Ищу Predicted target hitbox не могу найти на в4 но на в3 есть

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Контакты для связи отсутствуют.
Predicted target hitbox не могу найти на в4 но на в3 есть кому надо в3:
JavaScript:
UI.AddCheckbox("Predicted targeted hitbox");
Render.FadedCircle = function(x, y, radius, color) {
    const step = color[3] / radius;

    for (var i = 0; i <= radius; i++) {
        Render.FilledCircle(x, y, i, [color[0], color[1], color[2], color[3] - step * i]);
    }
}
function radToDeg(radians) {
    return radians * 180 / Math.PI;
}
var Cache = {
    values: []
};

Cache.InvokeCallback = function(label, state, func, args) {
    if (this.values[label] == null)
        this.values[label] = null;

    if (this.values[label] === state)
        return;

    this.values[label] = state;
F
    func.apply(null, args);
}
var Targeting = {
    currentData: {target: null, hitbox: 0, last_hitbox: -1},

    hitboxMap: [6, 5, 4, 3, 2],

    weaponId: [
        [2, 3, 4, 30, 32, 36, 61, 63],
        [1, 64],
        [40],
        [9],
        [11, 38]
    ],

    configuration: [
        "GENERAL",
        "PISTOL",
        "HEAVY PISTOL",
        "SCOUT",
        "AWP",
        "AUTOSNIPER"
    ],

    HITBOX: {
        "UNSURE": -1,
        "BODY": 3,
        "HEAD": 0
    }
};

Targeting.FindOptimalTarget = function() {
    const players = Entity.GetEnemies();
    const me = Entity.GetLocalPlayer();

    if (!me || !Entity.IsAlive(me))
        return null;

    const eye_position = Entity.GetEyePosition(me);
    const view_angles = Local.GetViewAngles();

    var data = {fov: 180, id: null};

    for (var i = 0; i < players.length; i++) {
        const e = players[i];

        if (!Entity.IsAlive(e) || Entity.IsDormant(e))
            continue;

        const head_position = Entity.GetHitboxPosition(e, 0);
        const sub = [head_position[0] - eye_position[0], head_position[1] - eye_position[1], head_position[2] - eye_position[2]];

        const pitch = -radToDeg(Math.atan2(sub[2], Math.sqrt(sub[0] ** 2 + sub[1] ** 2)));
        const yaw = radToDeg(Math.atan2(sub[1], sub[0]));

        const delta_x = Math.abs(view_angles[0] - pitch);
        const delta_y = Math.abs(view_angles[1] % 360 - yaw % 360) % 360;

        const fov = Math.sqrt(delta_x * delta_x + delta_y * delta_y);

        if (fov < data.fov) {
            data.fov = fov;
            data.id = e;
        }
    }

    return data.id;
}

Targeting.GetNextTargetedHitbox = function(e) {
    if (!e)
        return this.HITBOX.UNSURE;

    const me = Entity.GetLocalPlayer();
    const wpn = Entity.GetWeapon(me);

    if (!me || !wpn)
        return this.HITBOX.UNSURE;

    const eye_position = Entity.GetEyePosition(me);

    const wpn_id = Entity.GetProp(wpn, "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF;
    const tab = "GENERAL";

    for (var i = 0; i < this.weaponId.length; i++)
        for (var j = 0; j < this.weaponId[i].length; j++)
            if (this.weaponId[i][j] === wpn_id)
                tab = this.configuration[i+1];

    const prefer_baim = UI.GetValue("Rage", tab, "Accuracy", "Prefer body aim");
    const is_head_aiming = UI.GetValue("Rage", tab, "Targeting", "Hitboxes") & (1 << 0);

    if (prefer_baim)
        return this.HITBOX.BODY;

    if (!is_head_aiming)
        return this.HITBOX.BODY;

    const head = Trace.Bullet(me, e, eye_position, Entity.GetHitboxPosition(e, 0));
    const stomach = Trace.Bullet(me, e, eye_position, Entity.GetHitboxPosition(e, 3));
    const health = Entity.GetProp(e, "CBasePlayer", "m_iHealth");

    if (!head[2] && this.currentData.last_hitbox === 0)
    {
        if (health < 25)
            return this.HITBOX.BODY;

        return this.HITBOX.HEAD;
    }

    this.currentData.last_hitbox = -1;

    if (health < stomach[1])
    {
        return this.HITBOX.BODY;
    }

    return this.HITBOX.HEAD;
}
function hkCreateMove() {
    const enabled = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Predicted targeted hitbox");

    if (!enabled)
        return;

    const target = Targeting.FindOptimalTarget();
    const hitbox = Targeting.GetNextTargetedHitbox(target);

