IDirect3DTexture9* logo1 = logo;
if (logo == nullptr)D3DXCreateTextureFromFileInMemoryEx(device
, &logo, sizeof(logo),
60, 60, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &logo1
ImGui::Image(logo, ImVec2(50, 25));