Ищу custom scope ot4

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UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Custom scope");
UI.AddCheckbox(["Visuals", "Custom scope", "Custom scope"], "Custom scope lines");
UI.AddColorPicker(["Visuals", "Custom scope", "Custom scope"], "Scope color gradient 1");
UI.AddColorPicker(["Visuals", "Custom scope", "Custom scope"], "Scope color gradient 2");
UI.AddCheckbox(["Visuals", "Custom scope", "Custom scope"], "Override FOV while scoped");
UI.AddSliderInt(["Visuals", "Custom scope", "Custom scope"], "Scope lines width", 0, 500);
UI.AddSliderInt(["Visuals", "Custom scope", "Custom scope"], "Scope lines offset", 0, 500);
//#endregion

//#region draw
function draw()
{
const local = Entity.GetLocalPlayer();

if (!Entity.IsAlive(local) || !World.GetServerString()) {
Convar.SetFloat("r_drawvgui", 1);
Convar.SetInt("fov_cs_debug", 0);
return;
}

const fov = UI.GetValue(["Misc.", "View", "Camera", "Field of view"]);
const fovDifference = 90 - fov;
const fovScope = 90 + fovDifference;
const thirdperson = UI.GetValue(["Misc.", "Keys", "Key assignment", "Thirdperson"]);
const offset = UI.GetValue(["Visuals", "Custom scope", "Custom scope", "Scope lines offset"]);
const leng = UI.GetValue(["Visuals", "Custom scope", "Custom scope", "Scope lines width"]);
const accent1 = UI.GetColor(["Visuals", "Custom scope", "Custom scope", "Scope color gradient 1"]);
const accent2 = UI.GetColor(["Visuals", "Custom scope", "Custom scope", "Scope color gradient 2"]);
const scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped");
const screen_size = Render.GetScreenSize();

if (!UI.GetValue(["Visuals", "Custom scope", "Custom scope", "Custom scope lines"]))
return;

if (scoped) {
Convar.SetFloat("r_drawvgui", 0);
if (!thirdperson) {
Convar.SetInt("fov_cs_debug", fovScope);
UI.SetValue(["Misc.", "View", "Camera", "Override FOV while scoped"], 0);
}
else {
UI.SetValue(["Misc.", "View", "Camera", "Override FOV while scoped"], UI.GetValue(["Visuals", "Custom scope", "Custom scope", "Override FOV while scoped"]) ? 1 : 0);

Convar.SetInt("fov_cs_debug", 0);
}
UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 59);
Render.GradientRect(screen_size[0] / 2 + offset, screen_size[1] / 2, leng, 1, 1, [accent1[0], accent1[1], accent1[2], accent1[3]], [accent2[0], accent2[1], accent2[2], accent2[3]]);
Render.GradientRect(screen_size[0] / 2 - leng - offset, screen_size[1] / 2, leng, 1, 1, [accent2[0], accent2[1], accent2[2], accent2[3]], [accent1[0], accent1[1], accent1[2], accent1[3]]);
Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, leng, 0, [accent1[0], accent1[1], accent1[2], accent1[3]], [accent2[0], accent2[1], accent2[2], accent2[3]]);
Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 - leng - offset, 1, leng, 0, [accent2[0], accent2[1], accent2[2], accent2[3]], [accent1[0], accent1[1], accent1[2], accent1[3]]);
} else {
Convar.SetFloat("r_drawvgui", 1);
Convar.SetInt("fov_cs_debug", 0);
UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 63);
}
}

Cheat.RegisterCallback("Draw", "draw");
 
Активность
Пока что здесь никого нет
Сверху Снизу