    Targeting.currentData.target = target;
    Targeting.currentData.hitbox = hitbox;
}

function hkRagebotFire() {
    const enabled = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Predicted targeted hitbox");

    if (!enabled)
        return;

    const target = Event.GetInt("target_index");

    if (target !== Targeting.currentData.target)
        return;

    Targeting.currentData.last_hitbox = Event.GetInt("hitbox");
}

function hkDraw() {
    const enabled = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Predicted targeted hitbox");

    if (!enabled)
        return;

    const me = Entity.GetLocalPlayer();

    if (!me || !Entity.IsAlive(me))
        return;

    if (!Targeting.currentData.target || !Entity.IsAlive(Targeting.currentData.target) || Targeting.currentData.hitbox < 0)
        return;

    const wts = Render.WorldToScreen(Entity.GetHitboxPosition(Targeting.currentData.target, Targeting.currentData.hitbox));
    const ssize = Render.GetScreenSize();

    if (!wts)
        return;

    if (wts[0] < 0 || wts[0] > ssize[0] || wts[1] < 0 || wts[1] > ssize[1])
        return;

    Render.FadedCircle(wts[0], wts[1], 15, [255, 255, 255, 40]);
}

Cheat.RegisterCallback("CreateMove", "hkCreateMove");
Cheat.RegisterCallback("Draw", "hkDraw");
Cheat.RegisterCallback("ragebot_fire", "hkRagebotFire");
 
  • 25
  • 18
для нла сделай
Не смог пофиксить фейд, работает как на скрине

1641935499450.png


Lua:
local enabled = Menu.Switch('Predict targeted hitbox', 'Enable', false)
local circle_size = Menu.SliderIntColor('Predict targeted hitbox', 'Circle size', 3, 0, 20, Color.new(1.0, 1.0, 1.0, 0.15))

function radToDeg(radians)
    return radians * 180 / math.pi;
end

local Targeting = {
    currentData = { target = nil, hitbox = 0, last_hitbox = -1 },

    HITBOX = { UNSURE = -1, BODY = 3, HEAD = 0}
};

Targeting.FindOptimalTarget = function()
    local players = EntityList.GetPlayers()
    local me = EntityList.GetLocalPlayer()
  
    if not me or me:GetProp("DT_BasePlayer", "m_iHealth") <= 0 then return nil end
  
    local eye_position = me:GetEyePosition()
    local view_angles = EngineClient.GetViewAngles()
  
    local data = { fov = 180, id = nil};

    for _, e in pairs(players) do
        if e:GetProp("DT_BasePlayer", "m_iHealth") <= 0 or e:IsDormant() then goto continue end
        if e == me then goto continue end

        local head_position = e:GetHitboxCenter(0);

        local sub_x = head_position.x - eye_position.x
        local sub_y = head_position.y - eye_position.y
        local sub_z = head_position.z - eye_position.z

        local pitch = -radToDeg(math.atan2(sub_z, math.sqrt(sub_x ^ 2 + sub_y ^ 2)));
        local yaw = radToDeg(math.atan2(sub_y, sub_x));

        local delta_x = math.abs(view_angles.pitch - pitch);
        local delta_y = math.abs(view_angles.yaw % 360 - yaw % 360) % 360;

        local fov = math.sqrt(delta_x * delta_x + delta_y * delta_y);

        if fov < data.fov then
            data.fov = fov;
            data.id = e;
        end
        ::continue::
    end
  
    return data.id;
end

Targeting.GetNextTargetedHitbox = function(e)
    if not e then
        return Targeting.HITBOX.UNSURE;
    end

    local me = EntityList.GetLocalPlayer()
    local wpn = me:GetPlayer():GetActiveWeapon();

    if not me or not wpn then
        return Targeting.HITBOX.UNSURE;
    end
  
    local eye_position = me:GetEyePosition();

