vec3.distance = function(self, destination)
{
    return vec3.length(vec3.sub(destination, self));
}

var color = {/* @mio#9999 zZz */};

color.new_rgba = function(r, g, b, a)
{
    if (!r || !g || !b || !a)
        throw new Error("[Color] Invalid color values!");

    return {
        r: r,
        g: g,
        b: b,
        a: a
    };
};

color.new_hexa = function(hex, a)
{
    if (!hex || !a)
        throw new Error("[Color] Invalid color values!");

    var r, g, b;

    if (hex.length > 6)
    {
        r = parseInt(hex.substring(1, 3), 16);
        g = parseInt(hex.substring(3, 5), 16);
        b = parseInt(hex.substring(5, 7), 16);
    } else {
        r = parseInt(hex.substring(0, 2), 16);
        g = parseInt(hex.substring(2, 4), 16);
        b = parseInt(hex.substring(4, 6), 16);
    }

    return {
        r: r,
        g: g,
        b: b,
        a: a,

        hex: hex
    };
};

color.new_hsla = function(h, s, l, a)
{
    if (!h || !s || !l || !a)
        throw new Error("[Color] Invalid color values!");

    var r, g, b;

    h /= 360;
    s /= 100;
    l /= 100;

    if (s === 0)
    {
        r = g = b = l;

    } else {

        var hue2rgb = function(p, q, t)
        {
            if (t < 0) t += 1;
            if (t > 1) t -= 1;
            if (t < 1/6) return p + (q - p) * 6 * t;
            if (t < 1/2) return q;
            if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
            return p;
        }

        var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
        var p = 2 * l - q;

        r = Math.round(hue2rgb(p, q, h + 1/3) * 255);
        g = Math.round(hue2rgb(p, q, h) * 255);
        b = Math.round(hue2rgb(p, q, h - 1/3) * 255);
    }

    return {
        r: r,
        g: g,
        b: b,
        a: a,

        h: h,
        s: s,
        l: l
    };
};

color.is_valid = function(self)
{
    return ((self instanceof Array) && self.r && self.g && self.b && self.a);
}

color.to_hex = function(self)
{
    if (!color.is_valid(self))
        throw new Error("[Color] Invalid color instance!");

    var str = "#";

    str += self.r.toString(16);
    str += self.g.toString(16);
    str += self.b.toString(16);

    return str;
};

color.unpack = function(self)
{

    return [
        self.r,
        self.g,
        self.b,
        self.a
    ];
};

color.new_offset = function(base, r, g, b, a)
{
    if (!color.is_valid(self) || (!r && !g && !b && !a))
        throw new Error("[Color] Invalid color instance and/or values!");

    return {
        r: base.r + r,
        g: base.g + g,
        b: base.b + b,
        a: base.a + a,

        offset: {
            r: r,
            g: g,
            b: b,
            a: a
        }
    };
};

color.is_zero = function(self, tolerance)
{
    if (!color.is_valid(self))
        throw new Error("[Color] Invalid color instance!")

    tolerance = tolerance || 0;

    return ((self.r < tolerance) && (self.g < tolerance) && (self.b < tolerance) && (self.a < tolerance));
}

color.is_transparent = function(self, tolerance)
{
    if (!color.is_valid(self))
        throw new Error("[Color] Invalid color instance!")

    tolerance = tolerance || 0;

    return ((self.a < tolerance))
}

color.shift_hue = function(self, amount)
{
    if (!color.is_valid(self) || !amount || !self.h || !self.s || !self.l)
        throw new Error("[Color] Invalid color instance and/or shift amount!")

    amount += self.h;

    if (amount > 360)
        amount = 360 - amount;

    return color.new_hsla(amount, self.s, self.l, self.a);
}

function text(x, y, a, text, color, font)
{
    Render.StringCustom(x + 1, y + 1, a, text, [15, 15, 15, 55], font);
    Render.StringCustom(x, y, a, text, color, font);
}

function draw_container(x, y, w, title)
{
    const colors = [
        color.new_hexa("#FDDC93", 225),
        color.new_hexa("#DA9F56", 255),
        color.new_hexa("#FFFFFF", 255),
        color.new_hexa("#28282F", 75)
    ]

    const font_title = Render.AddFont("Segoe UI", 8, 400);

