local armor = LP:Armor()
if LP:Armor() > 0 then
surface_SetDrawColor(color_white)
surface_SetMaterial(armor_icon)
surface_DrawTexturedRect(222, sh - 43, 30, 30)
draw_SimpleText(armor, 'ui.25', 255, sh - 43,varcol('armor', armor), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP)
end