    -- local wpn_name = Entity.GetName(wpn);
    -- local tab = "General";

    -- switch (wpn_name){
    --     case 'ssg 08' : tab = 'SSG08'; break;
    --     case 'awp' : tab = 'AWP'; break;
    --     case 'scar 20' : tab = 'SCAR20'; break;
    --     case 'g3sg1' : tab = 'G3SG1'; break;
    --     case 'glock 18' : tab = 'Glock'; break;
    --     case 'cz75 auto' : tab = 'CZ-75'; break;
    --     case 'p2000' : tab = 'P2000'; break;
    --     case 'usp s' : tab = 'USP'; break;
    --     case 'p250' : tab = 'P250'; break;
    --     case 'five seven' : tab = 'Five Seven'; break;
    --     case 'desert eagle' : tab = 'Deagle'; break;
    --     case 'r8 revolver' : tab = 'Revolver'; break;
    --     case 'dual berretas' : tab = 'Dualies'; break;
    --     case 'tec 9' : tab = 'Tec-9'; break;
    --     default : tab = 'General'; break;
    -- }
    local prefer_baim = Menu.FindVar("Aimbot", "Ragebot", "Misc", "Body Aim"):Get() > 0 --UI.GetValue(['Rage', 'Accuracy', tab, 'Prefer body aim']);
    local is_head_aiming = Menu.GetRageHitboxState(0) --UI.GetValue(['Rage', 'Target', tab, 'Hitboxes']) & (1 << 0);

    if prefer_baim then
        return Targeting.HITBOX.BODY;
    end

    if not is_head_aiming then
        return Targeting.HITBOX.BODY;
    end
  
    local head = e:IsVisible(eye_position);
    local stomach = Cheat.FireBullet(me, eye_position, e:GetHitboxCenter(3));
    local health = e:GetProp("DT_BasePlayer", "m_iHealth");

    if not head and Targeting.currentData.last_hitbox == 0 then
        if health < 25 then
            return Targeting.HITBOX.BODY
        end
        return Targeting.HITBOX.HEAD;
    end

    Targeting.currentData.last_hitbox = -1;

    if health < stomach.damage then
        return Targeting.HITBOX.BODY;
    end

    return Targeting.HITBOX.HEAD;
end

function hkCreateMove()
    if not enabled:Get() then
        return;
    end
  
    local target = Targeting.FindOptimalTarget();
    local hitbox = Targeting.GetNextTargetedHitbox(target);

    if EntityList.GetLocalPlayer() == target then return end

    Targeting.currentData.target = target;
    Targeting.currentData.hitbox = hitbox;
end

function hkRagebotFire(event)
    if not enabled:Get() then
        return;
    end
    Targeting.currentData.last_hitbox = event.hitgroup;
end

function hkDraw()
    if not enabled:Get() then
        return;
    end
  
    local me = EntityList.GetLocalPlayer();

    if not me or me:GetProp("DT_BasePlayer", "m_iHealth") <= 0 then
        return;
    end

    if not Targeting.currentData.target or Targeting.currentData.target:GetProp("DT_BasePlayer", "m_iHealth") <= 0 or Targeting.currentData.hitbox < 0 then
        return;
    end

    local wts = Render.WorldToScreen(Targeting.currentData.target:GetHitboxCenter(Targeting.currentData.hitbox));
    local ssize = EngineClient.GetScreenSize();

    if not wts then
        return;
    end
  
    if wts.x < 0 or wts.x > ssize.x or wts.y < 0 or wts.y > ssize.y then
        return;
    end
    r = circle_size:GetColor().r; g = circle_size:GetColor().g; b = circle_size:GetColor().b; a = circle_size:GetColor().a;
    Render.CircleFilled(Vector2.new(wts.x, wts.y), circle_size:Get(), 30, Color.new(r, g, b, a))
end

Cheat.RegisterCallback("prediction", hkCreateMove);
Cheat.RegisterCallback("draw", hkDraw);
Cheat.RegisterCallback("ragebot_shot", hkRagebotFire);
 
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Пока что здесь никого нет
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