    Render.GradientRect(x, y, w / 2, 2, 1, color.unpack(colors[1]), color.unpack(colors[0]));
    Render.GradientRect(x + w / 2, y, w / 2, 2, 1, color.unpack(colors[0]), color.unpack(colors[1]));
    Render.FilledRect(x, y + 2, w, 16, color.unpack(colors[3]));
    text(x + w / 2, y + 2, 1, title, color.unpack(colors[2]), font_title);
}

const clamp = function(v, min, max)
{
    return Math.min(Math.max(v, min), max);
}

const exec = function(cmd, args)
{
    const str = cmd + " ";

    if (args)
    {
        for (var i = 0; i < args.length; i++)
        {
            str += args[i];
            str += " ";
        }
    }

    Cheat.ExecuteCommand(str);
}

const setup_color = function(label, def)
{
    if (menu_c.get_color(label)[3] !== 0)
        return menu_c.get_color(label);

    return def;
};

const CHAT_COLOR = {
    WHITE: '\x01',
    RED: '\x02',
    LIGHT_PURPLE: '\x03',
    GREEN: '\x04',
    LIGHT_GREEN: '\x05',
    LIME: '\x06',
    GRAY: '\x08',
    YELLOW: '\x09',
    LIGHT_BLUE: '\x0A',
    CYAN: '\x0B',
    BLUE: '\x0C',
    MAGENTA: '\x0D',
    PINK: '\x0E',
    LIGHT_RED: '\x0F',
    GOLD: '\x10',
};

const max_radius = Math.PI * 2;
const step = max_radius / 24;

var unduck = false;
var is_lj = false;

var last_log = 0;
var last_delta = 0;
var last_color = null;
var velocity_data = [];

var last_position = null;
var last_angles = null;
var last_mode = 0;
const practice_modes = [
    "Vanilla",
    "Vanilla KZ",
    "NoPre KZ"
];

const configurations = [
    {air_accel: 12, accel: 5.5, stamina: 80, ladder_accel: 0.78, speed_cap: 0}, // Vanilla
    {air_accel: 12, accel: 6.5, stamina: 0, ladder_accel: 1, speed_cap: 1}, // Vanilla KZ
    {air_accel: 100, accel: 6.5, stamina: 0, ladder_accel: 1, speed_cap: 1} // NoPre KZ
];

// Regarding the jumpstats
var last_jumping = false;
var jump_positions = [];
var last_pre = 0;

const scores = [
    [220, 225, 235], // Perfect
    [230, 235, 245], // Impressive
    [240, 245, 255], // Godlike
    [245, 255, 265] // Ownage
];

const sounds = [
    "perfect",
    "impressive",
    "godlike",
    "ownage"
];

menu_c.label("| Movement features", true, false);

const jb = menu_c.call(UI.AddHotkey, "Automatic jumpbug", "mv_jumpbug", null);
const cb = menu_c.call(UI.AddHotkey, "Automatic crouchbug", "mv_crouchbug", null);
const lj = menu_c.call(UI.AddHotkey, "Automatic strafer", "mv_strafer", null);

menu_c.label("| Miscellaneous features", true, false);

const movement_type = menu_c.call(UI.AddDropdown, "Movement mode", "mv_practice_mode", [practice_modes]);
const practice = menu_c.call(UI.AddCheckbox, "Enable practice mode", "mv_practice", null);
const jumpstats = menu_c.call(UI.AddCheckbox, "Enable jumpstats", "mv_jumpstats", null);

menu_c.label("| Visual features", true, false);

const info = menu_c.call(UI.AddCheckbox, "Draw speed graph", "mv_showinfo", null);
const keystatus = menu_c.call(UI.AddCheckbox, "Draw keystatus", "mv_showkeys", null);
const info_offset = menu_c.call(UI.AddSliderInt, "Drawing vertical offset", "mv_showinfo_offset", [0, 500]);

menu_c.label("| Settings", true, false);

