Вопрос как убрать этот треугольник c ! знаком снизу на net_graph

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как убрать этот треугольник c ! знаком снизу на net_graph
Counter-strike Global Offensive Screenshot 2021.08.23 - 19.17.59.85.png
 
function isDoubleTapActive() {
var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");

return isCheckboxActive && isKeyActive;
}
function isHActive() {
var isCheckboxActive1 = UI.GetValue("Rage", "Exploits", "Hide shots");
var isKeyActive1 = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");

return isCheckboxActive1 && isKeyActive1;
}




function GetVelocity()
{
var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function draw()
{
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
var ping2 = Math.floor(Local.Latency()*1000/19.5);
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds() ;
var screen_size = Render.GetScreenSize()
var font2 = Render.AddFont( "Small Fonts", 7, 0);
var local = Entity.GetLocalPlayer();
var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds ;
var fps = Math.floor(1 / Global.Frametime());

g_Local_weapon = Entity.GetWeapon(local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName(g_Local_weapon);

var x1 = screen_size[0] / 2;
var y1 = screen_size[1] - 148;

var x2 = screen_size[0] / 2 + 25;
var y2 = screen_size[1] - 110;

var x3 = screen_size[0] / 2 - 25;
var y3 = screen_size[1] - 110;

var y4 = screen_size[1] - 125;
var alpha_1 = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
var alpha_2 = Math.sin(Globals.Curtime() * 2.5) * 55 + 200;
var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;

if(!Entity.IsAlive(local))
return;


var trWidth = 17;
var trHeight = 18;
var LX = screen_size[0] / 2 - trWidth / 1 + 7;
var RX = screen_size[0] / 2 + trWidth / 1 - 8;
var UY = screen_size[1] - 103 - trHeight ;
var DY = screen_size[1] - 103;
var fontSize = 10;
var font3 = Render.AddFont( "Verdana", fontSize, 0);
var font4 = Render.AddFont( "Verdana", 7, 0);

var signColor = [ 255, 207, 48, 255 ];
var shadowColor = [ 194, 159, 47, 255 ];
var green = [36, 240, 80,255];
var red = [250, 42, 42, 255];
var redsafe = [250, 42, 42, 255];


if (ping > 69)


{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318, UY + 3, 0, "!", ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ], font3 );
}
else
{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318 * 1.0031, UY + 3, 0, "!", signColor, font3 );
}


if (ping > 69)
{
//низ
Render.Line( LX, DY, RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ]);



//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );


//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );
}
else
{
//низ
Render.Line( LX, DY, RX, DY, signColor);


//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, signColor);



Render.Line( screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);



//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, signColor);



Render.Line( screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);


}

//текст графа
var lp = Entity.GetLocalPlayer();
var velocity = Math.round(GetVelocity(lp));

{
if (ping < 69)
{
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,255 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-"+ ping2 / 5+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-"+ ping2 / 5+") ", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0],red[1],red[2],alpha_3 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );


Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
}
else
{
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-"+ ping2 / 4+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-"+ ping2 / 4+") ", [255, 82, 62, 255], font2);
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0],red[1],red[2],alpha_3 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );
}
}
if (fps < 55)
{
Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255,0,0,alpha_3], font4 );
}






Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );




if (isHActive() == 0 && isDoubleTapActive() == 0 && velocity > 270)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2 );
}
if (isDoubleTapActive() == 0 && isHActive() == 0 && velocity < 270)
{
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2 );
}
if (isDoubleTapActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2 );
}










}
Cheat.RegisterCallback("Draw", "draw");
 
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function isDoubleTapActive() {
var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");

return isCheckboxActive && isKeyActive;
}
function isHActive() {
var isCheckboxActive1 = UI.GetValue("Rage", "Exploits", "Hide shots");
var isKeyActive1 = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");

return isCheckboxActive1 && isKeyActive1;
}




function GetVelocity()
{
var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function draw()
{
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
var ping2 = Math.floor(Local.Latency()*1000/19.5);
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds() ;
var screen_size = Render.GetScreenSize()
var font2 = Render.AddFont( "Small Fonts", 7, 0);
var local = Entity.GetLocalPlayer();
var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds ;
var fps = Math.floor(1 / Global.Frametime());

g_Local_weapon = Entity.GetWeapon(local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName(g_Local_weapon);

var x1 = screen_size[0] / 2;
var y1 = screen_size[1] - 148;

var x2 = screen_size[0] / 2 + 25;
var y2 = screen_size[1] - 110;

var x3 = screen_size[0] / 2 - 25;
var y3 = screen_size[1] - 110;

var y4 = screen_size[1] - 125;
var alpha_1 = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
var alpha_2 = Math.sin(Globals.Curtime() * 2.5) * 55 + 200;
var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;

if(!Entity.IsAlive(local))
return;


var trWidth = 17;
var trHeight = 18;
var LX = screen_size[0] / 2 - trWidth / 1 + 7;
var RX = screen_size[0] / 2 + trWidth / 1 - 8;
var UY = screen_size[1] - 103 - trHeight ;
var DY = screen_size[1] - 103;
var fontSize = 10;
var font3 = Render.AddFont( "Verdana", fontSize, 0);
var font4 = Render.AddFont( "Verdana", 7, 0);

var signColor = [ 255, 207, 48, 255 ];
var shadowColor = [ 194, 159, 47, 255 ];
var green = [36, 240, 80,255];
var red = [250, 42, 42, 255];
var redsafe = [250, 42, 42, 255];


if (ping > 69)


