var easing = {
lerp: function(a, b, percentage) {
return a + (b - a) * percentage
}
}
var anti_aimbot = {
get_desync: function() {
var RealYaw = Local.GetRealYaw();
var FakeYaw = Local.GetFakeYaw();
var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 58).toFixed(1);
return delta
}
}
Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
Render.String(x - 1, y - 1, alignid, text, [0, 0, 0...