const setup_keys = menu_c.call(UI.AddCheckbox, "Setup keys", "mv_setup_keys", null);
const practice_hotkeys = {
    get: menu_c.call(UI.AddHotkey, "Save position", "keys_save", null),
    set: menu_c.call(UI.AddHotkey, "Set position", "keys_set", null),
};
const move_hotkeys = {
    forward: menu_c.call(UI.AddHotkey, "Move forward", "keys_fwrd", null),
    backward: menu_c.call(UI.AddHotkey, "Move backwards", "keys_back", null),
    left: menu_c.call(UI.AddHotkey, "Move to the left", "keys_left", null),
    right: menu_c.call(UI.AddHotkey, "Move to the right", "keys_right", null)
};

const hotkeys_t = [
    practice_hotkeys,
    move_hotkeys
];

const setup_colors = menu_c.call(UI.AddCheckbox, "Setup colors", "mv_setup_colors", null);
const chart_colors = {
    main: menu_c.call(UI.AddColorPicker, "Chart: Main", "clrs_chart_main", null),
    axis: menu_c.call(UI.AddColorPicker, "Chart: Axis", "clrs_chart_axis", null),
    speed_loss: menu_c.call(UI.AddColorPicker, "Chart: Speed (loss)", "clrs_chart_velocity_loss", null),
    speed_stable: menu_c.call(UI.AddColorPicker, "Chart: Speed (normal)", "clrs_chart_velocity_stable", null),
    speed_gain: menu_c.call(UI.AddColorPicker, "Chart: Speed (gain)", "clrs_chart_velocity_gain", null),
    land_speed: menu_c.call(UI.AddColorPicker, "Chart: Landing speed", "clrs_chart_velocity_land", null),
    unit: menu_c.call(UI.AddColorPicker, "Chart: Unit", "clrs_chart_unit", null)
};
const keystatus_colors = {
    dormant: menu_c.call(UI.AddColorPicker, "Keystatus: Dormant", "clrs_hotkeys_dormant", null),
    active: menu_c.call(UI.AddColorPicker, "Keystatus: Active", "clrs_hotkeys_active", null),
    overlap: menu_c.call(UI.AddColorPicker, "Keystatus: Overlap", "clrs_hotkeys_overlap", null)
};
const practice_colors = {
    dormant: menu_c.call(UI.AddColorPicker, "Practice: Dormant", "clrs_practice_dormant", null),
    active: menu_c.call(UI.AddColorPicker, "Practice: Active", "clrs_practice_active", null)
};

const colors_t = [
    chart_colors,
    keystatus_colors,
    practice_colors
];

function handle_menu_visibility()
{
    for (var i = 0; i < hotkeys_t.length; i++)
    {
        const group = hotkeys_t[i];

        for (var elem in group)
        {
            const label = group[elem];
            const enabled = menu_c.get(setup_keys);

            menu_c.visibility(label, enabled);
        }
    }

    for (var i = 0; i < colors_t.length; i++)
    {
        const group = colors_t[i];

        for (var elem in group)
        {
            const label = group[elem];
            const enabled = menu_c.get(setup_colors);

            menu_c.visibility(label, enabled);
        }
    }
}

const hotkey_status = {get: false, set: false};
function handle_hotkeys()
{
    if (!menu_c.get(practice))
        return;

    const player = Entity.GetLocalPlayer();

    if (!player || !Entity.IsAlive(player))
        return;

    if (menu_c.get_hotkey(practice_hotkeys.get) === hotkey_status.get &&
        menu_c.get_hotkey(practice_hotkeys.set) === hotkey_status.set)
            return;

    hotkey_status.get = menu_c.get_hotkey(practice_hotkeys.get);
    hotkey_status.set = menu_c.get_hotkey(practice_hotkeys.set);

    if (hotkey_status.get)
    {
        last_position = Entity.GetRenderOrigin(player);
        last_angles = Local.GetViewAngles();
        exec("playvol", ["buttons\\blip1", "1"]);
    }

    if (hotkey_status.set)
    {
        if (last_position && last_angles)
        {
            exec("setpos_exact", [last_position[0], last_position[1], last_position[2]]);
            exec("setang_exact", [last_angles[0], last_angles[1]]);

            exec("playvol", ["buttons\\blip1", "1"]);
        }
    }
}

function do_keystatus_ui()
{

    if (!menu_c.get(keystatus))
        return;

    const player = Entity.GetLocalPlayer();