{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318, UY + 3, 0, "!", ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ], font3 );
}
else
{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318 * 1.0031, UY + 3, 0, "!", signColor, font3 );
}


if (ping > 69)
{
//низ
Render.Line( LX, DY, RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ]);



//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );


//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );
}
else
{
//низ
Render.Line( LX, DY, RX, DY, signColor);


//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, signColor);



Render.Line( screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);



//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, signColor);



Render.Line( screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);


}

//текст графа
var lp = Entity.GetLocalPlayer();
var velocity = Math.round(GetVelocity(lp));

{
if (ping < 69)
{
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,255 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-"+ ping2 / 5+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-"+ ping2 / 5+") ", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0],red[1],red[2],alpha_3 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );


Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
}
else
{
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-"+ ping2 / 4+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-"+ ping2 / 4+") ", [255, 82, 62, 255], font2);
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0],red[1],red[2],alpha_3 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );
}
}
if (fps < 55)
{
Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255,0,0,alpha_3], font4 );
}






Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );




if (isHActive() == 0 && isDoubleTapActive() == 0 && velocity > 270)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2 );
}
if (isDoubleTapActive() == 0 && isHActive() == 0 && velocity < 270)
{
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2 );
}
if (isDoubleTapActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2 );
}










}
Cheat.RegisterCallback("Draw", "draw");
function isDoubleTapActive() {
var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");

return isCheckboxActive && isKeyActive;
}
function isHActive() {
var isCheckboxActive1 = UI.GetValue("Rage", "Exploits", "Hide shots");
var isKeyActive1 = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");

return isCheckboxActive1 && isKeyActive1;
}




function GetVelocity()
{
var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function draw()
{
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
var ping2 = Math.floor(Local.Latency()*1000/19.5);
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds() ;
var screen_size = Render.GetScreenSize()
var font2 = Render.AddFont( "Small Fonts", 7, 0);
var local = Entity.GetLocalPlayer();
var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds ;
var fps = Math.floor(1 / Global.Frametime());

g_Local_weapon = Entity.GetWeapon(local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName(g_Local_weapon);

var x1 = screen_size[0] / 2;
var y1 = screen_size[1] - 148;

var x2 = screen_size[0] / 2 + 25;
var y2 = screen_size[1] - 110;

var x3 = screen_size[0] / 2 - 25;
var y3 = screen_size[1] - 110;

var y4 = screen_size[1] - 125;
var alpha_1 = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
var alpha_2 = Math.sin(Globals.Curtime() * 2.5) * 55 + 200;
var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;

if(!Entity.IsAlive(local))
return;


var trWidth = 17;
var trHeight = 18;
var LX = screen_size[0] / 2 - trWidth / 1 + 7;
var RX = screen_size[0] / 2 + trWidth / 1 - 8;
var UY = screen_size[1] - 103 - trHeight ;
var DY = screen_size[1] - 103;
var fontSize = 10;
var font3 = Render.AddFont( "Verdana", fontSize, 0);
var font4 = Render.AddFont( "Verdana", 7, 0);

var signColor = [ 255, 207, 48, 255 ];
var shadowColor = [ 194, 159, 47, 255 ];
var green = [36, 240, 80,255];
var red = [250, 42, 42, 255];
var redsafe = [250, 42, 42, 255];


if (ping > 69)


{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318, UY + 3, 0, "!", ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ], font3 );
}
else
{
Render.StringCustom(screen_size[0] / 3 - -317, UY + 3, 0, "!", [64, 50, 15, 200], font3 );
Render.StringCustom(screen_size[0] / 3 - -318 * 1.0031, UY + 3, 0, "!", signColor, font3 );
}


if (ping > 69)
{
//низ
Render.Line( LX, DY, RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ]);



//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );


//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, ping < 69 ? signColor : [red[0],red[1],red[2],alpha_3 ] );
}
else
{
//низ
Render.Line( LX, DY, RX, DY, signColor);


//бок левый
Render.Line( screen_size[0] / 2, UY , LX , DY, signColor);



Render.Line( screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);



//бок правый
Render.Line( screen_size[0] / 2, UY , RX, DY, signColor);



Render.Line( screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);


}

//текст графа
var lp = Entity.GetLocalPlayer();
var velocity = Math.round(GetVelocity(lp));

{
if (ping < 69)
{
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,255 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-"+ ping2 / 5+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-"+ ping2 / 5+") ", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0],red[1],red[2],alpha_3 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );


Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
}
else
{
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [0,0,0,alpha_3], font2 );
Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 +"."+ ping2 * 3/1+"ms", [255,255,255,alpha_3 ], font2 );
Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-"+ ping2 / 4+") ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-"+ ping2 / 4+") ", [255, 82, 62, 255], font2);
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0],red[1],red[2],alpha_3 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255 ] : [255,255,255,255], font2);
Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " , [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255,255,255,255], font2 );
}
}
if (fps < 55)
{
Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING" [performance trouble]", [255,0,0,alpha_3], font4 );
}






Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0,0,0,255], font2 );
Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255,255,255,255], font2 );




if (isHActive() == 0 && isDoubleTapActive() == 0 && velocity > 270)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2 );
}
if (isDoubleTapActive() == 0 && isHActive() == 0 && velocity < 270)
{
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2 );
}
if (isDoubleTapActive() == 1)
{
Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0,255], font2 );
Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2 );
}










}
Cheat.RegisterCallback("Draw", "draw");
 
Статус
В этой теме нельзя размещать новые ответы.
Активность
Пока что здесь никого нет
Сверху Снизу