    if (!player || !Entity.IsAlive(player))
        return;

    const colors = {
        dormant: setup_color(keystatus_colors.dormant, [150, 150, 150, 125]),
        active: setup_color(keystatus_colors.active, [225, 225, 225, 200]),
        overlap: setup_color(keystatus_colors.overlap, [225, 0, 75, 125])
    };

    const x = Render.GetScreenSize()[0], y = Render.GetScreenSize()[1] + menu_c.get(info_offset);

    const status = {
        forward: menu_c.get_hotkey(move_hotkeys.forward),
        backward: menu_c.get_hotkey(move_hotkeys.backward),
        left: menu_c.get_hotkey(move_hotkeys.left),
        right: menu_c.get_hotkey(move_hotkeys.right)
    };

    if ((status.forward && status.backward) || (status.left && status.right))
    {
        colors.dormant = colors.overlap;
        colors.active = colors.overlap;
    };

    Render.String(x / 2 - 39, y / 2 + 205, 0, "W", status.forward ? colors.active : colors.dormant, 4);
    Render.String(x / 2 - 14, y / 2 + 205, 0, "A", status.left ? colors.active : colors.dormant, 4);
    Render.String(x / 2 + 5, y / 2 + 205, 0, "S", status.backward ? colors.active : colors.dormant, 4);
    Render.String(x / 2 + 19, y / 2 + 205, 0, "D", status.right ? colors.active : colors.dormant, 4);
}

function do_practice_ui()
{
    if (!menu_c.get(practice))
        return;

    const player = Entity.GetLocalPlayer();

    if (!player || !Entity.IsAlive(player))
        return;

    const y = Render.GetScreenSize()[1];

    const font_practice = Render.AddFont("Segoe UI", 14, 800);

    const colors = {
        dormant: setup_color(practice_colors.dormant, [255, 210, 35, 125]),
        active: setup_color(practice_colors.active, [255, 225, 225, 200])
    };

    draw_container(5, y / 2 - 100, 200, "practice mode (" + practice_modes[menu_c.get(movement_type)] + ")");
    text(5, y / 2 - 80, 0, "1. Checkpoint", hotkey_status.get ? colors.active : colors.dormant, font_practice);
    text(5, y / 2 - 60, 0, "2. Teleport", hotkey_status.set ? colors.active : colors.dormant, font_practice);
}

function handle_movement_mode()
{
    const type = menu_c.get(movement_type);

    if (type === last_mode)
        return;

    last_mode = type;

    exec("sv_airaccelerate", [configurations[type].air_accel]);
    exec("sv_accelerate", [configurations[type].accel]);
    exec("sv_staminamax", [configurations[type].stamina]);
    exec("sv_ladder_scale_speed", [configurations[type].ladder_accel]);
}

function handle_jumpstats()
{
    if (!menu_c.get(jumpstats))
        return;

    const player = Entity.GetLocalPlayer();

    if (!player || !Entity.IsAlive(player))
        return;

    const vec = vec3.new(Entity.GetProp(player, "CBasePlayer", "m_vecVelocity[0]"));
    const flags = Entity.GetProp(player, "CBasePlayer", "m_fFlags");
    var landed = false;

    if (!(flags & 1))
    {
        if (!last_jumping)
        {
            jump_positions[0] = vec3.new(Entity.GetRenderOrigin(player));
            last_pre = Math.round(Math.sqrt(vec.x ** 2 + vec.y ** 2) * 10) / 10;
        }

        last_jumping = true;
        return;
    }

    if (flags & 1)
    {
        if (last_jumping)
        {
            landed = true;
            jump_positions[1] = vec3.new(Entity.GetRenderOrigin(player));
        }

        last_jumping = false;
    }

    if (!landed)
        return;

    const sub = vec3.sub(jump_positions[1], jump_positions[0])
    const dist = Math.round((Math.sqrt(sub.x * sub.x + sub.y * sub.y) + 31) * 100) / 100;

    const get_jump_level = function(dist)
    {
        const type = menu_c.get(movement_type);
        const data = {level: -1, color: CHAT_COLOR.WHITE};
        const current_scores = {
            perfect: scores[0][type],
            impressive: scores[1][type],
            godlike: scores[2][type],
            ownage: scores[3][type]
        };

        if (dist < current_scores.perfect)
        {
            return data;
        }
        else if (dist >= current_scores.perfect && dist < current_scores.impressive)
        {
            data.level = 0;
            data.color = CHAT_COLOR.CYAN;
            return data;
        }
        else if (dist >= current_scores.impressive && dist < current_scores.godlike)
        {
            data.level = 1;
            data.color = CHAT_COLOR.GREEN;
            return data;
        }
        else if (dist >= current_scores.godlike && dist < current_scores.ownage)
        {
            data.level = 2;
            data.color = CHAT_COLOR.RED;
            return data;
        }
        else if (dist >= current_scores.ownage)
        {
            data.level = 3;
            data.color = CHAT_COLOR.GOLD;
            return data;
        }
    }

    if (flags & (1 << 1))
        dist += 5;

    const jump_data = get_jump_level(dist);

    if (dist > 220 && dist < 300 && Math.abs(jump_positions[1].z - jump_positions[0].z) < 8)
    {
        if (jump_data.level > -1)
        {
            Cheat.ExecuteCommand("playvol " + sounds[jump_data.level] + " 1");
        }

        Global.PrintChat(" " + CHAT_COLOR.GRAY + "[" + CHAT_COLOR.YELLOW + "JS" + CHAT_COLOR.GRAY + "] Distance: " + jump_data.color + dist.toString() +
        CHAT_COLOR.GRAY + " | Pre-speed: " + CHAT_COLOR.WHITE + last_pre.toString());
    }

}

function do_jump_bug(should_jump)
{
    const player = Entity.GetLocalPlayer();

    if (!player || !Entity.IsAlive(player))
        return;

    if (!menu_c.get_hotkey(jb) && !menu_c.get_hotkey(cb))
    {
        if (unduck)
        {
            unduck = false;
            Cheat.ExecuteCommand("-duck");
        }

        return;
    }

    if (unduck)
    {
        unduck = false;
        Cheat.ExecuteCommand("-duck");
    }

    const flags = Entity.GetProp(player, "CBasePlayer", "m_fFlags");
    const origin = vec3.new(Entity.GetProp(player, "CBaseEntity", "m_vecOrigin"));
    const vel = vec3.new(Entity.GetProp(player, "CBasePlayer", "m_vecVelocity[0]"));

    vel = vec3.multiply(vel, vec3.new(Globals.TickInterval(), Globals.TickInterval(), 0));
    origin = vec3.add(origin, vel);

    if (flags & 1)
    {
        if (should_jump)
        {
            UserCMD.ForceJump();
        }

        return;
    }

    for (var i = 0; i < max_radius; i+=step)
    {
        const start = vec3.add(origin, vec3.new(Math.cos(i) * 17, Math.sin(i) * 17, 0));
        const end = vec3.add(origin, vec3.new(Math.cos(i) * 17, Math.sin(i) * 17, -128));

        const trace_t = Trace.Line(player, vec3.unpack(start), vec3.unpack(end));

        if (trace_t[1] * 128 < 9)
        {
            Cheat.ExecuteCommand("+duck");
            unduck = true;
            return;
        }
    }
}


function do_long_jump()
{
    const player = Entity.GetLocalPlayer();

    if (!player || !Entity.IsAlive(player))
        return;

    const flags = Entity.GetProp(player, "CBasePlayer", "m_fFlags");

    if (!menu_c.get_hotkey(lj))
    {
        if (is_lj)
        {
            is_lj = false;
            Cheat.ExecuteCommand("-jump");
            UI.SetValue("Misc", "Movement", "Auto strafe", 0);
        }

        return;
    }

    if (flags & 1)
    {

        if (is_lj)
        {
            is_lj = false;
            Cheat.ExecuteCommand("-jump");
            UI.SetValue("Misc", "Movement", "Auto strafe", 0);
            return;
        }

    } else {

        if (!is_lj)
        {
            is_lj = true;
            UI.SetValue("Misc", "Movement", "Auto strafe", 3);
            return;
        }

        Cheat.ExecuteCommand("+jump");
    }

}

const get_delta_color = function(delta)
{
    delta = Math.round(delta);

        if (delta > 0)
        {
            delta = setup_color(chart_colors.speed_loss, [255, 200, 200, 200]);
    } else
        if (delta < 0)
        {
            delta = setup_color(chart_colors.speed_gain, [220, 255, 200, 200]);
    } else
        if (delta > -1 && delta < 1)
        {
            delta = setup_color(chart_colors.speed_stable, [255, 255, 200, 200]);
        }

    return delta;
}

function do_velocity_info()
{
    const player = Entity.GetLocalPlayer();

    if (!player || !Entity.IsAlive(player))
        return;

    if (!menu_c.get(info))
        return;

    const x = Render.GetScreenSize()[0], y = Render.GetScreenSize()[1] + menu_c.get(info_offset);

    const vec = Entity.GetProp(player, "CBasePlayer", "m_vecVelocity[0]");
    const velocity = Math.sqrt(vec[0] * vec[0] + vec[1] * vec[1]);
    const in_air = Entity.GetProp(player, "CBasePlayer", "m_fFlags") & 1 || Entity.GetProp(player, "CBasePlayer", "m_fFlags") & 17;

    const colors = {
        main: setup_color(chart_colors.main, [200, 200, 200, 255]),
        unit: setup_color(chart_colors.unit, [225, 225, 225, 225]),
        axis: setup_color(chart_colors.axis, [100, 100, 100, 125]),
        land_speed: setup_color(chart_colors.land_speed, [255, 200, 200, 255])
    };

    Render.String(x / 2, y / 2 + 150, 1, Math.round(velocity).toString(), get_delta_color(last_delta), 4);
    Render.String(x / 2 + 1, y / 2 + 185, 1, "u/s", colors.unit, 2);

    Render.Line(x / 2 - 100, y / 2 + 25, x / 2 - 100, y / 2 + 145, colors.axis);
    Render.Line(x / 2 - 115, y / 2 + 130, x / 2 + 95, y / 2 + 130, colors.axis);

    // Update our velocity data every tick
    if (Globals.Curtime() - last_log > Globals.TickInterval())
    {
        last_log = Globals.Curtime();

        velocity_data.unshift([velocity, in_air]);
    }

    if (velocity_data.length < 2)
    {
        Render.String(x / 2, 120, 1, "CREATING CHART...", [200, 200, 200, Math.sin((Globals.Realtime() % 3) * 4) * (255 / 2 - 1) + 255 / 2], 12);
        return;
    }

    if (velocity_data.length > 40)
        velocity_data.pop();

    for (var i = 0; i < velocity_data.length - 1; i++)
    {
        const cur = velocity_data[i][0];
        const next = velocity_data[i + 1][0];
        const landed = velocity_data[i][1] && !velocity_data[i + 1][1];

        if (i === 0)
            last_delta = next - cur;

        Render.Line(x / 2 + 90 - (i - 1) * 5, y / 2 + 130 - (clamp(cur, 0, 450) * 75 / 320), x / 2 + 90 - i * 5, y / 2 + 130 - (clamp(next, 0, 450) * 75 / 320), colors.main);

        if (landed)
        {
            Render.String(x / 2 + 100 - (i + 1) * 5, y / 2 + 115 - (clamp(next, 0, 450) * 75 / 320), 0, Math.round(next).toString(), colors.land_speed, 3);
        }
    }
}

handle_menu_visibility();

function on_create_move()
{
    const should_jump = menu_c.get_hotkey(jb);

    handle_hotkeys();
    handle_movement_mode();

    handle_jumpstats();

    handle_menu_visibility();

    do_jump_bug(should_jump);
    do_long_jump();
}

function on_paint()
{
    do_practice_ui();
    do_velocity_info();
    do_keystatus_ui();
}

function reset()
{
    last_log = Globals.Curtime();
    velocity_data = [];

    last_jumping = false;
    last_pre = 0;
    jump_positions = [];

    last_position = [];
    last_angles = [];
}

Cheat.RegisterCallback("CreateMove", "on_create_move");
Cheat.RegisterCallback("Draw", "on_paint");
Cheat.RegisterCallback("player_connect_full", "reset");

Кто вырезать всё кроме Automatic jumpbug чтобы работало, а то я не могу
 
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